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  1. #1

    Patch 5.2 Rep, Lesser Charm, and Pet Battle Changes, World Boss, Blue Posts, Comic

    Diablo III Players Banned for Botting, Battle.net Authenticators Temporarily Unavailable, Blue Posts, Heart of the Swarm Beta Key Giveaway

    Patch 5.2 - Reputation, Lesser Charm, and Pet Battle Changes
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    I really don't want to do dailies every day.
    I guess you might like this... The developers are currently planning to include bonus reputation that can be earned via scenarios and dungeons. It doesn't necessarily mean it'll be through tabards and in the exact same way as back in the days, but sounds close enough to what you want!

    I really don't want to do dailies for coins either, why can't we just get them from HC's as well?
    Actually, not from heroics, but the developers are planning to let you have a chance to earn Lesser Charms of Good Fortune through Pet Battles. Basically, if you win, you'll have a chance of receiving charms based on your pet level.

    And if a player is below level 90, they'll get experience equal to defeating a yellow creature.

    Patch 5.2 - New World Boss
    Previously the developers have mentioned that they learned a lot from the new Mists of Pandaria world bosses and would add more in a future patch. It seems we may see a new one in Patch 5.2!



    Blue Posts
    Originally Posted by Blizzard Entertainment
    Item Upgrades and Item Level
    Items that have been upgraded do count and contribute towards increasing your character's overall average item level. However, keep in mind that with 15-16 item slots; increasing a single item's level by +4/8 may not be sufficient to make an immediate impact. (Blue Tracker / Official Forums)

    WoW Graphics
    Bad technical graphics just means fewer pixels, fewer polygons, fewer details, fewer decals, shorter draw distance, etc.

    Maybe I didn't express myself very clearly. Here's the full quote:
    Also, bad graphics is very subjective, if you mean it in technical terms, everything will always end up having bad graphics, it’s only a matter of time. If you mean the art itself is bad, then that’s a valuable opinion, but opinions are highly subjective, and I have to say I strongly disagree.

    What I meant to say is that in technical terms, it's simply a matter of time until any kind of graphics is considered bad/out dated. But graphics as in the “artwork” is something quite different; it has an intrinsic value that doesn’t degrade over time. That's why lots of people still play Mario, Puzzle Bobble, Pac-Man... and they still love the artwork and gameplay.

    Lately it seems that quite a lot of games tend to be all about who has the biggest textures and latest shaders, that's an illusion that usually manages to hide the lack of innovation and real gameplay value.

    Now, of course, graphics are also important and that's why we upgrade our engine from time to time, especially if it will make it more efficient and give players a better performance, but I'd still like to think that what players value the most is the gameplay, originality and innovation.

    There is also an issue with changing something that is considered classic, and in my opinion, WoW verges on that. A lot of players would dislike major changes to the artwork, so when we upgrade our graphics engine, we need to be careful to make sure it doesn’t change the classic visuals that much. (Blue Tracker / Official Forums)

    New Character Models
    Actually... the development team is working on new character models for the vanilla races. Unfortunately, we don't have an estimate yet on when they'll be available. (Blue Tracker / Official Forums)

    Taste for Blood Nerf
    No one likes to see nerfs being done to their class, unfortunately it’s one of those things that a game like WoW is always subject to, and there are just too many variables, limited resources and schedules to keep.
    So sometimes we have to hotfix stuff, the problem is that players will always get used to the “overpowered” abilities, and when the nerf comes the disappointment is inevitable.

    As you can imagine this is definitely not in our interest, we want our players to have fun; this is a game after all.

    The problem is that when someone is “having fun” due to having an overpowered ability or class/spec, that usually comes at the cost of someone else feeling miserable when they realize that there’s nothing that they can do to counter such class/spec/ability.

    So ideally we would like to have a perfectly balanced game without having to hotfix anything at all, this way no one would have to miss being overpowered and then feel mad after being nerfed, there would also be no need for anyone to ever feel underpowered as well. Sadly this is too idealistic, but it’s a noble goal that we always like to have in the back of our minds when we design our games.

