The old problem of every 3d model in every game, shadows (depth) are painted in to the textures (models seem dirtier), since game engine can't handle them efficienty enough, Hopefully in the future textures are just 'natural colors', and graphics engines/cards can handle all the shadows in every feather, armour feature, skin wrinkle etc. like in the real world. MoP models in general seem to have more polygons(triangles) in the models in general, thus adding extra 'edges' in models, can't wait for updated player race models.

MMO-Champion
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