I was thinking lately after being stuck at 1850-1900 about arenas.
I figured that the key principle of arenas is to apply pressure. When the enemy team is dieing or being forced to play defensively - essentially you are winning, you just need to stand up to the advantage you got and turn it into a kill. If someone is dieing they are forced to play defensive. That effectively means they are not threatening your team. A mage who is blocked is not doing any pressure. A Warrior with shield wall is not putting up any real damage. A hunter is not threatening you while in detterance.
Pressure can be a consequence of three situations:
a) Constant sustained damage
b) Crowd control
c) burst during cooldowns
If what I described above, is correct - which of the three ways to apply pressure is more rewarding?