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  1. #61
    Moderator Endus's Avatar
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    Quote Originally Posted by Dospal View Post
    Problem with this stone skin defensive cd. As gear increases and damage numbers get higher it becomes obsolete. It would possibly be a temporary fix but become worthless in a short period of time.

    Yes, getting something unique would be nice, but I personally would just rather get something with functional longevity.
    It was meant as a suggestion for discussion, not a fully tested and precise solution.

    I see what you're getting at, but adjusting it to something like 1/3 of the Shaman's health, or whatever is determined to be a reasonable balance between resilience and vulnerability, would settle that; health scales with gear level too. I wasn't stuck on the 50k by any means and that was the least important part of the suggestion; that value should be set to a point where it takes a conscious effort to break the shield, but it isn't difficult in the sense that it requires popping burst cooldowns to achieve it, just using a strong attack (and thus "wasting" it on the shield). It should be at a value where it's easier for big nuke classes to break it and difficult if not out of reach for DoT/bleed classes to break it for the most part. If that means it needs to be bumped up and made scaling, fine, the point was the idea, not the number I used as an example.

  2. #62
    the enhancer need a def cd too, the most classes are okay but you never will beat a warri or frostdk, shaman is at the moment the worst pvp class since the silence nerf
    Shaman 4 Life

  3. #63
    Quote Originally Posted by Endus View Post
    It was meant as a suggestion for discussion, not a fully tested and precise solution.

    I see what you're getting at, but adjusting it to something like 1/3 of the Shaman's health, or whatever is determined to be a reasonable balance between resilience and vulnerability, would settle that; health scales with gear level too. I wasn't stuck on the 50k by any means and that was the least important part of the suggestion; that value should be set to a point where it takes a conscious effort to break the shield, but it isn't difficult in the sense that it requires popping burst cooldowns to achieve it, just using a strong attack (and thus "wasting" it on the shield). It should be at a value where it's easier for big nuke classes to break it and difficult if not out of reach for DoT/bleed classes to break it for the most part. If that means it needs to be bumped up and made scaling, fine, the point was the idea, not the number I used as an example.
    With health scaling with it I can see it being good. I just meant the amount of damage it takes shouldn't be static. That would put us back to wrath/cata with stoneclaw bubble.

    ---------- Post added 2012-12-19 at 02:59 PM ----------

    Quote Originally Posted by Kesko View Post
    the enhancer need a def cd too, the most classes are okay but you never will beat a warri or frostdk, shaman is at the moment the worst pvp class since the silence nerf
    Enhance I'm not sure need a defensive c/d. I feel they should be given a disarm to mitigate melee damage. They are very good vs. casters but still should have some weakness.

  4. #64
    they should add earth shield to dps too and alow to combine shields and add fire shield(15% dmg reduction) : for example-
    lightning+water = alows to stack shields on dmg and heals for (enh and resto) and earth shock can be used to heal
    lightning+earth = hitting shaman can root and place dot on target
    lightning+fire = reduces dmg taken by 5% instead 15% and increases dmg done by 6 %
    water+earth = reduces efect of water and eath shield but adds -Burrow spell- burrows shamn for 2 sec 60 sec cd shaman cannot be targeted by enemy of friendly player for its durration
    water+fire = reduces dmg taken by 10% and direct healing spells damages closest enemy for 15% of heal 8 sec ICD
    earth+fire = reduces efect of fire shield to 8%(from 15%) and earth shield healing 30%(removes grounding totem) and adds grounding tornado spell - shaman rushes forward for 4 sec with 70% increased speed and absorbing 2 magic spells


    well that's just idea i thought in 5 mins ofc more balancing and rework but just an idea

  5. #65
    Stood in the Fire Management's Avatar
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    Quote Originally Posted by mrinvisable2 View Post
    they should add earth shield to dps too and alow to combine shields and add fire shield(15% dmg reduction) : for example-
    lightning+water = alows to stack shields on dmg and heals for (enh and resto) and earth shock can be used to heal
    lightning+earth = hitting shaman can root and place dot on target
    lightning+fire = reduces dmg taken by 5% instead 15% and increases dmg done by 6 %
    water+earth = reduces efect of water and eath shield but adds -Burrow spell- burrows shamn for 2 sec 60 sec cd shaman cannot be targeted by enemy of friendly player for its durration
    water+fire = reduces dmg taken by 10% and direct healing spells damages closest enemy for 15% of heal 8 sec ICD
    earth+fire = reduces efect of fire shield to 8%(from 15%) and earth shield healing 30%(removes grounding totem) and adds grounding tornado spell - shaman rushes forward for 4 sec with 70% increased speed and absorbing 2 magic spells


    well that's just idea i thought in 5 mins ofc more balancing and rework but just an idea
    Agreed... I want to be able to combine shields. Would be awesome.

  6. #66
    Quote Originally Posted by mrinvisable2 View Post
    they should add earth shield to dps too and alow to combine shields and add fire shield(15% dmg reduction) : for example-
    lightning+water = alows to stack shields on dmg and heals for (enh and resto) and earth shock can be used to heal
    lightning+earth = hitting shaman can root and place dot on target
    lightning+fire = reduces dmg taken by 5% instead 15% and increases dmg done by 6 %
    water+earth = reduces efect of water and eath shield but adds -Burrow spell- burrows shamn for 2 sec 60 sec cd shaman cannot be targeted by enemy of friendly player for its durration
    water+fire = reduces dmg taken by 10% and direct healing spells damages closest enemy for 15% of heal 8 sec ICD
    earth+fire = reduces efect of fire shield to 8%(from 15%) and earth shield healing 30%(removes grounding totem) and adds grounding tornado spell - shaman rushes forward for 4 sec with 70% increased speed and absorbing 2 magic spells


    well that's just idea i thought in 5 mins ofc more balancing and rework but just an idea
    i also want to be god.
    Arena Master Elemental Shaman
    Maeros@Illidan
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  7. #67
    Welcome but boring change; give ele shamanistic rage.
    Quote Originally Posted by Zillionhz View Post
    By fiber be purged

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