I never said HOTW was a bad talent for Guardian, nor Restoration. Quite the opposite, really; HOTW is actually very useful for those two speccs. It's bad because it's too situational for Feral and Balance, not even viable (You never plan on a tank or healing dying for the sake of a strategy). I offered a set of suggestions to keep the viability of Guardian and Restoration HOTW'ing to DPS, but make Feral and Balance HOTW more appealing. (Lets be honest here, If you're a healer, will you ever go tank for a fight? How about tank to healer? [HOTW+Tranq excluded since you're using HOTW for only 6sec, worth it])
Originally Posted by crunk
I'll present it in an easy-to-read manner:
Basically, the suggestion above nerfs the benefits of non-Balance/Feral by ~25% on all fronts. This is because my HOTW is passive, not activated. In spirit of the current HOTW, these values will allow Resto and Guardian to still do a very good amount of damage without being a true DPS (they're up there in damage, but should still be well below true DPS). The non-Resto/Guardian changes will be very useful for PVP and PVE. Non-Resto cuts the healing from +50% to +0%, in return, Tranquility is now a 3 minute cooldown. Non-Guardian druids will get a very PvP friendly effect. Guardian druids get an "inverse Stagger" and Bearcat/Bearchicken abilities.
Heart of the Wild
Your knowledge of the versatility of druids has increased your Stamina, Agility and Intellect by 6%. In addition, your secondary combat roles have greatly improved. These effects are passive.
Non-Guardian: Barkskin will apply Thorns to the druid, causing enemies to inflict 10% of incoming damage back to themselves.
Non-Restoration: Reduces of cooldown of Tranquility by 5min. In addition, you heal back 10% of incoming damage of 10 sec. This effect cannot exceed 15% of your maximum health. (1.5% per 1 seconds)
Non-Feral: While in Cat Form, increases your Agility, Hit and Expertise. The agility bonus provided will be +85% of your Agility or Intellect, whichever is more beneficial to you.
Non-Balance: Increases the direct damage done by Wrath, Moonfire and Hurricane by 80% and the periodic damage of Moonfire by 240%. These spell cost no mana. Your Spell Hit Chance is increased.
Again, these are only suggestions. Maybe you will like these over the current HOTW. Paired up against the current NV (20%, 3min CD), you get a fair trade off of on demand Burst damage and healing, or a steady flow of low and sustained passives.