    Let’s get to the point, Taste for Blood wasn’t overpowered in itself, yes it hit very hard, but like you said, Chaos Bolt hits very hard as well, so why the nerf? Well TfB is tied to Heroic Strike and that makes it particularly dangerous because it’s out of the CGD.

    If you’re casting a Chaos Bolt you can be interrupted, you have to stand still, you can lose LoS and it has a somewhat long casting time.

    Now if you’re a warrior and the stars align, you can have 5 stacks of TfB, Mortal Strike + Heroic Strike + Auto Attack + mastery proc all in the very same instant, that can literally be a 1-shot and that is something that we don’t want to see happening in PvP, it’s just not acceptable.

    Taking out 50% of HP from someone can be ok as long as you can’t take 50% of HP followed by an equivalent powerful attack from the same source, the enemy needs to have enough time to land a heal or recover is some other way before you take the rest of his HP, this is where skill comes in, if you’re able to stop that player from recovering during that time, then well played!

    I’m not saying that PvP is perfectly tuned right now, I’m sure that we will have more hotfixes coming in the near future, devs are constantly analysing data and listening to your feedback and they will keep trying to bring the game closer to a state of perfect balance as best and as fast as they possibly can.

    If Taste for Blood capping at 1 stack proves to be an excessively strong nerf, you can be sure that devs will catch it when they analyse fresh new data, if that happens they can always change TfB again directly or make up for the nerf in some other way, like buffing some other ability or indirectly by bringing the other classes that might be too powerful to the same level as the warrior. In the end the goal is simply balance, and there is an infinite number of ways to get there.

    I guess my question is, why do developers say they're content with something and defend their decision not to change it, then suddenly find it 'unacceptable' and change it?
    There’s a saying in my country that says “only fools never change their minds”.

    Developers are not machines, they do their very best at trying to design the game as balanced as possible, it’s true that some opinions can be very strong sometimes, but the values that are initially attributed to constants and variables in the formulas for most abilities are not simply made up on the spot, there’s extensive math involved there and sometimes it’s only natural that one can trust the math a bit too strongly, the problem is that sometimes math doesn’t directly translate to a live gaming environment, so an ability/spell can look absolutely perfect on paper and in a simulation but still end up being horribly tuned for certain PvP situations because simulating 11 classes, 34 specs, talents, glyphs, and human behaviour all at the same time is never easy.

    This game is incredibly vast and we need a lot of resources, proper data, and a good amount of samples to be able to really check out all the facts, constant data analysis and listening to reliable feedback can have a tremendous effect in catalysing and accelerating changes being applied to the game because it can point devs in the right direction, thus saving our most precious asset, time.

    If you look at the rate of constant hotfixes and patches that we release, you can’t really say that devs are stubborn, if anything, WoW must be one of the most iterated games of all time, it’s in a permanent state of change, constantly adapting to the needs and requirements of the present time, that means that devs are quite open minded and are always ready to listen to facts and the opinions of others, also remember that most of them are also players so they have the same experience that you do, they want to make this game the best that it can possibly be, both as players and as developers, and that’s a tough combination to beat if you ask me.

    Almost no one can have a grasp over everything in WoW, it’s simply that vast. This game is a beast.

    If we ever appear to be locked into some fixed idea it’s because there must be a very strong reason for it, and also because applying changes always takes time, quality control is particularly important, we want to avoid applying changes and then going back and forth regretting about them later on, so time for proper testing is extremely important for assuring reliability. (Blue Tracker / Official Forums)

    EU Battle.net Authenticators Temporarily Unavailable
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    From December 17 2012, physical products including Battle.net Authenticators will be temporarily unavailable on the Blizzard Online Store in Europe. This is in preparation for a revamp of the store which will take place during 2013. In the meantime, many items can be found on the US Blizzard Store.

    Players wishing to acquire a Battle.net Authenticator have several options. The Battle.net Mobile Authenticator is available for many types of smartphone, and you can find out more about it here. For many people, this is the easiest and cheapest option!

    If you prefer to have a physical Battle.net Authenticator, you can get hold of one from several sources including the online retailers and high-street stores listed here.

