Question from a non-warlock: Assuming the GoSac nerf will result in GoSac and GoSup being almost even (will it?), which minion would be the best? And how significant is the difference?
Everyone always says "Wait for more notes, it's not live yet" when really, we know, history has shown that all that happens is what's given with one hand is always taken away with the other.
The nerf to destruction (via gosac), without compensation elsewhere, will remain as it is and will not change in this PTR cycle.
Pessimistic? No, just going by history.
Played Warlock for years, i'll just eat up these changes like all the others.
And no, you're not meant to be able to solo down a healer; they couldn't exist in PvP at all if that was ever the case and that's why the game can't be balanced around 1v1 or 2v2.
If that combo is getting you all your wins, then tbh it's an overpowered combination because it's self evidently too hard to counter if it's allowing you to win so easily so frequently.For reference, we have now lost 6 seconds of healer lockdown from the previous expansions (Coil + Spell Lock). I can't begin to count the number of my arena kills that have come off comboing those 2 abilities. We have fallen so far from cata, it's getting silly.
Very much looking forward to a new simcraft build.
One thing to keep in mind in terms of balance for 5.2 is that we don't know what the T15 set bonuses will be. Perhaps they will be something obscenely good so that a slight nerf is necessary to keep us in line. I mean, probably not, but it's still something to consider.
Yeah, here's hoping we get some solid t15 bonus's.
btw, i don't realy understand all this warlocks nerf honestly, it's bulshit when u see warrior / mage / hunter ... it's ridiculous,
i hope they will buff others abilitys, cuz i find my lock so fun to play atm.
fucking noobs crying over Chaos bolt dmg, at least, u can avoid chaos bolt ... try to avoid a warrior / mage / hunter burst .... hf
Last edited by dinouille; 2012-12-23 at 11:28 PM.
GOSac for Affliction was probably needed but was it really needed for destro? Surely this talent will be useless in 5.2 if not changed?
As for your comments, Coil/Spell Lock never 'soloed' healers in cata. For me, it was how we landed most of our kills as RLS with both my and my rogues dmg on a target. That extra 3/6 seconds is game breaking - whether as a dmg, peel or heal preventer. As for soloing in MoP, Affliction hasn't really soloed anyone in ages - and not sure what game you're playing but a Destro lock has pretty much zero chance to solo a healer in the current arena setting, and that's with a blanket. Pairing a blanket at the end of a CC chain is almost mandatory to get kills in most cases, and that still relies on damage from both me and my partner.
Unless you're playing with a Warrior that can solo stun someone for 7 straight seconds(and really, they can play with whomever they want and still land kills), we are going to find it really hard to help finish something off.
I'm aware that CC chains from Warlocks (or any single class) wouldn't solo anyone in arena in Cata, but in Cata burst was relatively far weaker compared to health pools, so you simply couldn't pack the same lethal damage into the duration of those chains. I think that went for everyone, not just Destruction and because of that fundamental difference in the dynamic, I don't think it's really relevent to make direct comparisons.
Burst is still going to be high, in spite of the changes to trinkets and a few abilities; that's inevitable because going further risks too much impact on PvE. That means you have to look at the other end, and so they're looking to reduce the quantity and ease of CC, so that burst can't be so easily applied within the duration it's applied for. It's something that goes for everyone.
You single out Warriors, when Demo can do something similar with Axe Toss, GoServ Axe Toss, Shadowfury, and Carrion Swarm; there is just fuck all you can do on the receiving end of that with all the DPS being put out at the same time. But yet, there hasn't been much time for the 5.1 changes to bed in yet, so it's unlikely we'll see any significant changes to the classes hit by that and subsequent hotfixes on the PTR for a number of weeks while they compile data and make a decision as to whether any more is necessary. We've still yet to see the Resilience buff hotfix that's been talked about either, so I really don't think it's fair to judge the sky is falling but rather
time to reroll a rouge... world of rouge come back...
I'd like to see a glyph for Destro PvP that would give you a 0.5-1 second cast Chaos Bolt that did reduced damage but entirely as a DoT, similar to the new Devouring Plague design. means it's usable in PvP, fits the 'burst window' model but also gives an un-CCed healer time to react.