Originally Posted by
Dumbfoundead
My point from the get go was that tigerseye is a bad mechanic. I'm not exactly sure what's childish about wanting a slight quality of life improvement but I'm sure that's just you slinging in a random derogative adjective to sound more intelligent, considering you're failing to grasp what's being argued after a fairly straightforward explanation. I'd be happy with an extra 5 stacks on tigerseye if they're intent on keeping the terrible ramp up.
Pretty much every class has something to facilitate some kind of burst, it's emphasized this tier with the set bonuses and it's pretty much a standard part of a DPS tool kit.
Warriors have recklessness, avatar and their 45(?) talents.
Paladins AW, GoAK & their 75(?) talent tier.
Rogues have vendetta, adrenaline rush, killing spree & shadow dance.
Death Knights have ERW, pillar, unholy frenzy & raise dead (Frost).
Druids have incarnation, force of nature, NV, hotw, CA and TF.
Hunters have dire beast, fervor, toth, blink strike, LR, their entire 90 tier, BW, rapid fire, readiness, stampede and more.
Mages have PoM, shatters, combust, arcane stacks and alter time to double up on any of that.
Priests have their 75 tier, FDCL & shadowfiend.
Shamans have EM, Asc, EB, PE & fulmination.
Warlocks have meta, dark soul, felstorm, haunt, chaos bolt and imp swarm.
Monks have a pet with it's lackluster damage spread over 45 seconds and a minute 30 ramp up that gives them 20% extra damage for 15 or so seconds and scale terribly with haste past a point and mastery.