Many of us are probably equally desperate in anticipation over what Project Titan, Blizzard's new next-gen MMO might be.
But considering how most of us are avid WoW-fans, and will also play Titan no matter what it turns out to be, I thought this would be an interesting question to ask.
What features of WoW would you like to see brought over to Titan, and what would you like to see removed? I will start.
Cloned from WoW:
- World persistence. I love how Azeroth is mostly one location without too many instance barriers separating players.
Cloned from WoW but altered in some way:
- Progression. I do like many aspects of progression in WoW, but I'd like to see less emphasis on treadmill progression where gear is only obtained to be used for progression in order to obtain more gear, etc. They should draw from transmogrification here, and make sure gear functionality and appearance has equal value - but not go as far as Guild Wars 2 and almost only focus on appearance.
- Secondary professions. I love fishing in WoW, because it lets you go out and see the world's pools, lakes, rivers, oceans, and so on. The world actually feels larger when you go fishing, because all of a sudden you are alone on one little remote location, doing your thing. However, they would need more love and fleshing-out than the ones in WoW. They need to matter more, and require more effort.
- Features that provide you with too much accessibility. I don't like flying mounts and group finding tools, because despite their usefulness they do more to harm the world in the end.