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  1. #41
    The Lightbringer Raugnaut's Avatar
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    Quote Originally Posted by TheWindWalker View Post
    While that sounds really awesome, I can't imagine they'd let it hit even the PTR before severely weakening it. Sacrifice 20% of your damage to do 160% damage? Another 20 to do 240%? Another 20 to do 160% again because why not? (<- noob check) And they last until the target is dead? Like an entire 10 minute boss battle?

    Seriously though, even if Windwalker had no other changes, this would single-handedly make them the strongest DPS class in the game. Mistweaver would have the Eminence of a Disc Priest on Captain Cookie. Brewmaster would never lose threat to anyone. Not even another tank.
    For starters, this is WW only, not BrM/MW. The second thing is that it actually only increases your dps by 20%, and it "splits" your dps- If you have 2, both you and the add will do 60% of normal damage, 3, 40% of normal damage (Or 120% normal damage total). There is also the question of how easy it is to control- if its a "fire and forget" kinda thing, or if it uses Guardian UI, or any number of things, it can easily turn into "crappy ability that is good in THEORY but sucks in PRACTICE".

    For instance, lets say this is an on/off sorta thing- you use it, and it attacks the target until the target dies, you can't change its target without resummoning it, and it lasts until the target is dead. On a single-target boss fight with no switching, this is an obvious dps increase, we do 20% more damage, although you won't see big numbers. However, lets say we have Elegon- this raises the skill cap. You can, with keeping an eye on this, have 20% extra damage on each add, but since switching happens so often, youll have to direct it like a pet (Tanks generally have to help out our pet classes, because thier pets tend to durp and attack the boss rather then swapping to the energies). There is also the chance that you have to manually resummon it for each new add, which will REALLY raise the skillcap.

    For PvP, a good question is, can the spirit's be damaged/CC'd? This would actually cause us to become REALLY interesting- we could spread out our damage amongst 2-3 targets, and easily swap focus onto any single one.

    Either way, what it sounds like is a 20% damage increase single target, and the option to split that damage between 2-3 targets, thus causing TRUE "cleave"
    Anyone ever notice how the sun seems to shine silverish now? Didn't it used to shine goldish? PM me if you've noticed this.
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    I think your problem is a lack of intellect.

  2. #42
    I was considering switching from a BrM to Prot Pally because I didn't enjoy the lack of CD's and cleaves while dpsing (WW). Now, I can't wait for 5.2 in Jan. Happy Holidays!


    There are 10 types of people in this world, those who understand binary and those who don't...

  3. #43
    Herald of the Titans Nikkaszal's Avatar
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    Quote Originally Posted by Moozhe View Post
    What blows my mind is the fact that we will potentially be the only melee with a "multidot" style damage increase. For example, on Will of the Emperor none of the melee can cleave if they're on one of the bosses, while the ranged sit in the middle and multidot. This is balanced by Opportunity Strikes. Windwalkers can potentially put an elemental mirror on the other boss and get the best of both worlds.
    TECHNICALLY yes, but think of it from this perspective: outside of Titan Gas, you're running around DPS'ing adds. If you have one split on each boss in order to "cleave" your damage, then not only are you doing 60% less damage to the adds (which are the of top importance for DPS during that phase) but your clones also won't attack if you're running around not attacking.

    Likewise, when it comes to Titan Gas and you actually get to go nuts on the bosses, it won't matter if you summon one clone to hit the one you're on, or one clone to hit the other one, or both clones for one boss each, or both clones on the one you're hitting - you'll still end up with 20% extra damage done.

    Not that an extra 20% damage is a bad thing, of course - you just can't leave it up while hunting adds without gimping your own damage on Strengths/Courages, and it makes zero difference how many clones you summon or which boss they're hitting when you do get to use them.
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  4. #44
    The Lightbringer Alceus's Avatar
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    Awesome, even if it is for our cleave, EPIC

  5. #45
    Quote Originally Posted by Alianthos View Post
    When you think about it, its fairly consistant with other cleaves that exist in the game. It may need tweaking for sure, because it seems to be better than sweeping strikes or blade furry (after PTR changes).
    Unless I'm misreading the tooltip, there's nothing saying it won't target your own target. Rogues can't Blade Flurry and hit the same target multiple takes.

    Quote Originally Posted by Raugnaut View Post
    Either way, what it sounds like is a 20% damage increase single target, and the option to split that damage between 2-3 targets, thus causing TRUE "cleave"
    Even with my horrible math skills, I know if you summon one, you'll be doing 80% normal damage. And so will it. That's 160% normal damage. If you can aim at the same target we'd jump above every other DPS in the game by a very wide margin.

    This skill won't make it to live as it's currently being interpreted. There's clearly something we're not aware of.
    Last edited by TheWindWalker; 2012-12-22 at 11:10 AM.
    Praise the Quest Writers for they give life to otherwise boring expansions.
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    RIP Sweet Prince...

  6. #46
    Imagine if the clones can copy SCK and FSK. Oh boi, dem ninjas everywhere.

  7. #47
    Quote Originally Posted by TheWindWalker View Post
    Even with my horrible math skills, I know if you summon one, you'll be doing 80% normal damage. And so will it. That's 160% normal damage.
    Brush up on those reading skills, too.

    Quote Originally Posted by Official Patch Notes
    •Windwalker
    •New Level 75 Ability: Storm, Earth and Fire
    •The Windwalker can summon up to two elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 40% of the Monk's normal damage. Each spirit lasts until the ability is canceled, or that spirit's target dies or otherwise becomes unavailable.

