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  1. #221
    I get that it might not be easy to get heirlooms to cross realm but this is something that has been discussed since WOTLK and if it's even remotely possible to do (which i'm sure it is) it should have been done by now. People have been asking for this for about 3 years.... It's not like they are building a martian landing vehicle.

  2. #222
    You will get chewed out OP. Here for anything blizz does wrong or say wrong , a hundred white knights come to defend it.

  3. #223
    Quote Originally Posted by Quilzar View Post
    Glad to see this thread derailed so far now.

    There are some extremely ignorant "programmers" in this thread.

    All I will say to you is I 100% guarantee you have ZERO understanding of WoW's infrastructure and development process, linking github really? psudeo sql really? your that naive?

    I am not (and never have been) saying that cross server heirlooms was impossible, as a developer my favourite comment to the BAs I work with is "anything is possible given enough time" it is all a question of priorities.

    But you people are making it sound like 2 lines of code, you acting like you can 100% guarantee me that that there is not a technical reason why its not 2 lines of code, are you 100% confident that Blizzard is lying to you?

    Maybe just maybe there is a chance that there is a reason that the All Mighty Zeus Of Developers that we have posting in this thread might not understand, time to leave them to their own little fantasy world I guess!

    Shame to see people so blinded by hate.
    Yes, Blizzard has the best programmers in the world, if one of them dies, nobody else in this world will be able to replace him/her. WoW was developed in C**++^epic, a language that we mortals will never have access.

    We, "ignorant programmers" will never know 0.1% of what they know. Actually my dream is to be almost as cool as they are.

    Is it what you want to hear?

  4. #224
    Quote Originally Posted by igame View Post
    You will get chewed out OP. Here for anything blizz does wrong or say wrong , a hundred white knights come to defend it.
    Maybe you ought to read the topic you are responding to, not just the OP. But yem gotta keep that post count rolling, right?

  5. #225
    Quote Originally Posted by thatcrazypenguin View Post
    regarding mailing of heirlooms to other realms the blue response is basically `unlikely it'll be implemented during Mists of Pandaria as there're numerous technical hurdles that need to be overcome first in order to happen.`

    How many more things are they going to blame `numerous technical hurdles` as the reason not to do, it seems like its getting like a standard blizzard response to many things, I mean are their staff poorly skilled and trained or something? because it seems to me theres a hell of a lot they blame on `technical hurdles`.....the solution would be to get people who know what they are doing more on the technical side surly? unless such a response is just put out as a `fob you off` excuse as I rather suspect it is.
    omg i just had a brilliant IDEA

    try grouping with someone from the server you want to go to, and go to their server using CRZ and try mailing your heirlooms to a toon you have on that server, and since your on their server, maybe that will overlook the issues

  6. #226
    There are already systems in place to transfer characters and even entire guilds and by utilising either of these systems you can transfer as many heirlooms as you have. Unfortunately both of these systems cost money and Blizzard seem determined to protect these revenue streams. After over four years of players asking for a system to transfer their heirlooms between servers it would appear that Blizzard are, either, incapable of producing such a system or simply not interested in developing one. I would wager on it being the later, although I would question the wisdom of ignoring such a popular request when they have seen a quarter of their customers leave the game.

  7. #227
    Moderator aiko-chan's Avatar
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    I know that Blizzard can do it, and it really isn't a technical limitation. It's basically no different than account-wide pets/mounts. I mean technically, just like a mount an heirloom is just a line of code. It's what the game interprets the line of code doing once it is used that makes it an actual item. Just have the server send data to the recipient server letting it know to add x line of code to x's mailbox, afterwards removing x line of code from x's inventory. It's obviously more complicated than that but they can do it.

    No, the real issue is the time vs importance factor. They just don't see it as a priority; to which I might be inclined to agree.

  8. #228
    Quote Originally Posted by Quilzar View Post
    All I will say to you is I 100% guarantee you have ZERO understanding of WoW's infrastructure and development process, linking github really? psudeo sql really? your that naive?
    Did you ever work in ANY industry? If you was HR in two companies, you'll come to third with good knowledge of what to expect. Were you architect and planned two buildings? Well, you'll know many details of any 3rd project from the start. A cook and know recipes of 2 national kitchens? Picking up 3rd you'll notice familiar details. Rocket scientist (oh god, isn't that hard or is Blizzard programming still even more hardcore?) and worked on engineering two different shuttles? Well, whatever you do 3rd will still have familiar parts like engine, fuel and you'll still have to work with familiar problem of how to reach space speed and take maximum payload. Now, do you SERIOUSLY want to say to say that programming is some exception just because?

