I actually like it too. Feels awesome to handle that many buttons (dont ask me why).
After playing the snoozefest that was surv in DS, I enjoy having more buttons. It keeps fights interesting.
The difference between warriors and hunters is that most of warrior's buttons provide powerful and varying utility, whereas hunter's are pretty much all designed to do damage and little to nothing else.
I don't mind the buttons, but I don't like whack-a-mole. I think if MM was the top spec, with its rhythmic qualities and GT/DB/AMoC thrown in there I think I would absolutely love it.
MM is like a German opera, it has style and function and structure. BM is like some Italian mess.
i love it
hunter skillcap has been dropping almost every expac
at least this 100 button whack-a-mole makes thing a little bit more complicated
I wish they had put in the moving CS and SS in a long time ago.
I like it for PvE, but it's just annoying me for PvP. I don't think it's because of all the extra buttons though, I think it's more about what the buttons actually do.
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I hate it. Doing 200% more work than other classes for 80% of their damage is unrewarding and incompetent game design. If we were doing 100% of the damage mages/locks can dish out for 200% more work them them i wouldn't mind, but this is not the case atm.
MM in FL and Survival in DS were boring, but at least i didn't feel like i am burdening my raid.
Rework Dire Beast into a proc and change Glaive Toss.. somehow.
Frenzy works but is arbitrary as fuck.
Readiness is the source of our problems - but how can they strip BM/SV from it without buffing BM/SV insanely?
I don't like all of those buttons because I don't want arthritis when I grow older, but a complicated set of tools is satisfying me greatly. Dire Beast just feels so.. transparent. It doesn't feel like it's even there, the damage of it is unnoticable in combat and the focus regen is so-so. Glaive Toss can get out higher crits than Arcane Shot with a lower focus cost. So this is a glorified AoE Arcane Shot with Thrill of the Hunt proc..?
Frenzy is a weird one, it's really good on single target, but if you're switching targets it's absolutely horrible and I wouldn't imagine keeping those 3 stacks of Frenzy to your pet even does you any good.
I run with about 60+ key binds in PVP. I'm lucky to have the Naga mouse that gives me the possibility to get all those key binds.
I leveled a monk, because i could just not figure my hunter out.
I now love it since i actually gave it time and automated the process.
We are in this game together, make it work.
i do not mind working hard fo dps... but its sad when a frost DK can faceroll and do 30k more DPS... If you make a high skill cap class you should be rewarded for playing it right..... However Blizzards mentality is the easier it is to play the more DPS it can do.
It's not like you have to hit a ridiculous amount of buttons for the entire encounter. It's only at the start/burst/2nd round of CD's.
The rest just comes down to timing your cd's with your knowledge of the encounter, and you'll do good numbers for a hunter anyway.