Going back to my question: why they nerfed Fel Flame and Shadowburn? Give me one good reason and I shut up.
Ghostcrawler is gone, time to celebrate!
Perfect example of why "community" forums are poisonous to the health of a development team. These developers are wasting hundreds of hours trying to stem the tide of incessant bitchery that would never, ever abate so long as these entitled, unfortunate human beings don't get their way.
I don't really care either way personally, but I don't see how it would be so terrible with a bit of design rework (other than losing some of the cast/instant/movement contrast, which I really like, and there would have to be some new interesting mechanic for casters in PVE to pay attention to if maximizing movement will be gone)
Last edited by Micke; 2013-03-03 at 03:03 AM.
It's not hard to bind your pet attacks and if someone can't manage that there's always the assist function. Pet management isn't rocket science. Why is it suddenly being treated this way?
Last edited by Rethul Ur No; 2013-03-03 at 03:14 AM.
It's the fault of the nature of the playerbase that we try to make cookie-cutter specs. GoSac no longer giving highest theoretical DPS? So it's useless and we're saddled with pathetic pet AI, GG FOR KILLING US BLIZZ!
Ultimate Solution to all our problems:
If GC thinks GoSac is too strong and wants us to use pets, then give us the Imp as the strongest pet.
- ranged attacks mean not having to deal with pets having trouble finding a path or being useless in some fights (like elegon)
- no dps loss when a lot of target switching is involved. why? because he's ranged!
- no complicated pet handling, since he's always right next to you and attacking using what? exactly! ranged attacks!
Last edited by spookyy; 2013-03-03 at 03:55 AM.
It's really too bad something like imp swarm wasn't used in place of sac.
Last edited by Gohzerlock; 2013-03-03 at 04:15 AM.
Ghostcrawler is gone, time to celebrate!
While this may be true, there will be more opportunities to use GoSac than, say, the Glyph of Everlasting Affliction. GoSac will still be very useful for fights that just aren't pet-friendly, where the AI gets it killed or pets don't get some sort of damage buff. And I don't believe (could be wrong) that Sac's been nerfed to the point where it's downright useless. But either way, I don't think you can argue against their point that it was more convenience AND higher DPS for that talent.Well, in reality nobody's going to take a talent that causes them to do less damage in exchange for a minor convenience. If Sacrifice is always going to be a DPS loss then I don't think it should be a talent at all. With that kind of philosophy at best it should be a major glyph.
Here's the dilemma I'm sure the Devs are facing. Ideally, you make pet vs no-pet a DPS neutral choice so that people can pick the style they prefer. Only, what standard of "DPS neutral" do you use?
As has been pointed out by everyone, a pet has certain built in inefficiencies. It doesn't scale as well with Mastery for Afflic and Destro, there's a delay with target switching and travel time, you have to worry a little extra about terrain and certain effects. Going no-pet cuts all of those out.
So if the two are equal on a Patchwerk test, then no-pet comes out ahead in every actual play situation. Which is exactly what we've had, and why it's been so heavily favored this expansion. GC is now adopting the argument that some players have been making for a while, that the efficiency of using GoSac is a very real DPS increase that has to be accounted for. So he's saying straight out that GoSup will be slightly ahead of GoSac on a Patchwerk sim, with the goal that the two match up closely in actual play conditions.
This may be old news, didn't scan through all the pages. I've seen some 5.2 ptr sim numbers and affliction/ gosac was still top dps lock spec/ talent combo. Destro and demon where basically identical and right below affliction numbers. All 3 very close to being balanced so play which ever spec you enjoy without worrying about being behind on dps/damage
I think some of the apprehension isn't over where Sacrifice is right now, but where it will be if Blizzard's internal data suggests that Sacrifice is still too attractive. Maybe the patch goes live with another nerf attached to it.
I'd rather it not be just for fights where pets are a liability, because we're in the hole either way if that's the case. Either you choose a pet that doesn't function well (through survivability, scaling from encounter buffs, etc.) and have your damage penalized, or you take Sacrifice and have your damage penalized. Either way you have to take a bite out of the shit sandwich.
Last edited by Rethul Ur No; 2013-03-03 at 05:24 AM.