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  1. #1

    how would you buff berserker stance?

    I am under the impression nobody is ever using berserker stance. How would you make it attractive?

    I got three ideas:

    a) Reduce the cooldown of berserker rage by xx while in berserker stance
    b) Make enrage effects last 8 seconds, instead of 6 while in berserker stance
    c) Increase critical strike rating by xxxx while in berserker stance

    any other ideas?
    Last edited by Kreeshak; 2012-12-06 at 10:26 PM.

  2. #2
    There's quite a lot of uses for it, a lot of the bosses in this current tier have some form of raid damage you can get some rage out of.

  3. #3
    Well I find the current incarnation of berserker stance a bit dumb but I do not really feel it needs a buff - more a rework. Switching stances in anticipation of incoming aoes seems just a bit awkward and it really makes me hate discipline priests and spirit shell.

  4. #4
    Quote Originally Posted by whoranzone View Post
    Well I find the current incarnation of berserker stance a bit dumb but I do not really feel it needs a buff - more a rework. Switching stances in anticipation of incoming aoes seems just a bit awkward and it really makes me hate discipline priests and spirit shell.
    Didn't they like fix that in Vanilla?

  5. #5
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    I dont think it was blizzard's intention for warrior to stance dance nonestop like arms in cata. Thats why they put a cd on stances. Bers king stance is just simply for generating more rage while taking damage. I don't see any point why Blizzard should change Berserking Stance.

  6. #6
    Pandaren Monk Paladin885's Avatar
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    Quote Originally Posted by Treelife View Post
    Didn't they like fix that in Vanilla?
    no, it was one of the rare occurrences where blizz actually said "no, keep it... it adds flavor to the class."

    Quote Originally Posted by Kreeshak View Post
    c) Increase critical strike rating by xxxx while in berserker stance
    it used to be that way. Then it was "increases dmg by %, and increases dmg taken by %"

  7. #7
    Quote Originally Posted by Treelife View Post
    Didn't they like fix that in Vanilla?
    They did indeed fix that you could still gain rage through absorb shields but the new berserker stance gives you only 1rage for 1% of actually lost health.

  8. #8
    The current berserker stance is amazing if you know how to use it. Kinda like good unholy DKs back in the day (not sure if still this way) used to really stick out with proper AMZ usage. I really enjoy it and hope it stays this way.

  9. #9
    Please don't fix it. Stance-dancing is a cumbersome mechanic which no longer fits the current style of play.

    Put your efforts towards creating a shield and spear spec with a long spear which allows an attack at short range, or a shorter spear and a nasty thrown weapon like javelins, axes, pila etc. at medium range. The should be able to take a boss charge and survive, but only tank big adds. Healers and range stand behind them.

    If we must stance-dance, move the button to the right-hand side so that clickers can easily hit them.

  10. #10
    It's great as it is now. Maybe have the rage gain scale less directly with damage so that you'll get a benefit even if the incoming damage is a little lower than expected, and scales a little less steeply with the amount of damage. Or something. That would just make it easier to use. Doesn't need a buff.

  11. #11
    From the replies I got there seem to be plenty of people using berserker stance.

    That makes me wonder - in which specific situations do you actually use it (and is it actually a dps gain?) and if anyone (preferably good) ever uses it in a pvp enviroment.

  12. #12
    The Lightbringer Lovestar's Avatar
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    I'd rather see the DK model applied to Warriors, where each stance benefits a specific spec very clearly. The current Battle/Berserk is... eh... it's OK, each has real uses, but it feels gimmicky and unsatisfying. Somehow it just feels like going FURY WARRIOR RAWRRRRR should be sitting in BERSERKER STANCE RAWRRRRRRR not spending most of the time in Defensive or Battle.

    Zerker seems like a good Unholy Presence analogue, where it could increase runspeed by 15% (nonstacking), Critical Strike chance, and the Rage gained from Enrage procs. Or something. That sort of flavor.

    Battle seems like a good Frost Presence analogue, being about a more disciplined offensive style. Control or Disarm reduction and ... ??? I'm not familiar enough with Arms to know what sort of bonuses would help really make it the "Arms stance".

  13. #13
    At the end of the Xpac will be like always, lots of raiddmg on every encounter and you will be pumping HS nonstop + remove then staminabuff :P

  14. #14
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    @kreeshak

    Zerk stance:
    msv: Elegon last phase, Will gas phase.

    HoF:vizier on verve phase, blade lord last 20%, garalon crush, wind lord whirl thingy

    personal experiences pve wise, i rarely do pvp on warrior, but then im in def stance.


    Is fine for me personally, keep it as it is, else we will get something else nerfed anyway ^^

  15. #15
    Void Lord Aeluron Lightsong's Avatar
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    Stance Dance IMO seems just really silly to make Warriors look complex. I personally prefer Cata Warriors then MoP atm...but I digress.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

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  16. #16
    Quote Originally Posted by GhostSkull View Post
    If we must stance-dance, move the button to the right-hand side so that clickers can easily hit them.
    You can choose to put the stances anywhere on the screen you want.

  17. #17
    Quote Originally Posted by Lovestar View Post
    I'd rather see the DK model applied to Warriors, where each stance benefits a specific spec very clearly.
    Don't know if I'd want that one but a distinctive role would be something. Currently it just seems strange especially given how it interacts with absorb effects and will interact with coming nerfs to the instances. Maybe the absorb part is more disc priests being stupidly overpowered but it still seems awkward.

