Page 2 of 2 FirstFirst
1
2
  1. #21
    Field Marshal
    Join Date
    Mar 2009
    Location
    Wherever I am right now
    Posts
    90
    Give Rogues displacer beast. huehuehuehuehue.

    In all seriousness, baseline Sstep with a root break on 24ish second CD is necessary. It sucks being unable to move if cloak and vanish are on cools.

  2. #22
    The Lightbringer marcelos11's Avatar
    Join Date
    May 2008
    Location
    Michigan
    Posts
    3,526
    Quote Originally Posted by Viglante View Post
    yea a 45 sec shadowstep cd without talent and No "speed boost slightly after"

    talent -> reduced step cd by 20 secs and makes you 70% faster for 2 seconds after each step.

    or give back the "increases your next ambush/garotte/stealth opener" from the talent. so it's more vanish for more openers OR steping before openers/vanished openers for more damg.

    zomg choice!

    so basicly pve rogues would have to take the shadowstep talent just t have what we had before. thanks but no thanks.

  3. #23
    I agree that shadowstep shouldn't be in talents, I rolled rogue only for this mega super ninja move + I like the way you think

  4. #24
    Quote Originally Posted by Iracor View Post
    No, just no.

    Warriors don't need to sacrifice damage for their gap closer.
    Feral druids don't sacrifice damage for their gap closer.
    Rets don't sacrifice damage for their gap closer.
    DKs don't sacrifice damage for their gap closer.

    Stop with these awful ideas of making rogues trade-off damage for abilities that other people already have with sacrificing damage.

    Our single-target stun is bad enough.

    Shadowstep should be made baseline and given a 15s cooldown to bring it in line with every other class's gap closer. It should NOT cost energy. If you really wanna sacrifice damage for mobility then just go spec burst of speed and you'll realize that you don't actually apply any pressure at all when you're spending all your energy trying to stick to a target to tickle them with white swings.

    Not to mention you'd be nerfing the hell out of shadowstep in pve by giving it an energy cost and removing the cooldown.

    nonono, i love the fact that you could use it to sacrifice damage to use it with no cooldown.
    That's part of playing a rogue, you have to decide if you want to do damage or utility or set up for a big burst. it would really be amazing and an exact match to the rogue playstyle i love.

    I agree with you so much OP, would love this!

  5. #25
    High Overlord
    Join Date
    Nov 2012
    Location
    Under your bed
    Posts
    148
    Quote Originally Posted by marcelos11 View Post
    so basicly pve rogues would have to take the shadowstep talent just t have what we had before. thanks but no thanks.
    And thats different from now how?

    PvE rogues have very few talents that affect dps at all. Pretty much just the last tier, and thats really the only new stuff we got. All the other talents were talents/abilities we already had, aside from the utility psns and new stealth tier. Shadow focus seems to be their answer for trashing overkill. Nightstalker took the dmg bonus from Shs and just added it to any opener. The last one is just a mini sdance, without the reduced energy cost to ambush.
    Why is there no "Demonhunter" hero class yet? He was only the coolest hero in WC3. Get busy Blizzard.

  6. #26
    Quote Originally Posted by Lolretadin View Post
    1) Rets generally do lose DPS while using their gap closer because, if you hadn't noticed, there are only two PvP melee classes that don't have an instant gap closer. That is Rets and Enhance Shaman. Albeit, Ret has some ranged attacks, but realistically you lose your slow at a range because only someone completely daft wouldn't take the 30 second stun. In conjunction, Ret does not have a single ability gap closer. For a Ret to close the gap, they are reliant upon 3 abilities. Judgement, Long Arm of the Law, either Hand of Freedom, which is on a 25 second CD and can be used twice but is generally saved for a team mate, or Emancipate, which only removes one slow or snare, in conjunction with the Seal of Justice slow, which requires you to have actually hit the target in melee range first. Without these three things, it is fairly easy to kite a Ret for a prolonged period.
    2) DKs do lose damage when it comes to their gap closers as well. DG is cool and all, but you generally have to use CoI, and keep permafrost up, in order to stay in melee range. CoI is a loss in damage as it uses frost runes. Permafrost, albeit free, is not always the best if you're getting slowed as well.
    3) It's not an awful idea, you're just self entitled.
    4) Most class' gap closers are longer than 20 seconds, so less of this 15 second BS.
    5) Realistically Rogue mobility is fine in Arena and RBG. You have the mobility to do what your respective role is in arena, which is to shut the target down while others bring the majority of the burst. Rogues also do a decent amount of damage with malevolent weapons, but I don't think most of the people in here have them yet.
    1. Rets have ranged attacks, long arm of the law, HoJ, repentance. Enh shammy's got ranged attacks, snares and a million other stuff.
    2. Same scenario: the Rogue does no damage. Notice the difference?
    3. It's a good idea, and it's obvious you've got some personal agenda against the Rogue class, pretty much nullifying everything you say.
    4. Most classes have ranged snares, roots, fears etc etc etc and then a gap closer. Some of which are under 20s.
    5. Realistically Rogue mobility is far from fine in any environment. We had the mobility paired with suitable damage, but they took that away for no reason. Didn't you know?

    And to all you dense, lazy people who rushes into every thread not knowing what it's about: Damage is not one of our concerns.

  7. #27
    The Lightbringer Dragon9870's Avatar
    Join Date
    Oct 2009
    Location
    (USA) Florida
    Posts
    3,408
    Quote Originally Posted by bigfootbigd View Post
    Make it for all spec, yes. No cooldown, no.
    No cooldown and 60 energy cost, or 20+ cooldown and no energy cost. Take your pick.

    OT: I like how stupid some people are here, thinking Rogues don't have any issues. I guess that's why they're SO well represented in PvP.

    Oh wait... No they're not.

  8. #28
    If ShS had no cd, Rogues would be unkillable in BGs. They would just skip between allies and you could never catch them.

    I fully agree, however, with the comment above that ShS should be baseline and remove roots. How can it can remove roots? Ridiculous.

  9. #29
    Keyboard Turner Bloodmagix's Avatar
    Join Date
    Jun 2012
    Location
    Australia
    Posts
    9
    Take SS off Preps Talent Row.

    Make SS baseline for all specs.

    15/20second CD, costs no energy.

    Could re-balance rogues.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •