I'd wish they would come up with a glyph similar to GoSac for mages so that way people who do not like to use the water elemental, but love casting icy spells can have that option of having it as a CD or removed entirely. The devs made the perma-elemental a glyph back in ICC, so, why can't they do that now?
I really hope we get water jet. Frost rotation is looking brain dead boring without something.
glad to hear that invocation's cast time is being reduced (b/c if not then its just the dumbest thing ever, 6 sec's of stand still cast for dps pfftt.) I'll take the 10% nerf for that. 3 sec's is fast when you are used to 6.
If you asked me before the 3% FoF increase, I would have given you a speech about how it was a guaranteed that Water Jet was coming. Now, I'm not so sure. Blizzard just doesn't throw up random increases without a goal in mind.
Yop, for those who think that we will have a DoT on bubble. You forget that the change to freeze is only against Immune target (Boss).
Yes freeze will still be here for : QJ, leveling, boss with add, trash, arena, BG, world pvp and killing warlock.
I would have prefer it to work again versus boss, with a glyph to remove reticule.
I would have prefer Water jet.
I would have prefer they return a damaging deep freeze as a WE spell.
They remove Freeze from our rotation against Boss. It's not the end of the world. They can do better.
And for those who want to remove our Water Elemental : go play Warlock and sacrifice your pet.
The answers is 42
Didactic you make that sound like it was yesterday. That was over two expansions ago. It's well integrated into our spec identity now, it isn't going anywhere (which is why we need to be vocal about making it an interesting part of that identity. I.E. Give us water jet.)
Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt Frostbolt
Evidently pre-Wrath was when Blizzard had the best handle on Frost's spec identity and how it should be played though
Yeah, our mastery clearly doesn't affect our pet damage.
---------- Post added 2013-01-19 at 09:08 PM ----------
For instance, Fire elementals will AoE, Earth elementals will taunt, felhounds will dispel magic, hunter pets have a PLETHORA of shit, as well as a buff they bring, etc. Ours has a useless-in-raiding Freeze (after 5.2 hits, ofc) and Waterbolt
But that's the thing, it's not entirely worthless. There ARE fights where you can benefit from freeze, be it from a CC standpoint or a shatter standpoint. Just like not every fight needs an AOE, or a pet tank, or a dispel, or an interrupt, or a raid buff covered many times over. Is it rarely used? Sure, but so are a lot of the pet benefits. By definition, it does do something other than DPS, just like other pets. It provides a ranged root.
Don't get me wrong, I'd like some neat interaction with the elemental, but let's not kid ourselves. Freeze every 25 seconds isn't really engaging interaction. Water jet was horribly broken in the implementation we saw it; I'm not sure it would be able to be salvaged without realistically making it "push button, recieve proc".
As someone who has played frost heavily since Wrath, I will strongly despite anything that increases our frostbolts impact on Overall Damage. When it was 60%+ of our damage, dear god. I like it where it is on live, a good 30% at most. I'd honestly still prefer less. Less filler the better. Still wish deep freeze did damage. It added something to look forward to in the rotation. We need water jet (because as Dragon has said, there's no point to it from a QoL standpoint if it just casts Waterbolt. Yes I understand freeze will still be useful in some scenarios in raid content and all of them outside of it, but it's on bosses that really counts.) /rant
TBH the core problem with Frost lies with it's AWFUL scaling. Piss poor Spellpower scaling, Crit isn't all that great because it only really affects two spells (IL and FFB), and our Mastery also only increases those two spells and our pet damage, in addition to being OP in PvP.
So, what we need is an ABSOLUTE gutting of our Mastery, a huge scaling increase to spellpower, and some other reason to get Haste other than "it's the best out of our choices, because Crit and Mastery are shit"