I wouldn't call it a win, though I do agree with your point, but I would call it a step in addressing the actual problem the spec had instead of just gutting coefficients and numbers. Yes, this frees up a glyph slot and changes playstyle, but that's not a bad thing...or it shouldn't be. How this actually plays out in the competitive circle will be interesting. With this direction Blizz took, I'm really more interested in the sweeping changes that a raid patch like 5.2 will bring to balance.