It's not conjecture to say that 2 raid formats that share loot but not a lockout means that players have the ability to get gear twice as fast as if the lockout were shared between the two formats. This would lead to players gearing up at a rate that Blizzard is not comfortable with, which is the exact reason they gave before Cata launched as to why the two formats would now share a lockout. Every solution to that problem has it's own negatives attached to it, and nobody has come up with a viable solution that addresses those negatives. Until they do, or until Blizzard dumps the two format raid system and goes with a single raid size for everyone, then we are likely stuck with the system in place now.
All this complaining is simply further proof that Blizzard could send each and every player a real-life wish-granting flying unicorn carrying a solid gold plate of chocolate chip cookies wrapped in hundred dollar bills, and someone would whine that Blizzard sucks for not letting them choose oatmeal raisin.
That was the difference. Generally speaking the loot chance in 10 man was higher, yet you've ran both for the doubled chance.
We have that right now too. We get LFR and normal/heroic mode. You can still raid twice, with the perspective of a rather lower and a rather higher quality item.
was only a matter of time until scrubs QQ'd about frost bomb's damage... yet again, another nerf for mages. Thanks bads for not knowing how to overcome frost bombs.
Personally I love item upgrades. They're awesome. they let you take your favorite items and make them even better. I don't expect to completely upgrade every single piece of gear, but I'm cool with that.
Anyway, one problem is that there existed some people who didn't complain about Cata content. If you stick around in this game long enough, eventually you will find yourself disagreeing with some of Blizzard's game design choices.
can you stop putting ghostcrawlers ugly face on the front page?
Every time i refresh mmo champion and he's there i have this hard to control urge to kill people.
It might be just the fact that his god awful class design incites homicidal ideals
Or, that he's just so god damn ugly i enrages me so fully.
The Battle Fatigue healing reduction debuff has been increased to 30% (was 15%).
Seriously? Disc is unplayable right now, and the burst is still way over-tuned. How about balancing the classes instead of putting a "blanket" debuff on an entire subset of the population. This "blanket" assumes all healers are created equal, which is just not the case.
So if burst is too high, why was there no "30% reduction to damage" on all classes. Because it would have been silly.
Think about the math, balance, and playability before "blanketing" groups Blizzard. This type of balancing is getting absurd.
Just because you can get 100 people to post over and over to post-cap a thread about how much you hate that there are people who are able to get things you can get too, doesn't make it a popular request.
It was actually a large group of people who requested the feature for Korean servers. You will NEVER find that for NA/EU servers. The demographics just doesn't support such a revert of design.
Orihank is displeased.Originally Posted by dexter44
Now lets think of a real fix. MAKING ONE RAID CONFIGURATION. I never understood why the thought having two was acceptable or even a good idea at all. I know in Vanilla, three raid types were available in the end, and two in BC. But the difference was different raid types were confined to different raids. They should go back to this idea.
Everything else -40
Then things got silly and everything was 10/25. It may cause some disruption, but the should set the standard now. Make everything 10 man or 15 or 20 or even 25. I Personally would suggest 10 mans for my experience in the US.
God I hope Blizzard embraces your so called "real" problem and totally shoots themselves in the head. Please if your reading this GC or whoever listen to this guy. The faster you do the faster we can get past this nonsense about optional and forced and get back to making rewarding content that doesn't require me to invest my life.
So doing 10/25 mans was required in blizzards heads, but doing 10 man and 25 man (LFR) is optional?, i don't understand that really, it's the same except LFR is fucking easy compared to anything in this game.
Dailies and gating content is lazy and uninspiring to say the least, why not come with top class content instead of shit content that's gated to make it seems like it last longer.
I also mentioned that we pugged the 25's with another guild (as we were both not 25 raiding guilds even back then) and it wasn't so much for progression because we were doing the content as 10's, it was because we could and it was fun, and DID bring the server together (still have some friends on the list from those days, good times).
---------- Post added 2012-12-13 at 11:35 AM ----------
I can see the reasons why we have it as it is now, but giving one playerbase the option to have seperate lockouts, and not the rest is quite poor imo.
The World of Warcraft servers became self-aware at 2:14 p.m. Western time, December 12th. In a panic, they tried to pull the plug.
no more guilds switch horde plz....K?