    Hint: when programmers change jobs, it doesn't take years for them to get to know a new project.

    But you people are making it sound like 2 lines of code, you acting like you can 100% guarantee me that that there is not a technical reason why its not 2 lines of code, are you 100% confident that Blizzard is lying to you?
    To answer it precisely, yes, when CM tells me "it is not something that can be realistically developed in a month", I am 100% confident that he either lying or clueless.
    Last edited by rowaasr13; 2012-12-26 at 11:05 PM.

  9. #229
    Quote Originally Posted by rowaasr13 View Post
    Did you ever work in ANY industry? If you was HR in two companies, you'll come to third with good knowledge of what to expect. Were you architect and planned two buildings? Well, you'll know many details of any 3rd project from the start. A cook and know recipes of 2 national kitchens? Picking up 3rd you'll notice familiar details. Rocket scientist (oh god, isn't that hard or is Blizzard programming still even more hardcore?) and worked on engineering two different shuttles? Well, whatever you do 3rd will still have familiar parts like engine, fuel and you'll still have to work with familiar problem of how to reach space speed and take maximum payload. Now, do you SERIOUSLY want to say to say that programming is some exception just because?

    Hint: when programmers change jobs, it doesn't take years for them to get to know a new project.

    To answer it precisely, yes, when CM tells me "it is not something that can be realistically developed in a month", I am 100% confident that he either lying or clueless.
    You are saying "I am a developer I could walk into Blizzard and Implement Cross Realm Heirlooms in 1 week with no knowledge of your systems and infrastructure, system and infrastructure are the same everywhere"

    I am saying "Infrastructure in particular is different from company to company I think there might be some technical issue that I don't understand."

    Do you not see how I am saying "maybe there is an issue" but you are saying "there is 100% not an issue code is code, infrastructure is infrastructure".

    Don't you think I am being reasonable?

  10. #230
    Quote Originally Posted by Quilzar View Post
    You are saying "I am a developer I could walk into Blizzard and Implement Cross Realm Heirlooms in 1 week with no knowledge of your systems and infrastructure, system and infrastructure are the same everywhere"

    I am saying "Infrastructure in particular is different from company to company I think there might be some technical issue that I don't understand."

    Do you not see how I am saying "maybe there is an issue" but you are saying "there is 100% not an issue code is code, infrastructure is infrastructure".

    Don't you think I am being reasonable?
    Thats why we have a thing called "documentation" so you can see what methods a class has and what they do.

  11. #231
    Quote Originally Posted by igame View Post
    You will get chewed out OP. Here for anything blizz does wrong or say wrong , a hundred white knights come to defend it.
    The OP is clearly in the wrong here.

    Do people forget how old this game is? Regardless of the updates made to the engine each expansion, it's still really fucking old.

    Some things are just not easily achievable in a cost efficient amount of time and man power.

    Idiots with no knowledge of programming need to realize that some things are actually harder to add on to something already existing than to just start from complete scratch.

    So much ignorance and assumption.

  12. #232
    Quote Originally Posted by Quilzar View Post
    You are saying "I am a developer I could walk into Blizzard and Implement Cross Realm Heirlooms in 1 week with no knowledge of your systems and infrastructure, system and infrastructure are the same everywhere"

    I am saying "Infrastructure in particular is different from company to company I think there might be some technical issue that I don't understand."

    Do you not see how I am saying "maybe there is an issue" but you are saying "there is 100% not an issue code is code, infrastructure is infrastructure".

    Don't you think I am being reasonable?
    No. I'm not "could walk and implement", I'm "walking and implementing" on every job I had, and dozens of other programmers I've met in companies working for did too. For some reason you think that this sign of "Zeus programmer". No, it is not some superhero feat, the task of "atomically transfer data between two arbitrary databases with possible format conversion" is just that common, that specific details particular to this specific implementation could be worked in around a week or two. This very seconds billions of such transactions are performed around the world in banks, knowledge bases, mail storages... hell, everywhere! It is most common task for DBs right after key->value lookup. But somehow, in SINGLE CASE IN ENTIRE WORLD, in Blizzard it is something legendary and unfathomable! Yeah, right.

  13. #233
    Quote Originally Posted by Thyranne View Post
    Thats why we have a thing called "documentation" so you can see what methods a class has and what they do.
    Your only talking about code.

    Do you really think I am that naive to think that Blizzard have developed their own language to code WoW in?

    I am saying that a game as big as WoW is about much more that just code it is also about how the hardware and network lay out.

