I'm even more fine with 2 charges, that was something I figured out you'd be trying to do just by looking at the ability, it just made sense to me. That I'd call intuitive.
Having to switch into meta after the cast, but before it landed was the bit I figured was slightly less intuitive, though a grey area enough that I wouldn't place it anywhere near pet weaving and MWC antics.
On the skill cap it's a valid point, obviously there's a fine line between overly clunky and stupidly simple/boring, it's where it lies that's debatable.
Still looking forward to some damage adjustments, especially to destruction.
They said they were wrapping up the class balance. GC also said they taking the approach "wait and see" to warlocks.
Nevertheless they also said they wanted to "improve" Supremacy pets but guess that got forgotten since they always talk about paladins, warriors and priests
Warlock / IA Operative / Wizard / Engineer
EDIT: this post he says this: http://us.battle.net/wow/en/forum/topic/7811342046#1
Maybe they don't like that sort of thing. Maybe there are people getting up to more extreme variants of that trick. Maybe it's an unrelated PvP nerf due to battleground tricks. We'll probably never know.
i still think that the new blood horror needs work. I mean its only useful on melee and not only that but the charge could be used up on someones stupid pet. well at least they changed it to a horror effect.....
In case people missed it, Blood Horror has a 30 sec cooldown. The tier overall is still meh, but 4 sec horror / 30sec CD isn't total trash. Doesn't solve our issues, but will be worth taking vs. melee cleaves.
Semi-related: it's gonna be fun having to /reloadui + retalent every time we Q into a caster cleave just for the privilege of spending 100K+ hp on Unbound Will. Kill the HP costs on spells already.
Yeah I don't see why there needs to be talents that kill us in addition to lifetap. Seems better to just have the talents cost a ton of mana, valued at 20% max health, instead of directly taking health.
I'm frustrated that they are nerfing the range on FnB down to 10 yards from 15. That was one thing that Destruction was exceptional at compared to the other specs (spread out AoE. IE: Ambershaper). Unless they do some pretty significant balance changes, Destro doesn't have anything that it excels at compared to the other specs anymore.
EDIT: I agree though that they have been chipping away at Destro strengths for this patch, and they need to make a good balance pass to ensure Destro stays viable.
The nerf to the Eye of Kilrogg glyph kind of sucks, it's currently the only way to get on top of Black Temple But I guess things like that are why they nerfed it...
ohhhhhhhhhhhhhhhhhhhhhhhhhhhhh come on BlizzI'm frustrated that they are nerfing the range on FnB down to 10 yards from 15. That was one thing that Destruction was exceptional at compared to the other specs (spread out AoE. IE: Ambershaper). Unless they do some pretty significant balance changes, Destro doesn't have anything that it excels at compared to the other specs anymore.
Isnt the Seed of Corruption range with MF the same as fnb?
Only that you spam boring seed and go oom instead of fancy (soon to be green) incinerates and instant conflags.
First the nerf to gosac, and now this. Blizzard should give destro some love, i really like the spec, especially when all the affliction fanboys are shocked what dps you can do as destro. (except singletarget maybe :P)