"Pretty sure that's what hamstring was meant for"
is that right wise ass?i thought hamstring was nerfed,but i guess you know it all.but then again does hamstring still have it root?o wait it was nerfed like i fuckign said.HS was nerfed because warriors could take shock wave.i guess you like having the weakest slow in game that requires melee and take a .05 global to use?
im glad you said 2nd wind was not OP'ed ,just like i said right?there fore it should not have been nerfed.i find it funny that you say 2nd wind was not op'ed but combind with things like Spell refect it was,lmfao nice try.
Last edited by Radux; 2012-12-28 at 09:32 PM.
I think it's a shame for prot-warriors in pve, since it's good talents there, and warriors isn't in such a good place as tanks atm, but people saying it didn't matter in pvp, really are clueless about their own class :P
Getting charged and shockwaved and hear "lolol U suck 'cus u no move" is honestly just stupid. It's not really possible to avoid shockwave unless you can kite them, which isn't exactly easy.
It's not even adressing their burst. Just giving them a tad less control, but they still have it more often than most others.
The nerf to second wind might be a problem, when people begin to get better gear, but not much more health. Probably rendering it next to useless. Don't think it's a good change in the long run.
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They talk talk talk their lives away
---------- Post added 2012-12-27 at 10:48 AM ----------
I have no problems with this.
Shockwave on a single target is like the concussive blow we once had. 40 second cooldown stun is pretty good especially if you can get it's cd reduced. A stun is incredibly powerful in both pvp and pve so since you are gonna be using it for something specific, it doesn't really matter that much if the cd is longer since you were probably wasting it's potential if you were using it whenever it comes off CD.
Second Wind i believe the regen and rage gen from being stuck in a stun is removed. Especially as gear scaled or while under the effects of certain buffs like stamina ones the heal becomes pretty powerful. With many classes having some sort of stun that is gonna be used it gives the warrior a lot of healing. Hard to put any real thoughts into it but it really does feel that an offensive combo ends up doing almost nothing because of the healing of second win that takes place. So either you don't use your combo vs the warrior and be very ineffective or you do use it but it's very ineffective because of the healing it provides.
Not having rage gen just makes stances more important. Just like you would choose to be prepared to sword and board in defensive stance if you're gonna get trained, you can choose to be prepared to unload a lot of damage if you allow yourself to get trained while in beserker stance.
I do really like the second wind talent and the healing it provides is very nice and does fit the warrior. So maybe giving it an ICD or somehow making it into an activated talent can be good.
10% hp + 1% hp every second for 10 seconds, 1 minute cooldown, can only be used while stunned.
Hahahaha so fking justified. Finally I might be able to kill a warrior or his partner.
Honestly, it's about time. I want every class to be competitive. Competitive, but balanced. The healing from second wind wasn't balanced around other classes. It was balanced around PVE (and even then, only loosely so). It became the go-to talent because of how ridiculously overpowered it was. It was a combination of both the amount healed, and the tick interval. If it had been 1.5% every 0.5 seconds though, it would have been even more powerful (for the simple reason you'd be able to negate a lot of the damage dealt to you due to cast and swing times. As an ability hits you, you get a tick from SW, and you'd taken some of the edge off the attack.
If it had been 6% every 2 seconds, you'd be more prone to extreme burst, but the amount of burst required isn't something that many specs can achieve (and those that can also need to be brought in line). At 3% every second, it was the most balanced solution, but the ability itself wasn't in line with other specs. Reducing the amount healed goes some way to fixing it, but i feel that it's not brought PVE into consideration. It wasn't about making Warriors a free kill again, it's about making sure they're not over-the-top ridiculous to face as other specs, regardless of the spec you are. It was the whole healing on top of the damage and CC they got that made them rather annoying to face.
Personally, i still stand by the ideal that skills should work differently in PVE compared to PVP. It's the only way we're ever gonna reach a happy medium. It's been a problem since TBC (i don't know about vanilla, i only started playing in early TBC). We've gotten a few "doesn't work against players" or "reduced effect against players" abilities, but not nearly. Whether people could adapt to such a change being applied to every relevant ability is another story.
To put some perspective on it, most FPS require the same skills, but there's less to manage. It's more about what weapon you use, any attachments, and the way you fire (along with accuracy) than about knowing what skill is suitable for a specific situation. RTS require the same skills, but it's closer to the MMO model, except instead of choosing 1 ability, you choose potentially multiple units with different abilities to counter an enemy.
So, yes, WoW (and almost all games) require skills of some sort. People who say otherwise are generally the sort who use the "I don't care" excuse/attitude as their reasons for not being in a raiding guild, and/or for being stuck at 1550 rating. I'm not directing that specifically at you (and i'm not saying you're in either of those situations), but at everyone who uses the "gaming doesn't require skill" line.
