I like that it states the summoned adds fixate their target till the target dies but like others have said it needs a numbers tuning. Overall fixes cleave and its an iconic spell. So who blew ghostcrawler to get this added to the game?
I like that it states the summoned adds fixate their target till the target dies but like others have said it needs a numbers tuning. Overall fixes cleave and its an iconic spell. So who blew ghostcrawler to get this added to the game?
I hope so. Even in my casual guild, I was asked to go Mistweaver and DPS on Garalon so a tank could also go DPS as he'd actually cleave. It worked but it was such an odd thing to have to do because on that fight even a rogue I'd leave in the Dust single-target DPS-wise was much more preferable to Windwalker on that fight. Simply could not keep up with multi-dotting classes and cleaving warriors, shamans, DKs, etc.
Oh. My. God.
DO WANT.
Yeah about the math part, lets see :
1 clone = you now do 80% damage. So you + clone = 160% overall damage.
2 clones = you now do 60% damage. So you + clones = 180% overall damage.
When you think about it, its fairly consistant with other cleaves that exist in the game. It may need tweaking for sure, because it seems to be better than sweeping strikes or blade furry (after PTR changes).
http://eu.battle.net/wow/fr/characte...ianthos/simple
Now going full retard with my Enhc Shammy : http://eu.battle.net/wow/fr/characte...antoast/simple
It doesn't seem to be a talent. I wonder if it'll replace Transcendence, either all together or it's getting bumped to another level or as a talent.
I hope it isn't WW specific, I'd like to use it as BM, even if it's extra damage. This sounds extremely cool.
Finally this will make me want to level my monk haha.
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Bdk Nagrand
Well hello there old iconic ability, would you kindly make it to live? Please...? =)
"Have a friend help you rearrange your ugh into a hug!" - Sha of Happiness
NPC abilities don't have level requirements
It's in the official notes.
http://blue.mmo-champion.com/topic/2...-note-preview/
It's happening.
Last edited by Kiru; 2012-12-22 at 05:38 AM.
Wharglbargl
It ain't happening 'till the patch is out and the ability isn't nerfed to the ground or removed entirely on account of it being too hard to balance numbers etc. I want this in game for sure but I wouldn't say 'oh yeah they're defo going to include this'. Just seems like Blizzard are toying with ideas for monk cleaves as others have mentioned the necessity for right now. It's PTR, not release-ready just yet.
Also it's for lv87 so I imagine it's a typical ability everyone gets in their leveling; and it will either replace or be learned alongside Transcendance.
Its happening yes...yes yes! Omg
---------- Post added 2012-12-22 at 05:42 AM ----------
My mind is a buzzing and a giggling with everything that monk is getting OH MY GOD!
YES YES...I'm going to F*cking FAINT!
---------- Post added 2012-12-22 at 05:44 AM ----------
I just braingasmed everywhere!
Shall I be dramatic and say "You haven't heard the last of me,"?
LIFE
(L)ive, (I)nfluence, (F)ight, (E)njoy
The Windwalker can summon up to two elemental duplicates that mirror damaging abilities that the Monk uses while they are active. For each spirit summoned, the Monk's damage is reduced: 1 spirit causes the Monk and the spirit to deal 60% of the Monk's normal damage, while 2 spirits will cause the Monk and both active spirits to deal 40% of the Monk's normal damage. Each spirit lasts until the ability is canceled, or that spirit's target dies or otherwise becomes unavailable.
(Latest version from the official notes) - seems like the datamined one is probably a previous iteration. Seems like the total is 120% for any spirits + the monk but they only copy abilities meaning it should be a DPS loss on single target as intended. Also windwalker only and as a level 75 skill, doesn't replace transcendence.
Looks like it's time to level the ol' monk.
“It is either easy or impossible.” - Salvador Dali
Through multiple readings, I'm still seeing this as a flat 20% damage boost regardless of target number.
Doesn't say "cant attack the monks target", so summoning 1 elemental will have you and the clone both doing 60% damage and summoning two will have all doing 40%, adding up to 120% each time.
So you can summon a single clone on, say, a two boss fight, or both clones on a three-boss fight, or both clones on a two-boss fight, or one clone on a three-boss fight, or one or two clones on a one-boss fight... and you'll end up doing the same damage.
Even on shared-HP council fights, you'll end up with the net boost of 20% and no more, due to your own damage being siphoned into your elementals.
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I... I've wanted this ability for so long... I can't believe this is happening.
I'm crying.
Windwalker monks specifically lacked any bonus versus 2 or 3 targets. The way this is worded, they want to give us a +20% cleave bonus against either 2 or 3 targets to fill in the gap that exists.
I'm sure the ability isn't even implemented yet and it's just in the alpha stage, which is why based on the description it sounds like we would use it 100% of the time for single target. But I highly doubt that, otherwise why would we have the choice to summon 1 or 2? Why would we have the choice to "cancel" the ability (like rogues can cancel Blade Flurry)?
What blows my mind is the fact that we will potentially be the only melee with a "multidot" style damage increase. For example, on Will of the Emperor none of the melee can cleave if they're on one of the bosses, while the ranged sit in the middle and multidot. This is balanced by Opportunity Strikes. Windwalkers can potentially put an elemental mirror on the other boss and get the best of both worlds.