I feel like the type of person who is miffed about no fall damage is the same type of person that was rioting when they removed the snare from mobs as you ran away, allowed mounts indoors, removed the soul quests and were terribly angry when Trion changed the walking animation.
How I savored every thread by that one guy on the official forums. Arjal or whatever. Savored.
I for one support TRUE old school Rift: instant auto dismount when attacked by any creature, mobs snare you if you try to run away, fall damage, you RP walk more slowly, no mounts indoors. Soul quests scattered all over Meridian; yes, even the bard soul quest. Because that was THE highlight of my day, reading in world chat "Where is the bard soul?"
A return to the relic gear system. Corrupted souls everywhere.
Cleric loot on every boss drop. Because, RIFT.
Last edited by Fencers; 2013-01-10 at 06:32 AM.
No-one looking for an MMO is going to say 'Oh no this has falling damage, won't play that it's ridiculous' but some people might say 'There's no falling damage? That's weird and ruins my experience so I won't play this game' and then Trion gets slightly less money for paying baws devs to make amazing content for me.
So even though no fall damage is nice, the extra maybe $5k a year Trion could potentially lose may be the difference between them laying off a slightly more experienced dev in a higher pay bracket than the junior dev they otherwise may have, or hiring a cheaper dev instead of a more expensive one.
Slightly drawn-out logic I know, but that's where my mind drew me at 2am.
Sorry, I never understood this so called "immersion" in any game that isn't like Hardcore Diablo, where when you die, that's it. No multiple lives, no immortality.
Too bad about the falling damage . It's always fun to drive off a cliff while others are following you, then pop safe-fall and continue while others drop towards their deaths. it's those little things that brightens the day.
From my personal perspective and I am sure everyone that isn't a fairly hardcore RP'er or regularly punts people off large buildings, I love this change =)
My Youtube Channel for RIFT Guides/Endgame Gameplay - http://www.youtube.com/user/Seatinmanoflegends
Yeah fall damage is not even there anymore like it used to be. There were several times where I fell and would have normally died, but did not. SL is not nearly as flat as Vanilla and changing this was a great idea.
What has been made by QQ can be unmade by QQ!!!
They should advertise no falling dmg on the box.
I haven't felt this cheated since D3 pvp.
I'm no expert though.
RAMDISK is more complicated to do since it requires a virtual machine installed on the RAMDISK for faster the faster than light speeds it boasts. Otherwise it's just meh.
An SSD, while an excellent addition to any system, is probably the last thing you should add to a gaming system once you have everything else you want as it will have not make the game look prettier or run faster or increase your FPS in any way. It will reduce loading screens by a few seconds at best.
I do apoligize if it came off as head biting, however, I hate seeing bad advice given that will possibly cause someone who cannot afford it to spend money on something they do not need, especially something that is really just a luxury. Same thing with people(Alienware) i7's over i5's. If you are only gaming and general use, there is no difference and in some game the i7 causes stuttering. It's $100 difference and a complete waste unless you are doing mass amounts of video encoding or other such tasks.
Anyway, back on topic, the hotfix and fall damage.
Apparently, there was also a "ninja" hotfix to guild quests. You now need less Warfronts completed(about half) but more kills, which is great!!