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  1. #101
    Quote Originally Posted by Mithgroth View Post
    I don't think so.
    6% melee damage reduction,
    ~60k shield every 30 seconds,
    2 Ice Blocks or Cautarize,
    Invisibility or Mirror Image to counter pressure,
    Alter Time...

    These are all non-CC spells that improve mage survivability. Some classes and specs don't even have half of what mages have in terms of survivability, control and burst.

    Mages ARE NOT the squishest class in the game.
    6% melee damage reduc is only in molten armor, which no one ever uses.
    Mages have cloth with no armor increases like priests and locks so they have the least armor.
    2 ice blocks, cautrize, and greater invis are all on the same tier so you only get 1. Normal invis is only really used on openers not much for surv.
    Ice barrier is ok but easily purgable, against any shaman team its non-existant.
    Alter time sure, however usually used offensivly.
    You shouldve mentioned spellsteal as thats usually the best pure survivability they have is stealing hots and shields.

    I define squishiest are that which takes the most damage when you hit it. Mages ARE the squishiest class in game.

    OT: Blink isnt that OP tbh, im so used to it that it seems natural. I would count lock port as being the most OP, rediculously strong on certain maps, with proper positioning you guarantee LOS pretty much on demand, and now you can give it to druids.

  2. #102
    The Patient
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    Quote Originally Posted by thisnamesucks View Post
    6% melee damage reduc is only in molten armor, which no one ever uses.
    Mages have cloth with no armor increases like priests and locks so they have the least armor.
    2 ice blocks, cautrize, and greater invis are all on the same tier so you only get 1. Normal invis is only really used on openers not much for surv.
    Ice barrier is ok but easily purgable, against any shaman team its non-existant.
    Alter time sure, however usually used offensivly.
    You shouldve mentioned spellsteal as thats usually the best pure survivability they have is stealing hots and shields.

    I define squishiest are that which takes the most damage when you hit it. Mages ARE the squishiest class in game.

    OT: Blink isnt that OP tbh, im so used to it that it seems natural. I would count lock port as being the most OP, rediculously strong on certain maps, with proper positioning you guarantee LOS pretty much on demand, and now you can give it to druids.
    Because armor makes a difference vs spells... its like paper.
    Priests and locks have their defensive magical armors making them just as sturdy if not sturdier than a hunter/shaman/dk.

  3. #103
    Field Marshal Delighted's Avatar
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    IMO, touch of karma is the best one. A defensive that can force defensives? Nuff said.

  4. #104
    I think that Symbiosis (the possible addition of a major defensive cooldown is REALLY strong), Smoke Bomb, and Alter Time are the strongest. I'm surprised at all the Blink mentions when abilities like this exist.

  5. #105
    moonkin beam

  6. #106
    Quote Originally Posted by Mithgroth View Post
    I don't think so.
    6% melee damage reduction,
    ~60k shield every 30 seconds,
    2 Ice Blocks or Cautarize,
    Invisibility or Mirror Image to counter pressure,
    Alter Time...

    These are all non-CC spells that improve mage survivability. Some classes and specs don't even have half of what mages have in terms of survivability, control and burst.

    Mages ARE NOT the squishest class in the game.
    So you just listed a bunch of defensives and went on to claim that other classes don't have "half as many". Except of course they do. If we listed all classes' defensives you'd see that they are about equal; maybe slightly worse, maybe slightly better. And because I know it's coming: inb4 enh/ele shammies biching about random stuff. They're included in that list of "about equal" defensively, not even lightly worse.

    What I was talking about was the fact that when you DO connect with a mage, a physical dps class is able to punch a hole in them bigger than any other class in the game. I don't think I crit any other class as hard as I do a mage as a warrior. And this has remained true since vanilla. Thus, squishy.

    But like I've said, their CONTROL abilities are what make it seem like they have more defensives than they actually do. Because that control leads to an ability to escape that is only rivaled by druids and rogues.

    ALL THAT SAID, I will agree that mages are over the top AND that blink is probably the most overpowered ability in the game followed very closely by smoke bomb and ring of frost.
    Last edited by Flaks; 2012-12-29 at 12:43 AM.
    Quote Originally Posted by High Overlord Saurfang
    "I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"
    i7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |

  7. #107
    Quote Originally Posted by zuluslayer View Post
    Rogues, hands down.
    I don't think you read the question?

    I'm going with Blink.

  8. #108
    Quote Originally Posted by RabidRussian View Post
    I think that Symbiosis (the possible addition of a major defensive cooldown is REALLY strong), Smoke Bomb, and Alter Time are the strongest. I'm surprised at all the Blink mentions when abilities like this exist.
    What makes blink mentioned so often (and ridiculously powerful) is that it's anti-cc against the most potent cc in the game (stuns) while also being an escape mechanic AND has the lowest cd of any escape mechanic in the game.
    Quote Originally Posted by High Overlord Saurfang
    "I am he who watches they. I am the fist of retribution. That which does quell the recalcitrant. Dare you defy the Warchief? Dare you face my merciless judgement?"
    i7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |

  9. #109
    Epic! Northy's Avatar
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    Pretty much everything Mages have.
    The Most Astounding Fact of the Universe


    Invisible flying spaghetti monster in the sky bless America.

  10. #110
    When I first saw this thread, the first thing that came to mind was (sardonically) "Well, obviously, the best and most OP PvP ability is double purge."
    The rain on your parade.

  11. #111
    Recklessness.

  12. #112
    Quote Originally Posted by wowaccounttom View Post
    vanilla bubble + wings
    Wasn't Avenging Wrath added in TBC as a level 70 spell?

    Anyway, while I loathe Blink quite a bit, Blink in a vacuum isn't that good. But considering the class that has Blink also has access to one of, if not THE best control kit in the game, plus decent enough survival potential, makes it one hell of a terrible sight.
    Best description of the remade dungeons in Cataclysm and MoP I've seen so far:
    Quote Originally Posted by Nerraw View Post
    The only somewhat-true recycled content we had was Zul'Aman. Everything else was new. New wine on old bottles so to speak.
    Quote Originally Posted by Tya View Post
    As a warlock, allow me to be the first to say that I get tremendous amounts of joy from watching fear pathing take you to Africa.

  13. #113
    Quote Originally Posted by Flaks View Post
    No smokebomb? Really? Blink might be great solo but in group fights it's no game changer. Smoke bomb and ring of frost on the other hand are easily the most powerful and game changing moves to the extent that they can even change games in the rogue/mage's favor when used at the worst times.
    Seconded. Smokebomb wins fights.

  14. #114
    Blink is just awesome, same with displacer. Cyclone is also a good candidate.

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