    Heroic Amber-Shaper Un'sok Burn Strategy
    Manaflask pointed out a clever strategy used by Check Please to kill Amber-Shaper Un'sok. It is likely this is not intended and will be fixed soon if it isn't already.

    They spent a lot of time in Phase 1 having the Mutated Construct cast Amber Strike to apply the Destabilize debuff. This is apparently allowed to stack up to 255 times, greatly increasing the amount of damage the boss takes.

    During the short period of time at the start of Phase 2 before the Amber Monstrosity arrives and shields the boss with Amber Carapace, you can do a very high amount of damage and kill the boss, skipping the rest of the fight.



    The Daily Blink - I Don’t Wanna Get Off On a Rant Here...
    The Daily Blink responds to some recent posts about World PvP. The full comic is too long to embed here, click it to see the entire thing!

    Last edited by chaud; 2012-12-19 at 06:56 AM.

  2. #2
    I dont know if Pet Battles are the way to go for this. I enjoy the battles, but I feel that its just a weird place to put them.

  3. #3

  4. #4
    won't they get a suspension for using it as an exploit instead of reporting it?

  5. #5
    I normally like The Daily Blink, this one was off-base. The thing being complained about is 14+ hour lowbie town camping, being completely unable to play. It's clearly griefing, but Blizzard doesn't care. "Call friends/guild/other members of your faction" - Yeah, nobody cares enough to go out of their way or leave the city. I don't think anybody who claims that stuff actually plays the game.

  6. #6
    <3 daily blink

  7. #7
    amber shaper strat has been fixed.

  8. #8
    That video is a perfect example of "clever use of game mechanics" and not an exploit. Not DPSing the boss to allow for max stacks of the debuff is completely legit, as they are not using a piece of the room/class skill/tier bonus to circumvent the phase.

    Oh, and Chris is just narrow sighted, as most people are who think that A) World PvP was always about ganking (It wasn't) B) People will rush to help you get back at the ganker(s) (They won't) C) You have a character as strong/stronger than the ganker (Not always)... oh and D) You're on a PvP server not because you enjoy world PvP, but because one faction heavily outweighs the other, and CRZ pretty much negated that (Guilty).

    Considering most people who actually enjoy PvP have moved to a controlled, instanced form of PvP, ganking is really all that's left of world PvP, and that's kind of sad.

    Edit - OH! E) Because that's where your PvE/PvP guild of choice is. (Can't really change that too much.)
    Last edited by Monstercloud; 2012-12-19 at 07:14 AM.

  9. #9
    Quote Originally Posted by Truefacts View Post
    I normally like The Daily Blink, this one was off-base. The thing being complained about is 14+ hour lowbie town camping, being completely unable to play. It's clearly griefing, but Blizzard doesn't care. "Call friends/guild/other members of your faction" - Yeah, nobody cares enough to go out of their way or leave the city. I don't think anybody who claims that stuff actually plays the game.
    I agree.

    World PvP = fine and fair.
    Ganking = pathetic.
    Ganking and camping low level towns and repeatedly killing all quest givers and flight masters = griefing.

  10. #10
    Quote Originally Posted by Truefacts View Post
    I normally like The Daily Blink, this one was off-base. The thing being complained about is 14+ hour lowbie town camping, being completely unable to play. It's clearly griefing, but Blizzard doesn't care. "Call friends/guild/other members of your faction" - Yeah, nobody cares enough to go out of their way or leave the city. I don't think anybody who claims that stuff actually plays the game.
    if your friends/guild whon't help you, then i have news for you!

  11. #11
    Stood in the Fire Tybudd33's Avatar
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    Graphic's Subject

    The comment about keeping wow classic, makes sense, I remember when Street Fighter II changed and went Apha, it just didn't feel like it was the same game I had fell in love with before, with the Art being so different it just felt "fake" to me. I'm sure if they tried to completely change Wow's look in that nature, it wouldn't feel right.

  12. #12
    Now I am interested in these pillow fights. I would gladly transfer to a server with pillow fights.

