I really wish these threads would die off (similar to the threads that keep saying that WoW is dying, X game is the REAL WoW killer, I'm quitting because blizz isn't designing the game the way they want). Suck it up for not even 1 month per faction and do dailies. FFS from the time I hit 90 to the time I got exalted with Golden Lotus was not even a month (9/30-10/23), and that was before the 100% bonus at revered happened! I would be appalled if they every brought anything remotely resembling the rep tabards back, that was a TRULY terrible system.
Yes sure there is an overwhelming amount of dailies when you are just starting out, and they already said they're not going to do that many dailies at once again, but you don't even have to do all of them every day even for progression raiding. You aren't going to be riding a Klaxxi scorpion riding 2 Golden Lotus cranes each riding a Tillers goat with each of those sky skiing on 2 of the 4 cloud serpents from OotCS/August Celestials/Shado-pan, so do as the native Pandaren say and, "Slow down!" I recently started doing Tillers on my druid alt as an easy way to get SoH, and after only a couple days I'm already halfway to exalted because of the rep bonuses. Took me 2 days to go from honored to revered, and I'll likely hit exalted tomorrow, only 3 days after hitting revered.
And IMO, BC's system had definite downsides... grinding the same 3 dungeons over and over was boring as hell.
However, the underlying problem seems to be the people are still expecting MoP's factions to be gates for otherwise unobtainable increases in power... which is simply no longer the case. MoP's factions are lore-heavy diversions, not mandatory turbo-grinds.
2.Also Dungeons in the past used to be fairly hard at the beginning of an expansion. I remember those of Cataclysm at the very beginning for example. Puging those was a horrible experience while again doing them with friends as an group effort was entertaining.
3. Dungeon rep unlike daily quests allowed you to advance on your own path. Especially witht he current rep requirement for gear, recipes and other stuff they become mandatory for every single last character you want to play. So you have to slugh through them not once but several times if you have twinks, each goddamn day. You can't simply put in the same effort at a single day but have to come back each day to do your dailys.
Blizzard has taken away a choice played previously had while forcing people to actually get those reputations. This is from my point of view not a good thing.
4. Quests are the most simple, easy and annoying thing in World of Warcraft. I did about every single last one of them there is and have most factions at exalted. Forcing people to do that doesn't mean it suddenly becomes fun, in fact it feels far worse then doing so voluntarily.
Also quests are by far easier then for example the Cata dungeons used to be at the beginning. Everyone can do them solo and get rewarded epics eventually. It devalues epics even more then before allowing people who never ever stepped inside a raid or dungeon to easily obtain them without putting any kind of real effort into it at all.
The rep tabard worked well in Wrath, because there was no LFD. Reputation gains in TBC and Wrath were limited by the lockouts, but not anymore.
When blizzard removed those in 3.3 spamming dungeons became a problem. Ghostcrawler tweeted a few days ago that they will likely link rep with Scenarios. In my eyes scenarios are a huge waste of time and barely done by anyone so they need to dangle a carrot there.
Tabards combined with a daily reputation cap for each faction would be the most elegant idea. The problem is if that is done no one would do any dailies which are cheap and easy to make substitute for real content. Blizzard will fight to the death to keep Dailies as the required content just because it's profitable.
---------- Post added 2012-12-13 at 06:39 AM ----------
---------- Post added 2012-12-13 at 06:42 AM ----------
but I wont say that, because that would be rude and mean.
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