eehhh.... yeah, right. o.ODeep Freeze Spells which benefit from Shatter will break this effect.
You guys are missing a lot of the more subtle nerfs. Look at the base mana cost of Arcane Blast. Fire got absolutely raped and then forced to go to a Bieber concert. CM nerf, Inferno Blast Glyph doesn't effect bombs and only spreads fire spells to 1target?! Good thing these are very preliminary dataming results or I'd be flippin my shit right now
Edit: oops looks like I read inferno blast wrong. Glyph spreads the effects to 4 total targets
If this is any indication of the direction they want to go with mages, it's time for me to start preparing to reroll. The pvp changes are fucking crippling.
The mana cost increase of AB is incredibly small, it's quite inconsequential really.
Hold on until Blizzard puts out the PTR, I don't think those are fire nerfs, but rather buffs to be honest. I'd put down money to say any change to CM is a tooltip change, and that they wanted to make the Inferno Blast Glyph fire only, so they just baked the original glyph into the spell itself.
I don't PvP much if at all, I won't make any comment on how those changes will affect that, but they don't look all that pleasing.
The buff to Arcane was through 5.1. It's just tooltip stuff.
Frostbolt gets a nice scaling buff, but loses it's 15% benefit from its own stacking buff... Not sure if buff or nerf.
Deep Freeze now breaks on one attack. Bam. Mages can no longer PvP. Good fucking job, Blizzard.
The changes to Blazing Speed and Cold Snap changes nothing really. People still won't use either in PvE (and Blazing Speed will simply never be used, regardless).
Would love to know why L90 talents weren't affected at all (except for the 25% mana regen nerf to RoP). These definitely aren't complete unless Ghostcrawler is a fucking liar. (Remember when he admitted there were issues with them?)
---------- Post added 2012-12-21 at 09:34 PM ----------
Anyone who didn't see Scorch weaving dying with this patch was kidding themselves, Blizzard don't support non-standard rotations that math out better than their predicted ones.
They've nerfed the mana cost of AB to compensate, might even end up doing more damage.
So am i understanding the shatter nerf that if you have a frost bomb on a target and deep freeze them to make sure it crits, the frost bomb will crit and break the deep freeze because of the new shatter mechanic? Instead of being able to deep freeze, ensuring a bomb crit and having a fb lance combo benefiting from shatter like currently?