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  1. #1

    World First Heroic Elite 25 Protectors, Heroic Boss Changes, Blue Posts, DLC Comic

    Heart of the Swarm Beta Key Giveaway, No Holiday Patch Planned, 12/18/2012 Game Maintenance, Blue Posts, Curse Weekly Roundup

    World First Heroic Elite 25 Protectors of the Endless
    黎明之翼 (Wings of Aurora) was able to kill Protector Kaolan last and defeat Elite difficulty Protectors of the Endless. It appears that it was a close fight, as not many of them were alive for looting. Their best attempt before the nerf was 6% and progress was being made towards a kill.

    Killing the bosses in the encounter in this order gives them access to the item level 516 loot. Congratulations to them!

    Because this was in China, the loot becomes item level 524 once it is looted, and is upgradeable two more times.



    Heroic Difficulty Boss Changes
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Two Heroic mode encounters in the Heart of Fear and the Terrace of Endless Spring are changing with the Raid reset this week:

    • Grand Empress Shek'zeer

    • Protectors of the Endless
      • The damage dealt by Touch of Sha no longer increases for each Protector that is defeated in the Heroic mode version of this encounter.

    Patch 5.2 - Excess Valor Points to Justice Points
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    There are some changes planned for 5.2, for example, we would like to make Valor points convert to Justice as long as you’re Valor capped.

    Blue Posts
    Originally Posted by Blizzard Entertainment
    Battleground Gear Disparity
    Simply tier the BGs by ilvl.
    It's not simple, unfortunately. It would a) require a retooling of how Battlegrounds assemble teams and b) even under ideal conditions, it would likely slow down queue times dramatically. As Ovenmitz demonstrates, there are a lot of players who are very opposed to that.

    It's not that we aren't interested in making Battlegrounds a better experience, it's that we need to make sure that whichever steps we take actually meet that goal. (Blue Tracker / Official Forums)

    World PvP Feedback
    Would it not be possible to mark characters (say x levels under your own) in gray, and if a player over the limit of x tries to attack they are presented with the message "you cannot attack that target"? (Similarily, a player x lvs under gets the same message if trying to attack a target x lvs over).
    It’s possible to do that, but it’s just something we decide not to. PvP realms have been here since day 1. Players know what the rules are before they join a PvP realm, the environment can be frustrating at times but it can also be a lot of fun and very challenging, that’s why players they go there.

    I think the difference between PvP and PvE realms was felt much deeper in the old days of vanilla. That was when world PvP was probably at its peak, places like Tarren Mill, Southshore and Tanaris were truly a permanent battle zone. But one has to realize that the game evolves and while we enjoy world PvP, we also enjoy giving players more options.

    So what happened? Well for starters, battlegrounds were introduced, so a big chunk of players that was constantly doing world PvP immediately switched to Battlegrounds, these were purposely made for PvP, it’s just natural that they become more appealing and take away some of the ganking going around in the world. Even if this wasn’t probably a complete switch, it certainly reduced the average amount of players out in the world looking for PvP. Is this a bad thing? That depends on whether you prefer world PvP or Battlegrounds.
    Then we had some more game expansions and in addition to the classic Battlegrounds we got Arenas and even more Battlegrounds. We also introduced quality of life (controversial, we know!) queuing systems where we let people instantly teleport into dungeons/raids without risking their necks out there in the wilderness.

    Without getting into much detail, the point is, as time went on, the amount of players out in the world got reduced, while the amount of players inside cities increased, this created 2 issues: one, it increased the likelihood of low level ganking to occur, since levelling players tend to quest and they have to be out there in the world to do so; and two, it decreased the chance of someone high level being around you to defend the members of his own faction.

    So, yes, world PvP decreased significantly but we’re trying to turn that around with Mists of Pandaria.
    My whole point is that, between vanilla and Mists, world PvP changed so much that making the choice between being on a PvE or PvP realm might have stopped being as hard to make as it used to be, but the fact remains that PvP realms were always meant to be about freedom, allowing factions to feel that they are truly at war, how can you feel that if you suddenly have restrictions on how/who/when you can attack?

