IF YOU ARE NOT PLAYING, DO NOT POST HERE. THANK YOU!
General
Once you are dead, you may only post in the thread for dead players, so do not continue to post in your faction's thread if you were in one. Also, please keep communication with alive players to a minimum so you do not give anybody an unfair advantage. If you post as a dead player in this thread, your post(s) will be deleted.
Editing of posts after 10 minutes is forbidden.
Deleting posts is forbidden.
Quoting/Screenshotting/using anything provided by moderators in a PM as evidence is forbidden.
You are free to discuss whatever you want, claim whatever you want, and draw whatever conclusions you want. Just remember that anything can be faked.
Day phase
Everybody has one vote per day to use to decide who to lynch. You can always change your vote, or even have no current vote. Once a player has gotten more than half the votes, they are immediately lynched and may no longer post in the thread - if you have information you need to make public, make sure you say it before you get that last vote. It is unofficially night once the last vote is placed and no one is allowed to post. Any posts made will be deleted.
Put your decision in Bold Letters (ex: UNVOTE VOTE XXXXXXX)
To vote for someone, use "VOTE: [Player]"
To remove your vote, use "UNVOTE" on a line by itself.
To change your vote, use "UNVOTE VOTE: [OtherPlayer] to cancel your previous vote and change the vote to lynch [OtherPlayer]
To vote for a no-lynch, use VOTE: NO-LYNCH
A vote that is not bolded will not count. Both the word "vote" and the player name need to be bolded.
To peg someone as a suspicious candidate that you would potentially vote for, without actually voting, use the Finger of Suspicion; FoS: Worgenite
If you feel that just pointing a finger isn't strong enough, you may use Hand of Suspicion; HoS: Worgenite
Night phase
- The Journalists will do their investigations
- The Vampire will Mind Control someone
- Tracker will get ready to track someone.
- Lookout will take up position outside a house.
- Jail keeper will lock someone up
- The Doctor will choose one person to protect at night. A protected target is invulnerable to one night kill for the duration of that night.
- The Serial Killer will choose one person to assassinate.
- A Mind Controlled player will attempt to murder someone.
- Mafia will each select one of their own to carry out their night kill.
- The Cop investigates one player per night, and will receive results in the form of Town/Mafia.
The order of night actions is in the order stated above. The Jack will do his action right after the role they are mimicking (If the Jack picked JK and is locked up by the JK, the Jack will not be jailing anyone). Should the Jack pick Doc and protect the same target as a Doc, the target is still only protected against one NK.
No players are allowed to discuss anything in the game thread (this thread) at this time (it's night, you're asleep!). Any posts made during this time will be deleted! Night begins once the final vote is cast!
Roles
Role: Vanilla Townie
Ability: Your vote is your weapon. You have no night action.
Win condition: You win when all threats to the town have been eliminated.Role: Cop
Ability: Investigate - Each night phase, you may investigate one player in the game by naming the player in your faction thread. You will get the results back in the form of Mafia/Town.
Passive: Each evening following a lynch you will search the lynched persons home and discover that persons role.
Win Condition: You win when all threats to the town have been eliminated.Role: Doctor
Ability: First Aid - At night you may choose a player to protect from 1 kill. You cannot choose the same target to protect twice in a row.
Win condition: You win when all threats to the town have been eliminated.Role: Journalist
Ability: Investigate Death - Each night you are allowed to make two investigations. An investigation may find out either the role or way of killing of a deceased townie. You may then write an article about your findings that the mod will post for the everyone in the town to read.Role: Lookout
Ability: You have the active ability to sit outside an individual player's house each night. Each night you may look for either the face (player) of those who enter the specific house, or the behaviour (role) of those who enter the specific house.
Affiliation: Town
Win Condition:You win when all threats to the town have been eliminated.Role: Tracker
Ability: You have the active ability to track an individual player each night, and record who's house (if any) they visit during the night.
Affiliation: Town
Win Condition:You win when all threats to the town have been eliminated.Role: Jail Keeper
Ability: Jail - Each night, you may jail a player in the game. You will simultaneously role block and protect that player from all night kills. You can lock up yourself, but it will have no result.
Win condition: You win when all threats to the town have been eliminated.Role: Jack of All Trades
Each night you may take on a different role. After performing a certain role, you cannot perform that role again for the next two nights (the same role can only be used once every three nights).
Roles: Cop, Doc, Jail Keeper, Tracker, Lookout, PGO.
Record Keeping: You record all your records in a diary. Should you be killed your diary will be passed on to the killer, or given to the town in the case that you are lynched.