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Last edited by cFortyfive; 2012-12-27 at 05:37 PM.
---------- Post added 2012-12-27 at 04:38 PM ----------
that makes no since at all. "concussive blow" has nothing to do with shock wave,prot had both in cata,remember?now we get fucked over and can only have shock wave "if we talent it",while at the same time losing heroic throw silence.how you think thats a good thing is beyond me.
again if you had problems killing a warrior with 2nd wind up you are a bad pvper.go to arena junkies and watch some top ranked pvper play.who can see for yourself is not hard at all to kill a warrior.warriors are not 1 vs2 or 1 vs 3 any good teams,your crazy if you think other wise.
"10% hp + 1% hp every second for 10 seconds, 1 minute cooldown, can only be used while stunned."
lmfao can only be used while stuned.i know you hate warriors and 2nd wind but you got to do better then that if you want to try and talk shit.its easy to see what your trying to do,its rhymes with bowl.
Shockwave nerf was comin from a mile away, tbh we should just get the opportunity to have throwdown back.
Second wind nerf is whatever, with mortal wounds on the warrior its going to be 1.5% hp every second, enough to give the warrior an edge, I like it like that and I will continue to use second wind because of the edge it gives.
I can tell they are going to nerf our burst in some way, which is fine, the problem is that warriors possess alot more DPS CDs then ever before, i remember when reck was our only DPS CD, and in a way it should stay like that.
Warriors were always about high damage instant attacks, we had extremely powerful sustain but sacrificed CC and burst for it (compared to other classes, although we still had great burst), the problem was that they gave us so much CC by giving us shockwave and reducing our fear CD and even gag order (when it was around).
Alot of warriors seem upset about these changes we have coming for us in 5.2, did you guys even read the damage buff to arms?
Slam will now do 220% weapon damage AND the change to tfb? Those two changes are EXTREMELY good, it increases our sustained damage by so much, able to pool overpowers for bursting and such? FREE damage.
If you have played a warrior in the past you should be used to having poor self healing and less CC then most other classes.
And yes, expect a nerf to warrior burst, i would be suprised if they did not touch our burst.
Be the fuck glad they did not nerf our mobility. If they do end up pulling a cataclysm and our class goes to shit in the final patch, then good, ill be glad to see all the cry babies reroll while i will continue to smash on my warrior regardless of their state.
5.2 looks fine for warriors i would bet any amount of money that we wont go to shit at all this expansion, we have only been underpowered for 2 total seasons and have usually been a top tier DPS in pve.
They are going to be fine. Just take Enrage-regen and Stormbolt. In 3s you already to plenty of dmg so the ability to stay on the target is all that matters. These changes won't effect anything, but the fotm oneshotlolers.
Oh and the new changes just allow you to stay in perma def stance. Burst will be a little less, but honestly the burst we had was overkill anyway. Setting up a proper kill is still possible.
Are warriors getting nerfed in mop? how are they in this xpac?
Oh come on warriors don't be ridiculous you were over the top in damage and in mobility. Yesterday I, as an MM hunter, kited a warrior across the whole SotA map for like a min. Eventually I ran out of cds and he got on me for 3s and I died. Survivability is ridiculous, mobility is ridiculous and damage is too. Hate on it all you want the good warriors know I'm right.
"Druid must be boss, Hunter is just Drain-monkey.
Hunter scatter this rogue.
Hunter drain that priest.
Hunter where is frost trap. Bad Hunter! No banana!
Hunter where is flare? No flare, you get replaced by retarded warrior!"
Shockwave change should be: If shockwave hits an enemy player, the cooldown is increased to 40 seconds.
Probably the most justified nerfs the game has ever had.
Listen I agree. Warrior nerfs are both needed and warranted. But the nerfs should not be in the control or mobility. The nerf should be in the burst. You said it in your post. He killed you in 3 seconds. And that is wrong I agree.
What 95% of warriors dislike is not that we are getting nerfed. It is that we are getting nerfed on control.
The thing about burst nerfs. Even if they nerf your burst. If you can stay alive and you can control your opponent you will find new ways to play your class and win.
But if you are a one trick pony burst machine glass cannon your gameplay gets reduced to ...Burst and Win. If burst fails you lose. Most of us don't really see that as satisfying gameplay.
And anyways. These nerfs are an overkill now. I understand that due to emotional reasons people are all in it for now. But once they break us like in Cata it will be very hard to bring the class back.
It's just one of those things. People just hate losing to warriors.
P.S. Enraged Regen is still absolute shit. The cooldown on it is way to long for the amount it heals.