    Personally I welcome this change of direction with Mists but I look at it very carefully as this isn’t vanilla anymore and there a lot of variables that we need to pay close attention to if we want to make world PvP as entertaining as it once was. I’m talking about faction imbalance on certain realms (where possibly CRZ tech might be able to help out), flying mounts as easy ways to escape danger, and lack of the “I’ll get my revenge soon” feeling with CRZ possibly reducing the chance of the same players seeing each other again. (Blue Tracker / Official Forums)

    Icy Veins Christmas Contest
    Icy Veins is holding a screenshot contest with some nice prizes, including a signed Collector's Edition of Mists of Pandaria, mounts, pets, AskMrRobot / Curse premium, and more!

    All you have to do is take a nice screenshot of your character for the Feast of Winter Veil category, Best Scenery category, or Best Action Shot category. The contest runs until Dec 31st and submissions will be judged over the next few days.



    Comics - Dark Legacy Comics #368
    DLC #368 reflects on the many years of Warcraft.

    Last edited by chaud; 2012-12-18 at 08:55 AM.

  2. #2
    Their raid is taking composition stacking to a new level .

  3. #3
    Deleted
    Gratz on the kill D:

  4. #4

  5. #5
    Stood in the Fire
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    Always fun when you down a boss with only a few people left alive.

  6. #6
    Deleted
    Thats the best kind of Kill pic.

  7. #7
    Mechagnome Mikehuntz's Avatar
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    The comic made me laugh because its so true. Congrats on the kill even though looks like it was only druids/mages/priests as your dps lol

  8. #8
    Grats for being first among asian guilds. Their ranking should remain sperate since they have 2x lockouts each week (aka 2x loot) and a bit increased difficulty in 25 man (8% health and dmg).

  9. #9
    Mages, Boomkins and Spriests lol... wowee.

  10. #10
    25 Man Loot in China is supposed to have a higher ilvl
    These items are 516 just like ours

  11. #11
    Stood in the Fire sdkphoenix's Avatar
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    Ah, gotta love how correct DLC is. People just love to complain for the sake of complaining.

    And grats on the kill! I doubt i'll ever get to it.

  12. #12
    Ohh Dark Legacy you did it again. 10/10

  13. #13
    wasnt china and korea have higher ilvl after 5.1?? so its technically heroic version not heroic elite as far as im concerned :/

    no hate just front page could be wrong and be swarmed with asain guilds dont count posts zzzzzz

  14. #14
    Deleted
    Quote Originally Posted by Vasilisa View Post
    Grats for being first among asian guilds. Their ranking should remain sperate since they have 2x lockouts each week (aka 2x loot) and a bit increased difficulty in 25 man (8% health and dmg).
    I think that's only Korean realms. These guys are from a chinese server.

  15. #15
    Quote Originally Posted by gorocz View Post
    I think that's only Korean realms. These guys are from a chinese server.
    China Taiwan and Korea have the higher ilvl loot and the higher damage on 25 man

  16. #16
    That's a lot of mages and priest. Looks like they have almost no melee.

  17. #17
    Deleted
    Quote Originally Posted by Deafknight View Post
    China Taiwan and Korea have the higher ilvl loot and the higher damage on 25 man
    http://www.mmo-champion.com/threads/...anges-in-Korea Pretty sure it was announced for Korea only. Don't know if it wasn't changed somewhere along the way...

  18. #18
    Quote Originally Posted by gorocz View Post
    http://www.mmo-champion.com/threads/...anges-in-Korea Pretty sure it was announced for Korea only. Don't know if it wasn't changed somewhere along the way...
    nope.

    Aside from korea, both china and taiwan servers have the changes (+8ilv in 25man, +8%hp for 25man bosses, +8%damage for 25man bosses)

    side notes: China server restarts today so this is a post-nerf kill. They did have a 5% wipe pre-nerf though, which, with the buff in heroic mode, is like a 1~2% wipe on other bosses.


    And their raid composition FYI
    2 tanks: 1 prot warrior, 1 blood dk
    5 healers: 3 disc priest, 2 restro shaman
    18 dds: 5 mage, 5 shadow priest, 3 moonkins, 2 hunter, 2 warlock, 1 elemental shaman

  19. #19
    Quote Originally Posted by Deafknight View Post
    China Taiwan and Korea have the higher ilvl loot and the higher damage on 25 man
    You can see here that one of the players is wearing Asani's Uncleansed Sandals.

  20. #20
    It's ok, melee don't have loot on that boss anyways.

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