I had a couple of back-to-back procs from BotH during some pulls of Megaera HC yesterday. A close to 8k int proc during most of the duration of BL. Hell yeah.
I'm interested to see how useful people think the 100% crit trinket will be for Demo - mostly relating to Doom.
If we get a proc during Dark Soul this is obviously the perfect scenario - Dark Soul buffed, 100% crit Doom would be pretty good. I'm thinking best case is you get off a HoG->Meta->Doom->Toc for corruption buffing/Soulfire depending on how it interacts with crit damage scaling. Could be pretty tricky making the most out of it tbh.
I'm assuming that a 100%crit Doom is going to be better than a Dark soul buffed one - which could make it pretty frustrating if you manage to lock yourself out of meta for the proc duration (quite unlikely I guess but still possible).
Starting to think that several factors (set bonuses, Meta gem, trinkets) are all tailoring a lot more towards affliction for 5.2. WTB a mastery proc/on-use trinket!
That is not exacty true.Originally Posted by Rustjive
It is actually totally normal that you get to see some heavy randomness with low RPPM trinkets. Let me clarify this a bit :
- Each time you have an opportunity to trigger the effect, the game rolls a dice and (whether or not you actually get a proc) saves the present time in a variable say "time_of_last_chance_to_proc".
- The formula for the chance to proc is "P = RPPM * haste * (present_time - time_of_last_chance_to_proc) / 60s", with the time difference capped to 10s.
This means that if you regularly get a chance to proc the effect, the chance that the effect triggers between t and t+dt is dP = RPPM * haste * dt / 60s. With that underlying mechanic, the time between two procs will follow an exponential law, i.e. the arrival of procs is a poisson process of rate (RPPM * haste / 60) s^(-1).
The cap will only come in action when you don't get a chance to proc the effect for a long time. This is true at the moment of the pull. And you indeed have a ~10% chance to proc your trinket right away, but only on the FIRST chance you get to proc it. On subsequent occasions, the chance will be very low again.
TL;DR : low RPPM => high randomness, totally normal (no value judgement, just stating the math facts). Relatively high chance to proc right away at the pull, if you don't get a proc on your first hit, the chance immediately drops to what it would be in the middle of a fight.
- If you like the idea of having trinket procs not be totally predictable
- but dislike the idea of low RPPM trinkets getting very random results (in terms of the total number of procs and their distribution over time)
- [and have sufficient probability intuition / knowledge]
=> Go check my suggestion of "smoothed RPPM" : http://www.mmo-champion.com/threads/...1#post20209867
Last edited by Surutcra; 2013-02-15 at 11:34 AM. Reason: Correctness
Warlock - Main - now with GREEN FIRE!
Resto Shaman - Main Alt
Exception - Recruiting for 25man heroic progression
A 100% crit Doom plus a couple ToCs makes me think it will at the very least be competitive for Demo ... top 3 at the worst. This is without doing any math, of course.
With this trinket, something to watch the proc, and good reaction speed / timing, you could in theory maintain 100% crit on Doom through an entire encounter. That's huge.
Boub called me a fanboy
now joke's aside Iam no so sure about it, the RNG of ppm can fuck one over and you get a proc just after a DS ended and having to decided if redo doom is worth it(might be)
On the other hand procing it at the start with DS will be just "fabulous"
Warlock / IA Operative / Wizard / Engineer
Real PPM is a misnomer. You aren't guaranteed any number of procs per minute or per fight for that matter. The only difference from a completely random roll is that the time between each attack/spell/tick modifies the probability of it proccing (the old PPM system only modified this based on weapon speed), so that the number of procs on average is fair for specs that do big, slow attacks compared to specs that do many small attacks.
http://darkcontent.wordpress.com/ - blog (updated Oct. 8, 2013). Latest post: T16H Affliction Trinket Rankings in Combination, done in SimC 540-4.
Regarding doom, the tricky thing is that you already get to have a strongly buffed doom by casting it while DS is active. The 100% crit one is probaby even stronger, but still as you are most likely not to have the opportunity to combine both, the gap from the current situation will be substantially smaller than il would seem.
That trinket is causing major pain to the DEVS, and considerig they are already trying to nerf it for shadow priest (goddamn it was a nice chance to dust off my former main) maybe it will get changed.
LOl,4s 100% crit is so nice for us?Dont forget it will be nerfed if it is op for us.
Just care about 5.2 lock's pvp,as I think we don not have a reason to get into arean!
[PTR donnot have 30% decrease health recovery,so it will make less effcet for us to see our pvp situations!]
Last edited by shinewaylee; 2013-02-17 at 04:56 AM.
However, I don't have an Afflic spec to test this with right now. Can anyone save me the trouble of a respec and give it a try? It might be kind of important to know this now.