Originally Posted by
Spektroman
That's all that needs to be said about it really. I've used burning rush in BGs to great effect. It's a good escape tool, and it's a good chasing tool as well. Whenever you have a healer with you, Burning Rush has pretty much zero cost, because you (usually) have GoSac recovering 2% max health, and you have soul harvest when out of combat. Like I said before, a single hot rolling on you and the health cost for burning rush is effectively zero. Go try it out.
The question is, why would anyone take burning rush when the super duper mega OP blood fear is sitting right next to it?
the same is true for UW. It's extremely useful to break yourself free of a CC chain when your partner is getting focused. It's not meant to be a second trinket for when you are getting focused, but even then it might still save you. Not being deep frozen means frost bomb hits for nothing (it gets dispelled by UW, don't forget) and all you eat is a fire blast (maybe an ice lance if the mage didn't realize what just happened). 20% health is a fair price to pay for such a powerful effect.
But again, why would you take it in a world where Blood Fear is right next to it?
My point is, nerf blood fear first, then if a nerfed blood fear is STILL better than those talents, sure change them around. Right now any change to those is a premature decision, which will ultimately lead them to revert to what they are now, or worse, nerf their current forms. And either way in my opinion it just takes away time that could be better spent looking at other QoL changes.