You don't like the Optional Heroic Dungeons?Don't bother them..instead do the optional Dailies
See?Mine is better and it seems more people have more options this way. You don't want people have options?Does more options confuse you?something else?please explain
The problem when you make a game F2P is systems need to be designed around annoying players enough to pay. Some games are less annoying than others, but at their core they need to give you a reason to spend money. Burying pay-to-win mechanics under an initial layer of skill-to-win, providing advantages that become required for competitive play, roadblocks or surprisingly reduced game functionality tucked underneath paid barriers that weren't obvious when you started.
Top notch reasoning right there
---------- Post added 2012-12-19 at 07:07 PM ----------
2.Why create a huge world if you want people to chain run dungeons/bgs? Think before you write plz
3. Right just live with mongos you gank all day because they can't break 1.2k rating. "crying" about it might bring change to this
Or just roll on a PVE server. Seriously, how frakking hard could it be?
"But I've played on this server for years!"
Tough break. Blizzard fixed the world population. It's not their fault you thought they would never fix the game. Deal with it and stop complaining about it. The stuff you're asking for is readily available already. On PVE servers. Don't freaking ruin PVP servers for the rest of us who knew what we were getting into.
How will Blizz "Fix" the amber shaper zerg without screwing with one of the most important mechanics of the fight? My 10 man guild attempted the same strat last night and got him to 25% (about 87 mill) before the armor even kicked in...and we didnt even have full CDs rolling. So it is very much still possible as far as I know.
Funny thing is, even though this is the World First kill, there's tons of people with loot from it from when people coined normal mode the first day =p
Also a lot of the "bleeding edge" guilds used some variation of this strategy, so I don't understand the shock from the player base. It was even easier when Combust was bugged and did 100x damage on the Monstrosity. It's why you weren't seeing kill videos of it even when guilds were releasing stuff like Heroic Empress and Tsulong vids. Amber-Shaper wasn't the only boss cheesed this tier either. Look at how guilds used the 4pc DS bonus on Tsulong, or Ring of Frost on Will. No action was taken.
So yeah, don't want to go into some big rant, but I hope this post helps everyone see the big picture. Several bosses this tier were killed in fashions such as this, instead of doing what was intended. When you have a 16 boss tier, some bosses will slip through the cracks. If I recall correctly, guilds weren't banned for the Atremedes door strat either.
Last edited by MrExcelion; 2012-12-19 at 06:50 PM.
Next world boss will be another boss like sha, which drops pvp and pve gear. So it will be a frequent respawn.
They did, but so did you!
Think about it. The people that are doing the constant ganking: what are THEY risking right now? What are THEY putting on the line by griefing lowbies? They can fly away, they can easily be in a spot where no 90+ guards are going to even see them do what they do, the ganked are never going to be able to get anyone to care to help him or her out with them, and there is no real penalty outside of the no honor gained aspect, and the gankers couldn't care less about if they get honor or not by ganking continuously.
Problem is that you're telling the ganked to deal with it and that they should deal with the risks, but risk needs to be a two way street. There's no challenge or risk for the gankers, which lies the problem that has to be addressed, and it cannot be addressed as long as it:
1. Gets completely ignored.
2. Gankers whine when there is a higher risk thought up from them doing what they do.
3. People tell griefed to "deal with it" while thinking that the griefers should be allowed to do whatever the fuck they want without any sort of consequence or risk to them.
Just because the griefed knew the risks going in doesn't mean that the griefers should be allowed to sleep like babies on that bed they made.
I hear it's amazing when the famous purple stuffed worm in flap-jaw space, with the tuning fork, does a raw blink on Hari-Kari rock! I need scissors! 61!
The music/timing on that video by Check Please is so perfect, it just makes me grin.
Would have commented on YouTube but comments disabled, guess they don't want people flaming them for 'cheating'. Probably will get changed, but definitely falls into the 'clever use of game mechanics' category for me. Anyways, if by chance you read this, thanks for the
Blizzard you have it all wrong. I can't help but notice that your views on sucess has been twisted in someways that you cannot repeat that single theme of sucess and apply to all your work. Do you ever get that feeling of "I can do this forever"? You don't change that feeling. Just because the name of your product has become big doesn't give it automatic entitlement of having the same sentiment to its audience. This seems to be a concept of deception society no longer seem to understand
I suggest you go back to your roots and look at the spirit in which your previous sucesses were made and look and look at it more carefully, make sure you pick up on the traits that made you so lovable and admirable to the eyes of your fans.
There is a consistent truth and we'd be fooling ourselves not to align with it, we would be breaking away from the profound waiting to be learned and instead fooling ourselves by whining and bragging, which is noway in par with the productivity that could be unlocked with a little bit more wisdom.
-Still a fan: Korgesh
(and by look back I mean go as far as Warcraft 1 and 2)
Last edited by Korgesh; 2012-12-19 at 08:32 PM.