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  1. #21

  2. #22
    Quote Originally Posted by 999tigger View Post
    I like the dependency on old mats becayse it requires people to learn the game and it gives those who are leveling a chance to make money. Making things easier just makes it blander and it all merges into a pile of easystreet.
    I can honestly say that NOTHING of what I know in this game, came from the dependancy on old mats...-_-

    It comes from OUTSIDE the game. Questing (I leveled pre-revamp) taught me the very basics, but to maximize my performance I went outside the game to guides and old-timers.

    This whole obsession with "simplifying" is just silly. You think old, outdated mechanics are fun? I don't. I'm very happy that WoW has gone the direction it has, since if it still had TBC difficulty mechanics in every single way, it'd be so dead boring by now.

  3. #23
    Deleted
    Quote Originally Posted by Rorcanna View Post
    I can honestly say that NOTHING of what I know in this game, came from the dependancy on old mats...-_-

    It comes from OUTSIDE the game. Questing (I leveled pre-revamp) taught me the very basics, but to maximize my performance I went outside the game to guides and old-timers.

    This whole obsession with "simplifying" is just silly. You think old, outdated mechanics are fun? I don't. I'm very happy that WoW has gone the direction it has, since if it still had TBC difficulty mechanics in every single way, it'd be so dead boring by now.
    This is the profession forum. Old mats give players who have the knowledge plenty of old making opportunities by keeping old content relevant. If you dont understand where old mats come from and how they all fit in then you deny yourself those opportunities. Your loss.

    Not quite sure where you think the guides and old timers got their knowledge from other than experience in game to enable you to get your impressive performance.

    If only MOP mats were relevant then a big portion of the AH would dry up.

  4. #24
    Quote Originally Posted by 999tigger View Post
    Ok lets try this again. The objection is against why you need old materials and why they are relevant.
    I don't object needing them, just the amount

    1400 leather to get 300 LW
    1380 bars to get 300 BS
    2330 cloth to get 300 tailoring

    Rest are less ridiculous to level.

  5. #25
    Deleted
    Quote Originally Posted by Reyzzz View Post
    I don't object needing them, just the amount

    1400 leather to get 300 LW
    1380 bars to get 300 BS
    2330 cloth to get 300 tailoring

    Rest are less ridiculous to level.
    LW is the only one thats known to be difficul to skill up in. It does mean there will be fewer lws and more opportunity to make gold once you max out.

    Cloth is easy to farm as a 90. Its hardest for absolute new players with no other 90s and gold pool to fall back on.

    BS is easy except for one pinch point which is TBC mats, but not that hard really.

    One good thing they did was to give experience for farming mats. A bit of forward planning and you can collect the mats as you go along.

  6. #26
    Elemental Lord clevin's Avatar
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    Quote Originally Posted by hakujinbakasama View Post
    At what point are you "making money" by leveling blacksmithing, leatherworking, jewelcrafting, inscription, or engineering from 300-350?
    Pay attention. The conversation is about mats used in crafting professions, i.e. ore, leathers etc. Now look at the professions you list. Notice anything? Not gathering professions.

    Agree with 999.. people who want things streamlined ruin the flavor of the game in the name of saving a little time.

  7. #27
    Deleted
    Quote Originally Posted by Rorcanna View Post
    Fixing the old professions, removing the dependancy on old, outdated and never available mats would be my top priority. Old ores could be useful in the sense that they can craft everything up to WOTLK level, or maybe even Cata level. This way people could know that anything they post, might sell in terms of old ores and those leveling BS or engineering or JC could be sure that there will always be mats.

    Fishing should be given nets at a certain level. 1 or 2 casts and you'd fish out an entire school, because let's face it...not that many are fishing these days, and a net making it faster would probably give people more incentive to do it.

    Herbalism was fixed so that below level 100, you can pick all herbs requiring up to 100 skill. At level 1 you can pick mageroyal, for example. Very good change that makes it a bit less hacky to keep herbalism up with your alts.
    No thanks, old mats sell very good and I'm making tons of golds out of them.

  8. #28
    Quote Originally Posted by 999tigger View Post
    LW is the only one thats known to be difficul to skill up in. It does mean there will be fewer lws and more opportunity to make gold once you max out.
    LW or any other profession isn't "hard" to level.

    Skinning is just too unrewarding and deserves a buff.

    There is no point to cockblock professions, therefore blizzard should make them require less mats at lower skill levels.

    Also increase gathering nodes in all outland zones, there are just too few ore deposits and herbs.

  9. #29
    I'm all in for a reducing in the mats requirements! I've been the whole time.

    I believe Blizz should:
    1) Make prof leveling easier. 1800 Frostweave cloth, are you kidding me? You can never get that much cloth while you level, even with cloth gathering-whatever the tailors have. Having 4 or so alts in the Northrend range, I'm still far from done, and if you're to buy 1800 Frostweave with a price of 50g each stack... I don't mind having to pay a little to level up a profession,but those prices are just insane

    2) A return to specialisations. I'm not usually the one advocating a return to the old ways, but I really liked the uniqueness the different specialisations had to them and also the hunt to find the trainers. Well, hunt and hunt, but it was indeed fun to come across one LW trainer in STV,and I knew I'd remember him if I ever needed to see him. It made for a small goal to work towards and felt rewarding once you had your gear. Nowadays professions are just about min-maxing and few rewards outside save for engi, so I've not even gotten any prof to 600 because as a non-raider and a failure at money-making, profs matter fuck all for me. Yes, yes, I get a little stat boost, which could be good for pvp (which I do), but it's not worth thousands of gold.

    As for new professions, I don't really know. I feel they've covered everything. Maybe runeforging or whatever, give your armour and weapons a special glow. I for one like green, so it'd be pretty sweet dualwielding green daggers. Maybe some special pattern on your cloak/gear, pimp your mount. Dark drake with a red glow to it, that'd be nice You know, just spice up colours.
    Quote Originally Posted by Vaerys
    Gaze upon the field in which I grow my fucks, and see that it is barren.

  10. #30
    Brewmaster Slirith's Avatar
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    Lumberjacking
    Fletching(or Woodworking)
    Craft that focuses on transmog
    New alchemy type profession that focuses on Weapon oils, Poisons, Exploding potions etc(I still remember the exploding pots in UO..As well as UO's deadly poison...BAM dead lol)

  11. #31
    Quote Originally Posted by Thelxi View Post
    Begging lol
    i support this!! also, kobolding (selling stuff on AH for 10% of crafting cost)...

  12. #32
    Legendary! Vargur's Avatar
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    Quote Originally Posted by razorback07 View Post
    Pet breeding would be a cool one.
    Oh god, no more pet shit.

    Woodcutting. Would probably benefit engineering for building player houses and airplanes and blacksmithing.
    Science flies you to the moon. Religion flies you into buildings.
    To resist the influence of others, knowledge of oneself is most important.


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