Get used to it if you have played warrior for any length of time like I have you will know that blizz nerf warrior because they are hard to balance. The resource and base mechanics of warrior take far too much work and therefore money for blizz to bother overhauling or making any reasonable changes that might be remotely considered an exercise in class balance. I am now so used to it I was actually shocked that we were not nerfed harder in 5.1. I play mostly dps pve warrior and as a consequence of that I tend to collect as much gear as possible as a measure against the nerfs I fully expect to happen every expansion, I suggest all of you do the same, it takes up a lot of space but its worth it. You simply do not know what bizarre changes they will make to warrior from one patch to anther so lots of gear is your only insurance.
Should we have to do this?; Absolutely not but if you choose to play a class that blizz itself doesn't really understand that is price and the reward is knowing that you are insane enough to stick with the nerf class. Obviously these are only ptr nerfs and can change the problem is they have opened with hard nerfs showing that they fully intend to nerf warrior so in one way or another we will see hard nerfs. These days I consider the warrior nerf cycle as much a part of the class as heroic strike, the problem is am I just sick with it now and yeah I probably am.
Warriors were nerfed because:
They had superior survivability - SWall/Rallying Cry/2nd wind/spell reflect/die by the sword - 2nd wind as a standalone tool is not OP. (Not now that people are geared anyway.)
They had superior damage/burst - CD stacking, 4-5 stack TfB, 1shot macros. (And random 1 shots because TfB is RNG based.)
They had superior lockdown and gap closing - AoE fear/any t1 and t3 talent/Shockwave. Warriors > Rogues for locking down a target these days.
While I don't agree to all the nerfs, most of them are completely justified.
About time these 2 were nerfed seriously... I'm glad it is, Second wind was too much of a self heal and was by far the best choice in the tier. Shockwave had a lot of uses everywhere and it was a really hard thing to deal with... I mean... an aoe stun so often? Amazing control for both pvp and pve. Don't judge me by my class by the way - I just came here to give my opinion on these 2 abilities getting nerfed.
Prot getting shit on because Blizzard fucked up hard with the talent system and can't balance pvp. Love it.
As if 10 yard cone is really considered long range aoe stun. I'm not really that bothered if the cd would go up to 30-40s for PvP only, but they should leave it to be 20 secs on PvE situations. Then again, I'm sure every class got at least one ability what is considered even somewhat OP because it's unique just to that class. They just want to make sure warrior is a class that doesn't have that one ability. Shockwave has never been a problem in MoP, because the stun does DR if aligned with some other stuff, so if warrior only stuns you with shockwave every 20 seconds (plus charge "interrupt" stuns), is that too often compared how much warriors are sitting rooted and slowed?
Maybe the 4 secs is too long for PvP though, why not trade the stun durations straight with stormbolt to make that one more viable for PvP? That one is single target with 30s cd and only 3 secs stun. I can't understand the real reason for shockwave to have 4s stun with cone with 20s cd either, when stormbolt just has worse stats overall except range.
Though I wouldn't mind if they would alter shockwave to have different element for dps, like higher damage for Arms/Fury but a way shorter stun or just knockback utility with slow, like the barbarian shockwave can be in diablo3. Though the reason Blizzard is doing some adjustments for PvP with shockwave is probably because it's been picked too often. If only they would make Bladestorm more viable with shorter cooldown or something, we would see some variation... It feels so out of place on both PvE and PvP in current state with 1.5min CD and low dps.
Last edited by Kankipappa; 2012-12-24 at 05:56 PM.
From a PVP stand point i'm happy because I just find warriors ridiculous compared to every other class. Too much ability to completely lockdown a target in a flurry of stuns and fears and far harder than any other class to kill with the constant heal at low health.
I get why people are annoyed that it will also affect PVE but if it makes warriors underpowered there I can imagine there will be further changes to fix that.
Last edited by Paulosio; 2012-12-24 at 06:21 PM.
And that's not something blizzard will ever make any adjustment for, and a reason why I will no longer pay for subscriptions. I and maybe others, are really tired of the half in half out bullshit on their part. If we pose complaints about content or absence they make points that there are other content options ie, pet farming, achievement farming, transmog farming, and others. Yet when they make changes aimed to addressing PVP problems which directly ruin or kill certain PVE aspects of the game, there is zero fucks given because all of the sudden that content isn't important or anything Blizzard cares about.
It's a double standard which is really fucking tiresome of dealing with.
Sweet warriors back to the bottom i 5.2. Its not just the warrior nerfs that are semi reasonable, its the MASSIVE buffs all the other melee are getting. Rogues, dks, monks, enh all got buffed (rogues and monks out the ass) so wars are going to be circling the bottom im sure in 5.2 if these sorts of changes go through.
Here's to hoping the SW change won't stop us from soloing SWP/Souls in BT.
Second wind is only really scaling nerf but shockwave nerf is killer
Not sure if you people are serious about the shockwave nerf?
Monks have a similar ability, it's on a 1 minute CD, stuns for 3 seconds, and does 0 damage.
Shockwave is still way better, even on a 1 minute CD.
I think I'll be dropping Shockwave and picking Dragon Roar up again and Double Time for Warbringer. Just adapt people, we'll be fine.