" Something, such as a film or story, that is clearly imitative of or based on something else."
Based off of that definition, Warcraft ripped-off Warhammer. It did eventually grow into it's own "being".
There is nothing wrong with this, it's how things are done.
Fairly sure Warcraft: Orcs Vs Humans, and Starcraft fit this definition fully.
You'd think that on a forum like this people would be a bit more educated about the history of the Warcraft franchise.
After the episode described at the following link, I have zero sympathy for GW for any presumed "ripoff" of their presumed intellectual property.
If GW didn't sue Blizzard over anything, it's not because GW is nice, it's because they wouldn't have succeeded.
Last edited by Osmeric; 2012-12-25 at 07:47 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
"Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson
Nope. The world and lore are different enough, WC and WH merely share common fantasy elements.
Ron Millar 5 months ago
I was the lead designer and one of the artists on Warcraft. Warcraft was influenced by D&D, Warhammer, Magic the Gathering (influenced Warcraft II) and other games. It's all stuff we played or were into at Blizzard. We read the books, had the posters, loved the art, etc. Warcraft was originally going to be a series of historical battles over time boxed up in white boxes that you could put on your shelf. That was Allen Adham's original vision. He was a Ranger in the military before University. I grew up in the UK and played Warhammer and other tabletop RPG's and games as a kid. I continued that when I moved to the USA in the 1980's. I brought a lot of that with me to Blizzard. Due to Sam Didier's love of fantasy art, and amazing talent, my love of Warhammer and other people at Blizzard being more into fantasy the theme became more fantasy styled. The "roid boy" look of a lot of the characters is due to Sam's art style more than anything. The bold coloring came a lot from our art background making 8bit console games for the TV where everything generally was saturated colors. I was one of those that pushed the bold coloring style that some artists at Blizzard weren't all that fond of. They wanted a more realistic 3D look similar to Diablo. Anyway.. there's probably 50 more reasons why it turned out the way it did. There were a lot of talented people at Blizzard (still are) and we were young and influenced by games and pop culture around us at the time.
This guy is legit, I did a google search on him. On the Kotaku news page
WH:40K even more so what with the entire universe being grimdark to the level it comes off more as black humor with no punch-line.
Frankly, they both have the exact same characteristics of cartoon style of several things and then an absence on others. At least War Hammer can go "serious" or "dark" which I've never seen, read, hear, watched, fapped, or contemplated in wow.
Actually, the "darkest" thing in wow is often the most glossed over which is all of the "Go behead that guy and bring it back to me mmmkay?" I'm pretty convinced that both the Horde and Alliance are being run by the Taliban at this point.