the glyph used to be 1-2k dps I think.
since we don't have (baseline) anything but to spam the pathetic instant sw: p damage, the two proc talents AND the glyph made the dps while moving less sucky. now it's like the suckiest ever without any further discussion. and eventhough it's a fact that we lost dps, gc says "probably".
I have been chosen by the big metal hand in the sky!
What got a significant buff to damage on PTR in 5.2? DP. The DP buff counteracts the GoMS nerf *and* the DP buff still applied to all other 8 spec combinations between T3 and T5 talents.
Shadow PVP discussion incoming;
Seeing as the GoMS is being nerfed the question is what glyph do you think will be the best replacement for arenas?
Regarding nerfs to spriest healing i cant see how FDCL can be sacrificed for anything else at this point.
The healing and dps procs will be even more important now than earlier even if blizz has stated numerous times that they
dont want one single talent to be the dominant one.
They failed yet again.
Anyway currently on live i am using Renew and dark binding glyphs as my mandatory glyphs just in need to survive. I realy dont wanna think about 5.2 atm.
The best way to make phantasme still work is to make it a 3/4 sec immunity to silence/interrupt effect.
Way to make Angelic feather to be a good pvp option would be: Angelic Feather no longer has 3 stacks, now has 2 stacks and will work like a speed plus freedom option. So priest will now be able to help other out to get out of roots with a speed bonus. Maybe work a little bit like The paladin talent that will allow freedom to be used twice until the Cd will pop. 1 min cd?
Just something i came up with. They said all pvp priest would take phantasme even with the nerf cus it's just alot better. So why not make the other 2 better.
Body and soul is hilarious to be seen as a actual talent tbh.
Last edited by Demonized; 2013-02-02 at 06:36 PM.
Not that would ever happen, but how would you see body and soul changed?
Lets just think about something, right now its ur own shield with a flat speed boost... more like a passive thing u wont even bother about.
How about... Body and soul When ever u hit/use x abillity you will build up stacks (4/5?) Each stack will give you a speed boost of x % When u reach maximum Body and soul becomes clickable and this will now work as a Aoe stun/silence/disorie..
I know the last part is a bit meh have to think about something. Also i have no clue what the priest would need to use to build up stacks, maybe PoM gotta get a complete rework to make it actually work. Hope u guys get the idea.
The idea here is that u have to choose now! WOW WHEN DID THIS HAPPEN??
1-Stun (lets say we keep this)
2-Freedom with speed duration of (4/5 sec)
3-Immunity to silences (5 sec)
Every single pvp priest will pick Phantasme, this is a fact. I think the idea to make the other 2 talent more atractive is to make a extra effect to it. So still keep the excisting effect but have it reworked into something that might prove usefull in BGs/RBGs or Arena.
Last edited by Alanar; 2013-02-02 at 06:54 PM.
Does anyone know how the formula of SS is going to be in 5.2? and how many casts it will take us to cap it in average normal raid gear?
You can read the complete quote on the URL (date 2/2/2013) because I've abbreviated it. The point with the first bold statement is that it means mister Crab knew all along our damage was low, and really bad in HoF. What to make of the second statement though? It seems like mister Crab is at a loss how to fix the spec PvE wise? But if either of these is true why was I not informed during autumn?Originally Posted by Blizzard Entertainment
Another question: is it really necessary haste is our best stat? Why can it not be mastery or crit? I know it was traditionally haste, but why can it not be mastery? Blizzard has been able to make mastery the best primary stat for warlocks and yes they'd compete with us on mastery gear but other than that?
"When i am done with you, you won't trust your own mind."
GC's latest tweet: "@anthony7133 I'm going to predict we'll still see more raiding Disc than Holy, just less extreme than today. We'll see if I'm right."
If that's the case, would it mean disc will still outperform holy after the nerfs?