  8. #48
    Scarab Lord Arkenaw's Avatar
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    Don't get excited until you're using it on live...

  9. #49
    First thing I thought of.



    Name Changing to Gotenks if this goes Live.

    And binding SUPER GHOST KAMIKAZE ATTACK to my Abilities.

  10. #50
    Brewmaster Cherrypowdah's Avatar
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    I hope it's on gcd, I don't want to be forced to a no haste 2h spec for dps where I have to pool chi and constantly summon these spirits and take them off when casting rising sun kick and fists of fury..

  11. #51
    Quote Originally Posted by Chonaire View Post
    I hope it's on gcd, I don't want to be forced to a no haste 2h spec for dps where I have to pool chi and constantly summon these spirits and take them off when casting rising sun kick and fists of fury..
    Why would you take it off.. It says Lasts until cancelled, and you would be doing 20% more damage with the attacks anyway.

  12. #52
    Quote Originally Posted by Clash Perez View Post
    Brush up on those reading skills, too.
    "Official Patch Notes?" I just now saw those were posted. I was still going off memory of the datamined entry to Wowhead from last night. This explains where all the new numbers keep coming from.
    Praise the Quest Writers for they give life to otherwise boring expansions.
    P̶l̶a̶n̶n̶i̶n̶g̶ ̶t̶o̶ ̶l̶e̶v̶e̶l̶ ̶i̶n̶ ̶W̶o̶D̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶s̶u̶d̶d̶e̶n̶l̶y̶ ̶u̶s̶e̶f̶u̶l̶ ̶W̶a̶r̶g̶l̶a̶i̶v̶e̶s̶ ̶o̶f̶ ̶A̶z̶z̶i̶n̶o̶t̶h̶.̶
    RIP Sweet Prince...

  13. #53
    Brewmaster Jess Day's Avatar
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    Quote Originally Posted by Clash Perez View Post
    Brush up on those reading skills, too.
    Don't be a dick, the original datamined notes last night only showed 20% reduction per copy summoned.

  14. #54
    Elemental Lord Teriz's Avatar
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    Holy hell.... They made Windwalker the most awesome DPS spec in the game in just one patch.

    BTW, I didn't say OP, I just said awesome. When I read the patch notes this morning, I almost fell out of my chair at the awesomeness. My Monk just became the Chuck Norris of WoW.

  15. #55
    Quote Originally Posted by Teriz View Post
    BTW, I didn't say OP, I just said awesome. When I read the patch notes this morning, I almost fell out of my chair at the awesomeness. My Monk just became the Chuck Norris Bruce Lee of WoW.
    Be like water, my friend. (Really fast water with rocks in it.)
    Praise the Quest Writers for they give life to otherwise boring expansions.
    P̶l̶a̶n̶n̶i̶n̶g̶ ̶t̶o̶ ̶l̶e̶v̶e̶l̶ ̶i̶n̶ ̶W̶o̶D̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶s̶u̶d̶d̶e̶n̶l̶y̶ ̶u̶s̶e̶f̶u̶l̶ ̶W̶a̶r̶g̶l̶a̶i̶v̶e̶s̶ ̶o̶f̶ ̶A̶z̶z̶i̶n̶o̶t̶h̶.̶
    RIP Sweet Prince...

  16. #56
    I doubt they intend to have us sitting with Storm, Earth and Fire active constantly. I'm guessing either we don't have all the details on the ability, or it'll be reworked before it goes live. That being said, I'm extremely happy that we're getting it as it is a really cool ability.

  17. #57
    funny fact: while this ability was a brewmaster skill on WC3, it's a windwalker-only skill on WoW. so you still can't play the WC3 brewmaster lol
    Warlorcs of Draenorc made me quit. You can't have my stuff.

  18. #58
    Brewmaster Jess Day's Avatar
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    It'll probably just not be usuable when there's only one target, you'll need seperate targets for each copy. Which is perfectly reasonable.

  19. #59
    Quote Originally Posted by checking facts View Post
    funny fact: while this ability was a brewmaster skill on WC3, it's a windwalker-only skill on WoW. so you still can't play the WC3 brewmaster lol
    Which is funny, because it would have been really useful for Brewmasters. Hold threat on several targets to prevent burst-on-pull DPS taking a side-mob or even a boss in some cases, and allowing offtanking Brewmasters to keep threat on a boss while off doing something else. (Rounding up adds on Elegon or keeping dps on the boss while turned into an Amber Monstrocity.) Not a lot of call for it in this raid tier, but definitely in dungeons and on world bosses.
    Praise the Quest Writers for they give life to otherwise boring expansions.
    P̶l̶a̶n̶n̶i̶n̶g̶ ̶t̶o̶ ̶l̶e̶v̶e̶l̶ ̶i̶n̶ ̶W̶o̶D̶ ̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶s̶u̶d̶d̶e̶n̶l̶y̶ ̶u̶s̶e̶f̶u̶l̶ ̶W̶a̶r̶g̶l̶a̶i̶v̶e̶s̶ ̶o̶f̶ ̶A̶z̶z̶i̶n̶o̶t̶h̶.̶
    RIP Sweet Prince...

  20. #60
    The tooltip says it only copies abilities, that's already a dps loss on single target. Losing 40% Auto/Tiger strikes for 20% more skill damage doesn't sound like a good trade-off.
    Last edited by Valsh; 2012-12-22 at 02:13 PM.

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