Blizzard says that they are going to make some talent changes in 5.2, what talent changes do you think we need? Here are my thoughts.
I think wild charge is good and needs no changes and I can maybe see a nerf to displacer beast(45 sec cooldown?) but I feel something need to be added to feline swiftness. A 10% speed boost is not that much fun, I would like 10% speed boost in addition to maybe all stampeding roar to remove all snare/movement effects on everyone that is effects.
For the second tier I see renewal and nature's swiftness as fairly even but cerarion ward could need some buffing.
I think the third tier is difficult, I don't think typhoon is op but many people are using it over the other two. With mass entanglement I can see changing the cd to 1 minute and maybe changing it's spread ability to 6. With Faerie Swarm, I would like to see maybe something like disable for monks, If you use swarm on the target he will be slowed for 50% but if you use it when it is already on it it would put entangling roots on the victim(though this could be op, I am just thinking of some ideas).
In tier 4, I would like to see a big buff to Force of Nature and maybe smallish buff to Soul Forest. I think Incarnation is good where it stands, and maybe too good.
In tier 5, I think most of them are somewhat even. I would like to get the clunkyness out of Ursol's Vortex though.
For the 6th tier I feel they are pretty even> I would maybe like to see some buffs to Dream of Cenarius, possibly give moonfire and rejuvenation a 25% chance to give the buff, also I would like to give guardian a buff to use this spell because it give them no reason to pick it up.
On a whole I guess I would like the removal of Faerie Swarm and Ursol's Vortex moved to it's place. Then we could have a new talent in tier 5, possibly a disarm or silence. Though something else that could be cool would be cool would be a cooldown increaser, it could last on the target for 7 seconds and if the target uses one of their abilties it would give it a 5 second cd(and add to existing cooldowns?), though it would be hard to balance and its uses for pve would be limited.
Here is the popularity of the talents/builds http://www.guildox.com/go/g.asp?c=11&w=&a=23