Originally Posted by
proteen
I began playing WoW in Aug. of 2007 (Vanilla) and quit a week or two into Sunwell Plateau's release (BC). Since then, I have taken 1 month each year to test and re-test each expansion. This past Tuesday, I activated my 10-day MoP trial and after a week of playing I am already bored. I have a couple of thoughts on why I find Blizzard's newest expansion to be such a bore:
* Low population realms - Majority of servers aren't riddled with people any more. Having players at every turn in the game makes it exciting and gives it the MMO feel it deserves. Being able to quest from 1-60 and see the same 5 alliance/horde makes it feel more of a single player game.
* Resilience + PvP Power - PvP Power freaking sucks when combined with resilience. You mean to tell me not only can I not deal damage because you have extra defense in PvP, but you also hit me for a whole heck of a lot more because you have bonus damage against me? It has made PvP in my mind not fun. It used to be about having fun playing, only getting gear to give you an advantage. Now its a requirement to have PvP gear to pose any sort of threat. Sure the basic gear isn't terribly hard to get, but its still a grind and one more thing Blizzard practically forces players to do in order to participate.
* Numbers - The numbers in this game are out of hand on every spectrum. HP pools are growingly-retarded, damage is insane to where pug raids can easily dish out a solid 1 Million DPS. Experience is ridiculous too - was no one else annoyed when you would turn in a quest, see a fantastic +237,000 experience, and yet your experience bar move a millimeter? I guess my point is, why is it necessary to have a quantitative number so large that the last 3 digits are literally meaningless. Are you going to get upset if you deal 31,985 damage opposed to 32,147? Sure there's a ~150 difference, but when players easily sit at 300k HP 150 damage means nothing.
* Dailies + Rep Grinds - I simply don't do them anymore, and part of that is probably that I only intended to play MoP for a total of 2 months. However, the latter options are to grind out heroics, do LFR, play Pokemon, or level an alt. Heroics are only so fun until you realize that piece of gear you won't just simply will not drop. LFR is great, except it goes so quickly and there is little-to-no social interaction between players while raiding (besides the "omg kick the noob huntard"). Pokemon is meant to be played on a Gameboy. Leveling an alt is great and all, but that's a bigger time sink that leads to the same problem upon reaching level 90 - what the heck do I do now.
* Grindiness - Heroics, LFR, reputation, PvP gear, pokemon, leveling, and - hell - achievements... the whole game has become one massive grind.
I guess the majority of my reasons for why WoW has become boring has come down to populations on realms, social interaction, the need-to-grind, and numbers being out of hand. One final note, I feel as if feelings of accomplishment in this game have diminished, as for everyone can do almost anything in the game anymore (Why does everyone need to be able to kill every boss again?) - and no, achievements do not fix this.