GC "we haven't touched PvE damage yet" is to offset the glyph nerf which is 6-7k dps I think that we lost and the DP change reverted. It's not referring to our horrible stat scaling.
To be fair, that doesn't involve the added loss you'll see during movement. I still think it's a decent nerf since it affects pvp way more than pve, but only if they make use of that "space" to buff our pve damage.
is it me or the new datamined patch notes say that the initial damage of DP is buffed buy a huge margin and dot counterpart is nerfed yet again? isn't this a huge nerf to mastery scaling? i mean, wasn't it shitty enough already?
I bet the new build is just the above mentioned changes being put into the game.Priest
- We are reverting the change to how Devouring Plague deals damage. It will have more up-front damage in 5.2 as it does in 5.1. We think the more recent nerfs to Shadow healing and Phantasm are more appropriate changes for PvP.
oh yeah. couldn't figure that out.
imo, DP is the wrong place to buff Shadow PvE DPS, but I think this is just them following through with what they already have said and is not indicative of the numbers pass GC mentioned.
Can someone explain the change on DP (no initial base damage or something like that) ? I don't understand it at all u_u
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20% increase on Mind blast
It's always cute to see "World Rank 19,626" guilds - who are often already walking into raids with more gear than people had in the first clears - complaining about how some five-item-level difference on something is "mandatory" for their progression.
Thanks for your honest words Divinity bless you. x
(I don't understand his quote between brackets.)I may regret this, because I don't know that I can capture every one and we iterate on this stuff really rapidly. We may change a number one day and change it again the next when we look at AE or PvP damage or whatever. If frequent iteration scares you, look away! But in the interest of providing context and helping theorycrafting, I'll give it a go.
DPS Tuning Adjustments
- Arms - Increased Deep Wounds by +100%.
- Balance - Increased Starfire, Wrath and Starsurge by 9%.
- Mind Blast - Increased Mind Blast by 20%. (Yeah I know you have to stop and cast it modulo procs, but I meant in contrast to Mind Flay which makes you really plant.)
But the reason I am also quoting the Arms and Balance specs (which I normally wouldn't quote since we're priest forum) is those are low DPS specs according to SimC. We are finally getting some recognition here.
Like Ven says its bandaid though.
But the DP change to scale better with SP also helps PvE more than it does PvP, because PvE has more SP on gear. Apparently this took 4 months of theorycrafting on his side to figure this one out...
"When i am done with you, you won't trust your own mind."
It'll take him another 4 months to figure out if he just fixed scaling he wouldn't have to buff a single spell every tier by X% to get our dps moderately inline.Apparently this took 4 months of theorycrafting on his side to figure this one out...
This would immediately put us just below the middle of the pack for single target, bring us up to the bottom of par with the other multi-dot specs (we'd still be the worst multi-dot spec, but only marginally so - an acceptable equivalent) - and on fights with 60-90% ToF uptime like Elegon and Will of the Emperor, we'd shine as one of the top DPS for that fight. I think that's a fair and solid position for us to be in, we have a weakness (single target) and a strength (multi-dot with high ToF uptime). Every spec should feel that way, there should be some fights where we go "ugh, Patchwerk? I'll try - but I'll still be on the bottom half of the meter" and others where we go "Yay! Elegon, my time to kick ass!".
Our single target damage is 11% below median, and 20% below the top end. Our scale factors are 30% below the top end for caster specs and 15% below average. So a buff to Shadowform would not only mean we immediately jump up to 3% below average on single target, and become strong on multi-dot / ToF fights, but our scalng would mostly be fixed as well.
I should note that in my analysis I found that Elemental is scaling almost as poorly as Shadow, Boomkins are scaling a good bit better - but nothing compared to Destro / Demo which are scaling just above caster average. Frost, Fire, Arcane and Affliction are all scaling equally - all equally AMAZING - 30% higher than Shadow and about 27% higher than Elemental. This means that as we continue to go into future tiers, Shadow and Elemental (in their current states) will not only continue to deal the low-end damage that they do now - but will continue to slip further and further behind (Shadow is already the worst single target spec).
In terms of Raidbots however - high ToF uptime on a number of fights - or just bringing in adds all fight to cheese the meters - is causing Shadow to appear a good deal stronger than it is (up to 15% stronger). While ToF uptime is a neat mechanic, I don't think anyone likes the idea of a spec being propped up by a single talent.
as much as i'd appreciate %30 shadow form bonus damage, how would it help us scale better with secondary stats? as far as i can predict, it'll take us to TBC scaling, which is secondary stats are nearly not necessary, so we should stack SP (int in this case).