  18. #18
    Quote Originally Posted by Lovestar View Post
    I'd rather see the DK model applied to Warriors, where each stance benefits a specific spec very clearly. The current Battle/Berserk is... eh... it's OK, each has real uses, but it feels gimmicky and unsatisfying. Somehow it just feels like going FURY WARRIOR RAWRRRRR should be sitting in BERSERKER STANCE RAWRRRRRRR not spending most of the time in Defensive or Battle.

    Zerker seems like a good Unholy Presence analogue, where it could increase runspeed by 15% (nonstacking), Critical Strike chance, and the Rage gained from Enrage procs. Or something. That sort of flavor.

    Battle seems like a good Frost Presence analogue, being about a more disciplined offensive style. Control or Disarm reduction and ... ??? I'm not familiar enough with Arms to know what sort of bonuses would help really make it the "Arms stance".
    This is what I would prefer to see. Do away with the current implementation of berserker stance and build one with some kind of dual wield bonuses or a 1 second GCD or something to make it the iconic Fury stance again. While being able to a use it in PVE for getting free rage on AOE damage has been nice, it really doesn't have a great feel as its own stance anymore.

  19. #19
    Berserker stance is very good and can be used for substantial DPS increases on several encounters this tier. I'll list the situations where I personally use berserker stance below. I can currently only comment on 6/6H MSV and 5/6H HoF but I will add more when I do the other fights on heroic (if necessary).

    DISCLAIMER: If you die trying to use any of the following methods to increase your DPS, that is your own fault. Good luck and have fun! =)

    MSV Normal & Heroic

    Stone Guard: Depends on the situation, if you are chained to a derp ranged/healer that doesn't come to melee then swap to zerker for a dps increase.....or run to them and lose dps =)

    If you have high HP from good gear, then you can run over a cobalt mine on purpose for a full rage bar with no fear of dying, should probably get your disc priest to shield you just to be safe though.

    Also, remember to stand in amethyst pools for rage until someone yells at you, then just say you were lagging.

    Feng: Arcane velocity + Draw Flame + Epicenter if your guild lets it go off for some reason

    Garajal: Voodoo Doll debuff + if you use vigilance on the tank

    Spirit kings: Qiang's massive attack (only worth it on heroic, normal/LFR damage is too low for good rage gains) + attacking Meng when he's at high energy (use enraged regen/healhstone/DBTS to avoid dying), swap to zerker stance when the shadow shield goes up if you know someone in your guild is gonna fail.....one broken shield won't wipe the raid if everyone is topped off, and it gives you a full rage bar!)

    Don't be afraid to take a tick or two of Subetai's volley for rage if you are at full hp, just say you were lagging again.

    Elegon: Burn phase (Last 30%)

    WotE: Titan Gas (Titan Gas is always up on heroic mode)


    HoF Normal & 5/6 Heroic:

    Vizier: force and verve, attenuation....get hit by the rings by "accident" towards the end of the phase to not risk dying. Also, swap to berserker stance a second before he mind controls people just incase he chooses you. If you happen to get mind controlled with berserker stance up....congratulations you just got 120 rage!

    Blade Lord: Before each Unseen Strike goes off swap to zerker stance, in the last phase sub 20% you should be in zerker stance the entire time getting full or near-full rage executes off.

    Garalon: Swap to zerker for each Crush and then swap back, if it's normal mode then you can stand in pheromones for rage, on heroic it's too risky as they deal a lot more damage.

    Wind Lord: Swap to zerk stance before each Rain of Blades for a full rage bar (note: you can parry it all by using DBTS, but you should just take the damage for a DPS incresae unless your HP is so low that doing so would kill you, in which case you should indeed use DBTS), stand in the first Whirling Blade (leaving boss) for a good chunk of rage.......and if you're on normal mode try to coordinate a wind bomb explosion with a ranged friend for more rage, then he can just say he was lagging.

    Amber Shaper: Burning amber slime pools on the ground......stand in them a lot on normal. On heroic, only stand in them if you have high health and you are low on rage, just remember to blame it on latency issues if you get caught.

    Berserker stance is also pretty useful for all of phase 2 due to the massive stomp and all the little slimes hitting you to due WW/RB cleave aggro + more slime pools. Phase 3 can be worth it as well, depends on the raid damage.

    Empress: Swap to zerker for each explosion, swap to zerker for the last phase (constant raid damage)


    Terrace Normal

    Protectors of the Endless (Elite): Stand in the defiled ground for a bit, just enough to not get yelled at....and then when you are at full or near-full HP, go ahead and take a tick of the expel corruption explosion and just rinse and repeat. You'll probably have the debuff on you as well to generate even more rage.

    Tsulong: Berserker stance is used for the whole Night phase due to constant raid damage, remember to delay resetting your stacks as long as possible for more rage.

    Lei Shi: You can get hit by Spray by "accident" but that's pretty risky and I personally don't do it. The "Get Away" phase is nice for rage though, make the most out of that.

    Sha: Not many viable uses on this fight, just don't try to avoid the shadow circles if they are going to land on you, swap to zerk stance and stand in them instead. Use Berserker stance for Death Blossom as well.
    Last edited by Gromnak; 2012-12-07 at 10:57 AM.

  20. #20
    High Overlord Drugshock's Avatar
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