Originally Posted by
kaib
you need to let pools respawn in p1 and kill them again, as someone wrote above, they had 6 pools up when entering p2. otherwise willpower won't work out. if you 3 heal it, you can also let the construct not interrupt its OWN amber explosion here and there to save willpower (however the monstrosities exp always has to be interrupted, the construct explodes for about 250k and the monstrosity for 500k). saving up pools to sustain a construct for the entire fight felt messy for us, so we did it without that:
we're doing 0 dps to the boss other then the tank and construct amber strike in P1. that works out to the boss being on around 73-74% just before the 5th or 6th reshape. there's an exact timer for the scalpel cast. and he will always cast reshape life right after, no matter what is going on.
Bloodlust 3-4 seconds before the scalpel comes up, everyone pops dps pots and dps cooldowns (the scalpel plus reshape life lasts for 12 seconds, so any cooldowns longer then 15s can safely be used before you start nuking). as soon as he starts casting scalpel, go nuts. just have to make sure that no one nukes too fast, if he's on 70% before the scalpel starts channeling, then he will call in the monstrosity.
That's the 'kill him in phase 1' strat only that we run 2 tanks 2 healers 6 dps and don't finish him off there, we get him to around 30-35% in those 12 seconds.
The reshape life that he casts after the scalpel (before he calls in the monstrosity) will target a tank. That construct then debuffs the monstrosity (we let the stacks fall off the boss) and drinks 4 pools. That construct is freed up and released.
Next construct will be on a random player then. That construct again drinks 4 pools and is freed.
3rd construct (of phase 2) is then not freed up any more and only drinks up 2 pools as the other 2 pools will be needed in p3, otherwise that construct will run out of willpower. That construct starts debuffing the boss when the monstrosity drops below 15% health.
P3 then is not as blazing fast as when you keep the full stack up on the boss, of course, but as he's on 30%, it's still pretty quick.
We also set up interrupting no the monstrosity so that it's always the previous construct interrupting that. The first monstrosity amber explosion will happen roughly when the 1st random player target reshape life is cast in P2. That is interrupted by the tank-construct (the construct that was spawned by the reshape life when we zerged the boss down in p1). Then the first random -target construct interrupts the monstrosity amber explosion just when the 3rd P2 construct spawns (the one that stays up all fight).
That means you never have to hurry to get the interrupt sorted just after you got hit be reshape life and isntead can hit the current dps/debuff target right away and then sort out drinking the pools first and only have to think about interrupting the monstrosity shortly before you press the release button. Obviously still have to itnerrupt your own cast though.
If one of the 2 healers gets the first random target construct, that's typically no problem, the damage in that phase is pretty low. However if one of the 2 healers gets targeted by the second random-target contruct (the one you keep up for the rest of the fight), to smooth things you'll need some form of raid CD, tranq, vamp embrace, ancestral healing (whatever the shaman vamp embrace is called) etc. And tank CDs of course. It's still very doable, losing 1-2 players doesn't hurt that much. Boss is very low and the constructs carry the dps. Just make sure that everyone is aware that those amber balls (similar to that shadow cutter/lazer on sinestra p1/p3) will switch target if their current target dies or gets turnred into a construct. When that happens, they love to spasm around too, I had very clearly both following me once when the emote said it was on someone else.