Copied and pasted this from the guide: (These are mage specs. If you want more examples of specs from warrior, rogue, or cleric, go to the
Your Quickstart Guide to Rift sticky at the top of the Rift forum)
- Pyromancer - a fire mage. he burns things. what more need be said, really. guaranteed to appeal to the pyromaniac in all of us.
- Elementalist - a summoner of elemental minions, with four different pets to fit any situation. focus on dealing elemental damage in "cycles", which is to say that damage of one element makes a target more vulnerable to damage of the next element in the cycle, and so on.
- Stormcaller - master of ice and lightning, this mage deals aoe damage out the whazoo. best applied with freezing blizzards, scorching lightning storms, and all around painful aoe fun.
- Necromancer - summoner of undead minions, has several pets to fill several roles. has cooldowns that allow him to summon more pets. and yet more pets after that. if you want to be the one man army, this soul's for you. just watch out for rogues.
- Warlock - a master of death magic, this guy has so many DoTs that even the angry onyxia raid leader is satisfied. kinda like an affliction warlock of WoW, only with more dots. yes. more. dots.
- Dominator - a crowd control master with a sprinkling of aoe damage on the side, i'm pretty sure this guy has some kind of cc or debuff on like 90% of his abilities. he shuts you down and eats raw mana for breakfast with a side of lightning-charred warrior. If you want to pvp and make people hate you more than puremallace hates atrius, this is the soul for you.
- Archon - a Support mage that steals the strengths of his enemies, making them his own. Which he then gives to his group. he's got debuffs, he's got buffs, and he's got auras. and then he has more buffs. groups love you. bosses hate your power drain. set it all up so your groupmates can bring on the dps pain train even harder than before.
- Chloromancer - A life based healing mage that specializes in healing allies by casting offensive spells at his enemies. With an aura that allows his life damage spells to also heal his groupmates, this guy is a healer with a liberal sprinkling of pew pew. Has a few "traditional" healing spells to supplement his arsenal of damage-to-healing capabilities.
- Harbinger - Alternate spelling: harBANGER - the mage that is out to replace all your raid's warriors, the harbinger is a melee specialist who can transmute his staff into a sword, axe, or scythe and get up in the face of the enemy. Watch as bewildered warriors go "wtf" while YOU charge THEM and cut em up, while rogues stand around waiting for all those nonexistent cast-time spells to interrupt. Also has a mage armor that allows it to frequently insta-cast spells from other souls just to add to the fun. And of course, if the smell of stinky sweaty rogues and warriors offend you, you can blink away and summon your phantom blade to continue melee attacks from full spell range for a short time. He's a magic man who can fight like a bawss and (if you're a warrior), he's here to TAKE YOUR JOB.