Win Condition: You win when all threats to the town have been eliminated.Role: Bomb
Ability: Attempted retribution - You are not entirely made out of flesh. Some parts of you are metallic and the first time someone tries to kill you at night, you will not die, but instead arm the bombs inside you. Should you again be the target of a night kill, you will explode, killing both yourself and your assailant in the process. If either you or the assailant is protected by the doctor when you are armed, nothing will happen.
Win condition: You win when all threats to the town have been eliminated.Role: Paranoid Gun Owner
Ability: You lie awake at night prepared to shoot first when somebody breaks into your home. Unfortunately you forgot to stock up on ammo so you can only do this once.
Win condition: You win when all threats to the town have been eliminated.Role: Mafia Goon
Abilities: Factional communication - You may talk with your partners here.
Factional kill - Each night phase, you and your partners may perform the factional kill.
Restlessness - You will grow restless if you do not attempt to take someone's life for X* consecutive nights and commit suicide.
Win condition: You win when all Townies and Werewolves have been eliminated or nothing can prevent this from occurring.* X is the number that is one greater than the number of players of the faction (X is 6 for a Mafia team of 5)Role: Serial Killer
Abilities: Kill - You will pick a target to assassinate each night.
Restlessness - You will grow restless if you do not attempt to take someone's life for X* consecutive nights and commit suicide.
Win Condition: You win when all Townies and Goons have been eliminated.
Sub Types: You must pick what type of killer you both will be. This choice is permanent, so choose wisely.
Cannibal - You hunger for human flesh! You will store your victim's bodies in your industrial freezer and prevent their role from being revealed the next day. If you die the bodies will be found by the Mafia/Town.
Strongman - You are an unstoppable killing machine! Equipped with an automatic rifle, you will kill players even if they are protected by the doctor or jailed. You also carry a bullet proof vest that will protect you against one night kill, the vest does not protect against a bomb or PGO. And attempting to kill a bomb till arm it and set it off immidietly but also kill the bomb.
Ninja - You are a deadly night Assassin! Armed with Ninja weapons and extreme stealth training. You have a keen eye and notice anything that happens around you. If you walk in on a bomb, you will notice it and walk away without arming it, nor killing it. As a ninja, you cannot be jailed, tracked or observed.
Vampire - You are evil incarnate and can control one person every other night to do your kill for you. You can still mind control through role blocks but if the person you mind control is role blocked then they can't do your kill for you. You can choose to forego your MC the first night, but afterwards you can't control yourself and must start your every other night cycle on night two. You bypass lookouts and trackers, however your mind controlled targets do not. Mind controlling and having your controlled target commit any killings, are two separate chronological orders.
Flaws
A player is unaware of any flaws they may or may not have. A flaw is revealed to the town upon the death of a player with a flaw. Only Vanilla Townies have flaws.
CompositionFlaw: Blood Thirsty
Each night after a day with no lynch, you will feel the surge for blood. You will arise, sleep walking, get out of your house and enter a house of a random town aligned player and kill that player. You will then return to your home.
Town
5-12 Vanilla Townie (VT)
1-2 Cop(s)
1 Doc
3 Journalists
0-2 Bomb/PGO (if two may be one of each or two of the same)
0-2 Jack/JK/Tracker/Lookout (may not be two of the same)
Scum
3-8 Mafia from 1-2 teams
Independant hostile
0-2 Serial Killer (SK) (if two may be as team or independant)
Flaws
A VT may have a Flaw.
1 Blood Thirsty
Alive Players
Anakso
Decagon
Elyaan
kel
Dead Players
Majad - Day 1
Eniah - Night 1
Silkku - Night 1
drmadhatter - Day 2
listo95 - Night 2
NightFury Treann - Night 2
Worgenite - Day 3
Dyra - Night 3
pOO flinger - Day 4
Lysah - Night 4
Robozerim - Night 4
The Dwarf Lover - Day 5
Krayzy - Night 5
rolo4804 - Day 6
Kisuro - Night 6
Voting Record
Day 1
Day 2
Day 3
Morning Messages
See the actual post (click the quote link) for the news paper stories.
Day 2
Day 3
Deadline for Day 1 is:
Sunday 22:59 GMT (UTC ±0)
Times are always given in 24-hour format.
Sunday 17:59 EST (UTC -5)
Monday 06:59 AWST (UTC +8)
With 19 people alive it takes 10 to lynch
If you have not yet received your role PM, it will arrive shortly.