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Bdk Nagrand / Astae Nagrand
Pokemon X FC: 4656-7679-2545/Trainer Name: Keno
Either way, I do agree that this could not take long. Maybe not a week, depends on how many people would be put on it. Two people would get it done by 5.3. I'm pretty sure of that.
OMG they want us to server x-fer to get Heirlooms across.
From a technical point of view this is one of the reasons I am most excited about Titan.
I would really like to know what WoW would look like now if at the start they had all the knowledge they have accumulated over the last 8 years.
Your project took 2 1/2 years man time, not sure how you then correlate cross realm heirloom will take 1 week (with not a single bit of knowledge about what the code and data structure looks like).
I have been in many a development planning meeting where people ask for what seems the simplest thing but the cascade effect is high.
You can keep your tinfoil hat on if you like it does not bother me, but we will have to respectfully disagree I am afraid
Last edited by Quilzar; 2012-12-26 at 11:06 AM. Reason: Strange Posting Error!
Do you know how time consuming and difficult it can be to put a game together? All the coding that is involved? I don't - and I'm guessing you don't either, unless you can tell me you've worked in game development before.
Yes it may not take that long to make these specific changes, or maybe it would, WE DON'T KNOW and nor can we assume because we don't work with the systems and coding that is involved with it and I'm sure no one on these forums has either.
There are other priorities they are working on at the moment (future patches, future expansion, bug fixes, new models, etc etc). I get that not everyone on their team is working on the same projects, but I'm sure they all have priorities they have to attend to before something like this. For me, I don't care about heirlooms. I can level an alt without them. Yes it will take a bit longer, but I don't care. I can see from their point of view how this isn't of utter importance at the moment but at least they are acknowledging requests for it.
Patience is still a virtue but it seems many people have very little of it now-a-days. And for those who said they aren't happy with the service the company is providing, then don't pay Blizz your money anymore, it's just that simple.
But nooooo, I know nothing of programming, so I baaaah-lieve in whatever gurus at Blizzard say. Yes, taking a single record from one storage and re-importing it somewhere else takes no less than several years to develop.
---------- Post added 2012-12-26 at 03:40 PM ----------
YOU don't know. WE, who spent half of life in programming, do.WE DON'T KNOW
Last edited by rowaasr13; 2012-12-26 at 12:44 PM.
As a temporary work around they could always use the existing system that is in place when you buy a boa pet or mount from the online store. As soon as the transaction is completed, the item magically appears in the mail box of all your characters, on every realm.
So, you want something moving, make a level 10, put it in their bank and pay to move them. If it is important enough for you, you will do that. If you do not, it is not that important.
No need to mail anything anywhere.
Make heirlooms into spells which you learn, which go into your spell book, for example in their own heirloom tab. When casting the heirloom spell, a unique soulbound heirloom item will appear in the character's inventory, if there's space for it. Now just give that heirloom tab to all characters on the account.
People don't tend to buy the same heirloom more than once anyway, so the cost in honor/justice/gold shouldn't be a problem.
I mean, we have account-wide achievements. Can't be that difficult to make account-wide spells, can it?
we will be • when you will be no more
Tinfoil hat much?
Who said anything about years to develop? I am saying it is very possible, but you know in a project there are things called "priorities".
If you did have that much experience you will 100% know that there are things that seem simple that really are not.
The thing I can 100% guarantee is that me or you have ZERO NADA NOTHING knowledge of what WoWs code and database structure looks like.
It all comes down to this.
You think they are lying (when saying there is technical issues) or you do not.
If you think they are lying vote with your wallet just stop paying and move on?
They just need to make a basic change in the way heirlooms are handled and realize the fact that 2 or more of the exact same heirloom doesn't provide any benefit besides having to visit a mail box less often.
Instead of purchasing a heirloom as a item... you purchase a heirloom achievement (or just give a achievement for purchasing each heirloom). That achievement then either allows all characters with that achievement to pickup (buy) their copy of that heirloom or just mails it to them.
Last edited by openair; 2012-12-26 at 12:14 PM.
You'd not even need to import things, just create a new table in the same database that they store our account wide achievements and create a bank that lists/deposits item in that table. I really don't know why some people here think that it'd take months to do it.But nooooo, I know nothing of programming, so I baaaah-lieve in whatever gurus at Blizzard say. Yes, taking a single record from one storage and re-importing it somewhere else takes no less than several years to develop.
I have been in many meetings where we are discussing change and the knock on of that change is very high or requires much more work than what it sounds like.
If you have never been in a meeting like that then yes I think you have been programming by black magic and luck.
Keep your tinfoil hat on or don't it up to you, you either think they are lying or not.
So you're telling me you've worked for Blizzard on WoW programming and development? And that you know how their programming and systems work? Okay - if you have then I'll credit some of what you have to say. But if you haven't, then you sir don't have any more right to comment than meIf you don't, then please just don't state your uninformed and completely off opinion at all.
YOU don't know. WE, who spent half of life in programming, do.