Make a PvE "tree" with according stats and a separate PvP "tree" .
In all seriousness though who agree's?
If we didn't have the diluted talent trees we have now, I'd agree, but considering that it's pretty obvious what is useful and where (Slowing in pve for DKs? Or a Stun/Mini sprint). I personally just want spells and abilities to react differently in PvE and PvP. That way you can have 1001 new and exciting tools to use in PvE to make all your Shaslaying dreams an epic reality and PvP can finally be on the road towards balance.
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It just doesn't work.
We stopped searching for monsters under our beds when we realized that they were inside us.
Tell me something, my friend. You ever dance with the devil in the pale moonlight?
How would you handle world PvP? PvP talents don't kick in until you flag? Only work in PvP gear?
It would certainly work for closed PvP like BG and Arenas but it wouldn't work that well for open PvP. And that is part of the problem and the reason why Blizzard hasn't taken this approach. Because the more you complicate the system the hard it is. Right now everyone can know how every ability works all the time. The more conditionals you add to how or why something works one way during X and one way during Y just adds complexity that can be overwhelming for many.
If its gear based you could still use PvP talents in PvE encounters and vice versa. So it solves nothing. It could be flag based but then how do you handle the initial flag in the open world? The spell casted while not flagged changes function as soon as it hits? Or does it work under its PvE function since stuff is currently calculated at cast and not at hit.
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You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Lets say they will create separate pvp spec for druids.
What kind of pvp spec it will be? Melee dps tree? Ranged dps spec? Healer spec? Whatever you choose, you will break the pvp for players of two other specs.
I totally agree with the "it would make the game even more complex for new player" though, because either they'll have to "double" tooltips which are already hard enough to understand by new player (I remember reading for the first time the new talents on my alt druid, I felt like "wtf is this thing supposed to do, why does it take so long to explain, where is the relevant part ?!"), or "hide it" (so tooltip keep reasonable length/complexity and new player aren't lost), but then they won't understand why the spell doesn't match what's written when they try it in BG/arena.
And how exactly won't this fuck up the game more?
I mean we already have balancing issues.
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---------- Post added 2012-12-18 at 05:29 AM ----------
We read this.
In all seriousness....maybe they will at one point include some sort of pvp platform were all classes are stripped down to the same basic stats and fight naked without any abilities and just bow and arrow for everyone. Kinda a conuterstrike mini-game? I mean..why do you think a pvp tree would be more balanced. There would be the very same gear, resilience and wtf class x is overpowered topics.
---------- Post added 2012-12-18 at 11:36 AM ----------
Last edited by det; 2012-12-18 at 10:37 AM.
Originally Posted by Blizzard Entertainment
You can have the same tree and abilities just make it so certain abilities hit harder or weaker against players and harder against NPCS
trees have nothing to do with pve or pvp - they just give you everything, only difference comes from talents(where you have perfect choice) and gear.