
Originally Posted by
Lolretadin
1) Rets generally do lose DPS while using their gap closer because, if you hadn't noticed, there are only two PvP melee classes that don't have an instant gap closer. That is Rets and Enhance Shaman. Albeit, Ret has some ranged attacks, but realistically you lose your slow at a range because only someone completely daft wouldn't take the 30 second stun. In conjunction, Ret does not have a single ability gap closer. For a Ret to close the gap, they are reliant upon 3 abilities. Judgement, Long Arm of the Law, either Hand of Freedom, which is on a 25 second CD and can be used twice but is generally saved for a team mate, or Emancipate, which only removes one slow or snare, in conjunction with the Seal of Justice slow, which requires you to have actually hit the target in melee range first. Without these three things, it is fairly easy to kite a Ret for a prolonged period.
2) DKs do lose damage when it comes to their gap closers as well. DG is cool and all, but you generally have to use CoI, and keep permafrost up, in order to stay in melee range. CoI is a loss in damage as it uses frost runes. Permafrost, albeit free, is not always the best if you're getting slowed as well.
3) It's not an awful idea, you're just self entitled.
4) Most class' gap closers are longer than 20 seconds, so less of this 15 second BS.
5) Realistically Rogue mobility is fine in Arena and RBG. You have the mobility to do what your respective role is in arena, which is to shut the target down while others bring the majority of the burst. Rogues also do a decent amount of damage with malevolent weapons, but I don't think most of the people in here have them yet.