WoW having more subs than SWTOR is the same thing as Justin Bieber having more youtube plays than Tupac. Just because its more popular doesn't mean its good.
Warcraft Lore has gone from one of the most vast and interesting stories in all of gaming to a bad Thrall Fanfic by Chris Metzen.
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Rift, by comparison, started off on a much better foot. And while there have been improvements it was no way near that scale.
Rift was just plain awesome to me from the start. I took breaks, but the improvements brought me back and I think I only unsubbed like a month or two since beta. I am now subbed for a year, and thoroughly enjoying it.
There is a difference between consumer and intelligentsia opinion. The two are not exclusive.
It's like Roger Ebert is under no obligation to honor Transformers 2 in editorial by virtue of popularity [or lack as the case may be], sales or vulgar sentiment.
In other words, how did Cata improve during it's cycle? It didn't until MoP
How did Rift improve from release? Leaps and bounds. So much so that you see players all the time saying things like, "I tried it at release and came back(before SL) and the game is entirely different and much improved. I am one of them. I tried it much earlier in the year, before IA and Ember Isle were even in the game and Rifts required a group of 5 or more at level. It was brutal. I played to about 25 and quit, it was not fun and there were too many servers and no one around me leveling. When I came back at the urging of friends after the 7th or 8th patch, the game had definitely been improved more than any improvements I saw in/during Cata.
So when comparing Cata to Vanilla Rift, without considering the expansions, Rift hands down wins.
Last edited by Lathais; 2012-12-19 at 07:29 PM.
The next time I experienced that was the 10 to 49 bracket of PVP in swtor because that was normalized stats.
Really a shame that swtor couldn't keep that normalization going in the 50s bracket. : /
edit: Think the opposite feeling of druid warrior vs druid warrior 2s matches in TBC that went on for 45 minutes.
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Massively says Storm Legion is best expansion of 2012. Tentonhammer apparently says Lord of the Rings: Online's Riders of Rohan is the best expansion of 2012. And I am sure another site will call Mists of Pandaria the best expansion of 2012. And someone else will probably say some other expansion was the best of 2012.
Awards for anything, really, are pointless and usually based on popularity or favoritism. I am not saying Storm Legion is bad. From the little I played, it wasn't bad. Same with MoP and LotRO's expansion (all released around the same time). All 3 of those have been pretty well done. I just don't give any of these award things much credit.
All 3 of the games that I mentioned are decent. WoW was horrible last expansion, but I am having fun in Mists of Pandaria (though no game time at the moment). Also having fun in LotRO and Rift (though on the Rift lite). All 3 expansions definitely deserve the "Best expansion of 2012". Which do I think is? I would have to say MoP only because that's the one that I have actual experience playing (don't have SL or an active sub for Rift, and highest level is a 33 captain that I pretend is a "tall beardless female dwarf" since only humans can be captains, in LotRO). But SL is the best deal of the 3, being the cheapest.
most elegantly highlighted. Sure, this has "only" taken a very good game to great, but that's still the most improvements.
If you compare features Tit for Tat, they are about even on terms of overall new features and improved features. Rift added new and improved rift events, 4 new souls, DIMENSIONS OMG, and capes? Yes there is lots more, but that's simplifying it. WoW added a new race, a new class, Farms, Pet Battles, Challenge Mode dungeons, scenarios, and stuff. Compared to cataclysm, it's like they reinvented MMOs inside of their own game. It's not all connected to the game properly, but they are working that out.
They tell stories equally well and do what they set out to do to near perfection. Like I said though, Rift was already doing this. It is a compliment to say it's not even possible for Rift to win this award. WoW is the one that was a pile of crap and had to compete with Rift's greatness. It did take a lot of features and concepts from Rift and LotRO recently to start raising the bar on their own.
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Here is a summary of updates this year:
River of Souls Chronicle
PvP improvements - Prestige was originally 8 levels that were insanely long, opened to 40 that took the same amount of time, but you go rewarded along the way.
Expert Normalization - Prior to this there were 2 tiers that had to be done in order, they were combined
Master Mode Caduceus Rise
Endgame gear gets an upgrade
Premade Soul templates
New 20-player raid: Infernal Dawn
New tradeskills: Fishing and Survival
Instant Adventure: Ember Isle
Instant Adventure: Silverwood, Freemarch, Gloamwood, and Stonefield
New Sliver: Primeval Feast
Cata's last update was in 2011, Hour of Twilight. One patch on 8/28/2012 which was the Pre-MoP patch equivalent to 1.11. 1.7-1.10 in Rift are all improvements while Cata sat stale the entire time. Which one is most improved?
Last edited by Lathais; 2012-12-19 at 08:45 PM.
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