Paladins: Another nerf to Protection damage? *shakes head* The changes to Eternal Flame and Hand of Purity definitely make those options more attractive, but I still think that Hand of Purity is a little on the niche side to see serious use.
Rogues: Hit and Run actually looks pretty cool. And very interesting that Preparation is now baseline. I wonder how long it'll take for Mages to start begging for a baseline Cold Snap?
Jewelcrafting: Interesting that this is how they're choosing to add PvP Power / PvP Resilience to the Jewelcrafting Bonuses. I guess they didn't want you to be able to give up all your bonus on a huge stat increase to the stats, though.
Are these the only notes? If that's it, then our hope of Warriors being anywhere near balanced for PvP is long gone, heh.
This is the first bit of info we have gotten for 5.2. You honestly think this is all we are getting?
You fucking what mate?
Originally Posted by Monoxide
I reported you, btw. Your signature offends me. Hopefully you're forced to change it and get an infraction. I'm going to follow your posting habits and given enough time I'm sure I can report you to the point of a ban. We'll see how you like it.