
Originally Posted by
velnis
This is a pretty good list here of the remaining broken aspects of pvp. They need to take a game-wide look at CC DR's, it is worth investigating because the game has way more CC now than it ever has in the past. There are also some obvious things that don't DR each other, such as paladin blind into repentance into HOJ etc, all of which should DR each other. Fear/poly as well.
As far as overpowered specs, feral and shadow priest are by far the two best at the moment, with ferals having insane burst especially on low armor targets. Its unbelievable that ferals have gone this long without being nerfed, at the moment they need a nerf to snare/root shifting, or their damage - ferals have nearly 95% uptime on targets which is retarded. Many comps absolutely cannot kite a feral, they just die while taking insane damage during the feral 1 shot burst (which can TKO someone in 2 seconds - my priest with 66% resil dies in 2 seconds to that crap)
Other things:
Blood fear removed.
Psyfiend removed.
Displacer beast not usable while silenced
Cyclone should not be a special snowflake, ie undispellable
Druid incarnation should be looked at.
AOE radius is absolutely STUPID right now. AOE radius in pvp should not be 30-40 yards. This includeS:
-Halo
-Rain of fire
-Hellfire
-Druid solar beam (radius TOO large, and can be covered with vortex for added retardation)
Symbiosis should not give such good benefits to certain specs. A shaman with druid beam or feral with bubble is too good.
Also, druid solar beam needs to be removed or reworked. The top RBG teams in US/EU all have comps based around gorefiends grasp into solar beam with a vortex underneath it, which basically is a global of an entire opposing team with little they can do to counter it.
Feral burst is absolutely insane right now
Druid incarnation reworked. Allows for insane burst with even moonkins, but especially feral.
Feral uptime is also absolutely insane, ferals are not easily counterable/peelable and that should be addressed.
Ferals are deadly in the hands of a good player (witness yipz) and cannot be countered.
CC DR's completely revamped, or many CC abilities removed
Shockwave should have a 30s cooldown
POM should have a more significant cooldown
Icy Touch purge should have a more significant resource cost
Double shaman purge should be removed
Basically, the game needs to move away from instant CC and go more towards a wotlk or TBC CC model. In prior expansions, CC was counterable with proper positioning. Now that isn't always the case, the game is derp mode with blood fear especially.