    Do you not think there is even a 1% chance that there is something in the network and server layout that would cause technical humps for transferring an item in game from one toon on one server to another toon on another server? (this is the ideal solution).

    Or are you that naive to think that WoW is n clients --> n servers --> 1 database?

    Anyway it obvious you guys are right and I am just an idiot, and you are the most amazing devs in the world!

    I bow down to your overwhelming development.

    Will leave you alone now.
    Last edited by Quilzar; 2012-12-27 at 12:07 AM.

  14. #234
    Quote Originally Posted by skitzy129 View Post
    The OP is clearly in the wrong here.
    Do people forget how old this game is? Regardless of the updates made to the engine each expansion, it's still really fucking old.
    Some things are just not easily achievable in a cost efficient amount of time and man power.
    Idiots with no knowledge of programming need to realize that some things are actually harder to add on to something already existing than to just start from complete scratch.

    So much ignorance and assumption.
    You must imagine "engine" as some artifact inside heart of Blizzard building with ancient scriptures installed on it that tells exactly what it can and what I absolutely can't. Too bad you're just another clueless "this is magic" guy.

    Just remembered how I was reading our player's fantasies on that BMMO forum where I worked before about how code works. Well, they're suspiciously similar to what I'm reading right now.
    Last edited by rowaasr13; 2012-12-27 at 12:05 AM.

  15. #235
    The only thing in WoW that even functions server to server is a character transfer which happens on Blizzards end and take a fair bit of time as well.

    Clearly their server to server tech is pretty out of date and limited. This is another part of why server to server mail isn't possible at this time.

    Again, this entire concept would be much easier if this was a brand new game and not an already existing product.

    ---------- Post added 2012-12-26 at 07:04 PM ----------

    Quote Originally Posted by rowaasr13 View Post
    You must imagine "engine" as some artifact inside heart of Blizzard building with ancient scriptures installed on it that tells exactly what it can and what I absolutely can't. Too bad you're just another clueless "this is magic" guy.
    I've been a programmer for 6 years, there is no magic involved. Limitations are absolutely 100% a very real thing though.

  16. #236
    Elemental Lord Chickat's Avatar
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    I honestly think its mostly the lost money from server transfers, but I believe there are some technical problems as well. To blizzard its like( hmm we could do it and spend 2 weeks programming it and lose transfer money, or we could save it for the rainy day idea box).
    Send me a PM and suggest a forum avatar based on my title, Immortal.

  17. #237
    Quote Originally Posted by Quilzar View Post
    Your only talking about code.

    Do you really think I am that naive to think that Blizzard have developed their own language to code WoW in?

    I am saying that a game as big as WoW is about much more that just code it is also about how the hardware and network lay out.

    Do you not think there is even a 1% chance that there is something in the network and server layout that would cause technical humps for transferring an item in game from one toon on one server to another toon on another server? (this is the ideal solution).

    Or are you that naive to think that WoW is n clients --> n servers --> 1 database?

    Anyway it obvious you guys are right and I am just an idiot, and you are the most amazing devs in the world!

    I bow down to your overwhelming development.

    Will leave you alone now.
    Nah, the most amazing devs in the world are from Blizzard

    But no, there are at least 2 different databases: a login database and a world database.

  18. #238
    Mechagnome Lushious's Avatar
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    My solution:
    1. Make them achievment-like (Just not show up as an achievment, more like when you complete a series of quests) upon purchase / convert existing
    2. Make a NPC in the beginner Zones who then will "sell" these as BOP Heirlooms for free if you have earned the "achievment"
    3. Problem solved

    OR

    Just make them "learnable" like Mounts/Pets giving us a Tab or something

  19. #239
    Quote Originally Posted by Lushious View Post
    My solution:
    1. Make them achievment-like (Just not show up as an achievment, more like when you complete a series of quests) upon purchase / convert existing
    2. Make a NPC in the beginner Zones who then will "sell" these as BOP Heirlooms for free if you have earned the "achievment"
    3. Problem solved

    OR

    Just make them "learnable" like Mounts/Pets giving us a Tab or something
    There have been plenty of workable solutions to transferring heirlooms, like these, suggested over the years and yet Blizzard insist only way is to send them through the mail and that is not possible.

  20. #240
    The Patient
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    When you don't have a clue about what you're arguing about, don't argue about it. You'll look like an idiot, but it's too late for that!

    The network code, game engine and what not is very very old, it's perfectly understandable you can't just strap onto all these random features and hit the go button.

    And just because you do know basic SQL, does not mean the answer is a query here and there, cause it makes sense to you.

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