Originally Posted by
Synthaxx
Honestly, it's about time. I want every class to be competitive. Competitive, but balanced. The healing from second wind wasn't balanced around other classes. It was balanced around PVE (and even then, only loosely so). It became the go-to talent because of how ridiculously overpowered it was. It was a combination of both the amount healed, and the tick interval. If it had been 1.5% every 0.5 seconds though, it would have been even more powerful (for the simple reason you'd be able to negate a lot of the damage dealt to you due to cast and swing times. As an ability hits you, you get a tick from SW, and you'd taken some of the edge off the attack.
If it had been 6% every 2 seconds, you'd be more prone to extreme burst, but the amount of burst required isn't something that many specs can achieve (and those that can also need to be brought in line). At 3% every second, it was the most balanced solution, but the ability itself wasn't in line with other specs. Reducing the amount healed goes some way to fixing it, but i feel that it's not brought PVE into consideration. It wasn't about making Warriors a free kill again, it's about making sure they're not over-the-top ridiculous to face as other specs, regardless of the spec you are. It was the whole healing on top of the damage and CC they got that made them rather annoying to face.
Personally, i still stand by the ideal that skills should work differently in PVE compared to PVP. It's the only way we're ever gonna reach a happy medium. It's been a problem since TBC (i don't know about vanilla, i only started playing in early TBC). We've gotten a few "doesn't work against players" or "reduced effect against players" abilities, but not nearly. Whether people could adapt to such a change being applied to every relevant ability is another story.
These sorts of posts are of no benefit to anyone. Everything requires some level of skill. If it didn't, everyone in the world would be equal in every single way and things would be very boring. Even WoW requires some skill. Quick thinking and quick reactions are both useful skills, but they also happen to be the skills required to play at the high end in WoW. If you have neither of these, you stand in the fire. If you have quick thinking but slow reactions, you stand in the fire, but you move out after a short while. If you have quick reactions but slow thinking, you move out as soon as you notice it. For PVP, it requires the same skills, but also requires that you can adapt many times and irregular intervals in order to beat your opponent.
To put some perspective on it, most FPS require the same skills, but there's less to manage. It's more about what weapon you use, any attachments, and the way you fire (along with accuracy) than about knowing what skill is suitable for a specific situation. RTS require the same skills, but it's closer to the MMO model, except instead of choosing 1 ability, you choose potentially multiple units with different abilities to counter an enemy.
So, yes, WoW (and almost all games) require skills of some sort. People who say otherwise are generally the sort who use the "I don't care" excuse/attitude as their reasons for not being in a raiding guild, and/or for being stuck at 1550 rating. I'm not directing that specifically at you (and i'm not saying you're in either of those situations), but at everyone who uses the "gaming doesn't require skill" line.