    And back to reality.
    Quote Originally Posted by Truefacts View Post
    I normally like The Daily Blink, this one was off-base. The thing being complained about is 14+ hour lowbie town camping, being completely unable to play. It's clearly griefing, but Blizzard doesn't care. "Call friends/guild/other members of your faction" - Yeah, nobody cares enough to go out of their way or leave the city. I don't think anybody who claims that stuff actually plays the game.
    The CMs seem to be trying to talk about this idea of how world PVP was before and it was with battles. For years Blizzard has tried to bring back the world PVP of Classic and they are trying world bosses and some horrible daily zones that create agitation. This dream though of bringing back what was once there is just not going to happen with CRZ alone and it feels more like world PVP was not so much the intention of CRZ to begin with and it wasnt really stated as such before the feature was even implemented. CRZ was there to populate the zones and bring them closer to what they was designed for and players shooting across low level zones looking for players to one shot and/or camp and scoot off to another zone to avoid world PVP battles when someone mounts a retaliation is just part of what happens with such a feature. Just like how LFD and LFR brings in griefers and afk who get kicked and then jump back in without consequences or long term consequences. It wasnt intended, it just comes with it.

    Things like flying mounts and the vastly greater differences in player power compared to that of Classic play a roll in whats going on in these lower level CRZ zones. One of the things we have today that is a remnant of PVP in Classic is the honorless debuff, it was there as a method to discourage killing the defenseless along with lower levels not rewarding honor. Thing is honor doesnt mean anything anymore and these original methods that was used to discourage such behavior and reward those for fighting those on equal footing just dont mater any more.
    Last edited by nekobaka; 2012-12-19 at 07:45 AM.

  13. #13
    Patch 5.2 - New World Boss
    Previously the developers have mentioned that they learned a lot from the new Mists of Pandaria world bosses and would add more in a future patch. It seems we may see a new one in Patch 5.2!
    Hey developers have you played on Illidan???????, world bosses crash the server just make it an instance.

  14. #14
    Stood in the Fire The Last DJ's Avatar
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    I can always appreciate a good Dennis Miller reference. Well played, Daily Blink.

  15. #15
    The Patient Higgit's Avatar
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    The Daily Blink

    I'm not sure they are quite getting what a lot of people are complaining about...

    Seems they just miss the point, for once.....

  16. #16
    Quote Originally Posted by Senji View Post
    if your friends/guild whon't help you, then i have news for you!
    Exactly. When your friends and guild mates won't help you when you're dying to a 90 over and over again then

    • They're not really your friend.
    • That's not anyone's fault but your own.

  17. #17
    Deleted
    "that can literally be a 1-shot and that is something that we don’t want to see happening in PvP, it’s just not acceptable."

    so, a few months ago it was okay because it was rare and now it's just not acceptable? trustworthy..


    oh, and lol @ forcing us to do dailies or f...... s... pet battles LOL

  18. #18
    The Unstoppable Force Granyala's Avatar
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    I normally like The Daily Blink, this one was off-base. The thing being complained about is 14+ hour lowbie town camping, being completely unable to play. It's clearly griefing, but Blizzard doesn't care. "Call friends/guild/other members of your faction" - Yeah, nobody cares enough to go out of their way or leave the city. I don't think anybody who claims that stuff actually plays the game.
    Stay in City -> Chainrun dungeons -> ??? -> profit.

    It's so easy to escape the gankers...

    if your friends/guild whon't help you, then i have news for you!
    Agreed. Pretty useless friends/guild right there.

  19. #19
    Lesser charms for pokemon battles. Makes sense.

  20. #20
    Quote Originally Posted by Sunlounger View Post
    Hey developers have you played on Illidan???????, world bosses crash the server just make it an instance.
    Oh so that is happening. On KJ, the only time the server crashes is when someone takes multiple raids to a city. Than again world PVP at max level doesnt happen much in terms of large scale battles. I remember back in WotLK when Blizzard was asked about world bosses and one of the issues the CM or Dev said at the time was servers being able to handle them and the issues they encountered with Wintergrasp. Possibly most of the world PVP battles going on KJ is when alliance decide to kill that 40 man multi boxer who doesnt really end up doing anything meaningful as they usually have a dominance over most areas they go to due to their size which means the alliance just move off to another zone. The last time they did something useful was defending other hord with world bosses and now they dont even do that.

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