No they don't, in fact NT is the best bomb for Frost right now.
You actually named the one talent tier that does have specific caveats depending on which spec you are, like the varying Brain Freeze proc chance on the living bomb tier that you just mentioned yourself.
Talents have more specific effects for specs if they would have a deeper impact on the rotation than the spell would for other specs.
I do actually think that mana should be removed entirely from the level 90 tier, but while that isn't the case then it makes no sense to leave it identical for all three specs when Arcane mages use mana as an important mechanic and the other two do not, if that will also lead to the Arcane rotation being made more uninteresting.
And it would be! You'd evocate even more frequently if it was capped at 60%!
They better have an amazing internal build of arcane is all I'm going to say. Otherwise Arcane is coming out extremely unbalanced one way or the other at this point I'd almost suggest they sweep arcane under the rug and buff fire up a bit while they actually get their shit together.
We should always expect the worst when it comes to blizz and mages.. I mean so many miss steps, 5.1 combustion buff? 5.1 arcane buff when arcane mages were already doing 6 charge stacking in 5.0? Terribly unfriendly t6 talents which are being addressed now rather than 4 months ago? Blazing speed in t2 talents? IW still being near unusable for half of the PvE fights out there?
Their internal testing for mages clearly ain't working, and somehow they are missing all the key data from PTR and Beta. Now maybe am a bit childish on some of my points, but hell the game should be fun, not annoying to a point that you take a talent that ticks you wrong the least.
Mages are absolutely in shambles they are the MOST un-fun ranged dps to play at the current state of the game and i just wish the developers would understand that the worst part is the stupid lv 90 talents. They are TOO important to our dps. They require TOO much babysitting. Not to mention i hate the direction they are doing with us and slashing our mobility more and more. I do not want to plant my feet i want to be able to move and dps.
I agree on that lvl 90 Talent part. And I also want to add the weak AoE on Fire and Arcane for Challenge Mode dungeons. It's really painful you are forced to play Frost in order to maximize trash damage....
And I also have a lvl 90 Death Knight Alt, so I'm just curious how come DK's lvl 90 talents are MEANINGLESS for DPS and Mages talents are totally the opposite side of it? As you say, the babysitting is insane, if you do not pay attention to your lvl 90 spell, you won't be doing good DPS ever. And Warlocks have passive abilities..... seriously.
Just had a big test with mates on PTR till now (server restart). Arcane is weird to play now with 4 stacks and Invocation (without resetting stacks). Damage is still quite nice, but I was evocating every ~20s. Mastery with Rune is slightly ahead Haste/Invocation.
Then I had a few parses with frost ~20k behind arcane/invocation on dummies and huge mana issues. Needed to evocate with frost every ~40s. Dunno how Blizzard can explain themselves a launch in 2 weeks!
Still doing ~10% more dps on PTR with Haste/Invo than on live with RoP/Haste or Invo/Haste.
Have to evo every 15 seconds, thats not fun at all...
Why can't they just lower damage but make us more mobile so that we end up doing the same dps but with so much more QoL ?
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I did something similar, but with Arcane then fire.
With Rune/Mastery build I was doing quite okay(damage-wise) - although getting 4 stacks and clearing, maybe casting an extra AB then clearing, mana dependant, felt wierd and not right tbh.
Did some messing about with Fire, it was around 20k behind Arcane. I also tried out Crit > Haste > Mastery and then Crit > Mastery > Haste just 'cos I was bored. Results was very similar (should anyone be interested) All of it was rough testing though just to get a feel for things so take it for what it is.
Personally, I'm not a huge fan of Mages atm - something just isn't quite right and I can't put my finger on it.
But... isn't it still the 100% mana regen reduction on the PTR that is accidental? I don't understand why you're bothering testing stuff with it.
When not clearing stacks your mana goes down so fast i'm guessing it'll be barely noticeable.
Well at full haste/frost armor on PTR the invo cast is really fast, less than 2 seconds, but its just not fun to channel a spell every 15 seconds, it just doesnt make any sense
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Cmon don't make me log into the PTR, I've just been downloading the updates and never pressed play so far...
From what we know, Invocation on the PTR currently makes your mana regen reduced by 100% which is an accident and should be fixed in the next PTR build (restored to 50% as it should be). Unless there's been an update which I missed.
I think it's been fixed. When I tried Invo with fire the other day. I was at around 30-40% (I think, possibly more) mana by the time it ran out
The Invocation glitch came up on Saturday.