"The new loot system has worked out well, as players don't have any reason to be mad at each other over loot in LFR anymore. It is possible that we could see it being used in dungeons as well, but that is still under discussion."
I completely disagree, and I think that the new loot system is not that good at all. This is especially true for serverwide bosses or groups with smaller sample sizes where the amount of dicks is reduced. If dungeons adopted this feature, I think the game is going to feel like a slot machine more so than it already is and people will get randomly RNG fucked for weeks like a lot of us have in LFR. As the lifespan of the dungeon goes on, it is supposed to be easier to get loot from there and even with my bad experiences with LFR in DS, I had good ones, where people would sell me pieces they may have not needed or at least something other than gold. There is a possibility that such a case will not happen even if you run the dungeon for weeks on end.
Yes, blah blah, raid normal/heroic/25 but that just suggests that normal/heroic/25 system *is not* stupid. Making the game feel retarded lootwise is the same as making the entire lootbased endgame (pre-raid) feel retarded.
TLDnR: I would rather be pissed at someone for jacking my piece one week than do LFR for 50 weeks straight and never see the sword once.