Hi folks. Recently I was thinking of a few ways to improve some classes/specs that need a bit of overhaul either due to underwhelming performance or just being boring/obsolete, and was interested in hearing other people's thoughts as well. So post 1-3 things you'd like to see as a legitimate improvement to a few classes. I'll start!
Ele shaman:
1) An execute mechanic that allows them to do bonus damage in the 20% and under phase. Most dps classes have one now and it would help bring their dps up to par in that critical burn phase.
2) A Lava Burst whose damage scales with crit (similar to Warlocks' Chaos Bolt) so crit doesn't feel wasted and LvB can do competitive end game damage.
Hunters:
1) Reduce the number of buttons for BM hunters and roll a few into passive abilities. For example, there's no reason a 15 second Dire Beast can't just summon itself on crit with a 30 second internal cooldown.
2) Completely rework Survival. It's a lame-duck spec that hasn't had a defined role for years. Since hunters can still wield melee weapons, allow Survival to become a melee hunter spec with a number of cooldowns which improve its "surviv"ability (allow them to throw exploding bolas, take on aspects of their pet in melee combat, etc).
Arcane Mages:
1) Allow them to bring something to a raidgroup that other mage specs can't. Fire brings the boom and Frost has a solid role in pvp, but Arcane doesn't really bring anything that the other two specs don't already have. Better movement/buffs/etc, just *something*.
2) Make their playstyle fun and unique. GW2's Mesmer class is a really good place to look for examples of how arcane can be expanded and improved upon.
That's all I can think of for now, looking forward to seeing what others come up with!

MMO-Champion
Reply With Quote

