and i'm 100% sure the tecnical people that are working for blizzard know what they are doing.
but its not that easy to make/create it.
WoW's engine isn't built to allow for the x-realm trading.
CRZ and Account wide stuff is (most likely) possible by 'extracting' account data from servers and placing it somewhere else.
I don't know how it works, but if they say there are technical limitations, and as said before, WoW was built years ago with (at that point) great tech, tech that has evolved over the years and allowed for more options and less limitations. You don't just 'upgrade' a game's engine without having to rebuild most of it.
Ill be honest, I think it has less to do with technical limitations ( although as old as the original game engine is at this point I'm sure there are plenty ) and more to do with them still debating how they want it done. Do they want it mailed or would they rather move it through an account wide bank? Would making it be achievement based be a better solution or would they like a different functionality?
So lets say they decide they want to do more than just make a drop down window, or a system that requires you to use an outside website, but would rather do it through mail or an account wide bank. Ok so now they are sitting there looking at both options and realizing if they are going to take the time to change what they currently have for one item set, they might as well completely overhaul the entire sub system. Well now that you have decided on that you are talking about a pretty decent amount of work, and its something you've got to work in with the other things you have scheduled to include.
Alright so now all of those things are handled and you've got it ready to go for testing. Now comes the fun part of making sure its not buggy and people aren't losing items that will cost you CM time to fix. You also need to make sure its not set up so that some uses it to dupe items or because its brought in with an entire system overhaul that it doesn't throw server economies and such off.
Its just my personal opinion, but I think its something they want to solve through the CRZ functionality, they just haven't gotten it done yet. I have no doubt they want to get it done at some point because its obvious customers want it, its just a matter of getting to it and getting it in how they want it.
I'm an altaholic myself, and while I would love to see it implemented sooner rather than latter, leveling new characters on a new server isn't exactly that hard either. I personally get far more frustrated with having to start at zero gold again ( although thats not as hard to deal with as it once was either )
Last edited by Armourboy; 2012-12-26 at 12:30 PM.
Our last project was a global MIS system for workflow management and billing.
Our current project is an asset management system for sites to manage their creative assets.
Both these have been in Java/Hibernate/MS SQL back end with a Drupal web UI.
We current run a Scrum development framework (we used to be very waterfall).
Back in the day my first project with the first iteration of the MIS system in MS Access.
We have had backlog entries for the global MIS system for over 4 years which we might be working on at some point but other priorites are more important.
Not sure why I am having to type out my CV to point out that we have no idea how wow development works.
I have many many times been stuck behind "technical limitations" on something that sounds "really easy".
Blizzard is poor and barely gets by with the money they get from subs. Asking them to do more work on the game is greedy. Cut them some slack.
Blizzard is the 2'nd or 3'rd biggest game company in the world, but they have the least employees vs income etc...
So its just slack from their side, they would rather make pokémon and what not...
5.2 looks promising though, from WW Monk pov atleast!
I don't like the defense of Blizzard going on here under the guise of "technological limitations." You don't mail items anyway. If you can chat between realms, you should be able to mail between realms. Mails works like: Send item, item is deleted, receive mail, item is generated. You could mail an item to another server because it would be that new server generating the new, identical item and assigning it a new item ID for the realm. This occurs anyway when you faction change. You're not taking your old items with you. You're leaving behind all your items and having new ones generated by the system for your new character in the new faction when you get to the other side.
Honestly, they are making excuses. And I am a huge Blizzard fan and will defend them on anything I think they need defending on.
Heirlooms are a simple fix, no more then any other they've done. As people mentioned before, the pet/mount tab alone is the answer to the problem. You don't even need to mail it then - it's already there.
The only 'problem' is then you can have multiple characters with the same gear. But who cares about that, honestly? Its not game breaking in the slightest, and might actually improve some people's experience to level a Paladin and Warrior at the same time.
Of course it also probably means removing enchantments from Heirlooms. Which I think is worth the price.
We today have only FOUR data centers, with an unmatched, in any moment of their history, connection between them. And the amount of data exchanged between those data centers TODAY is far superior than mail could add.
Now, really, believing in "technical hurdles" at the age of continental Raid/dungeon finder, Cross-realm Zones and Battletag/RealID groups, is being too naive.
That's not really the issue. The big thing is: How to introduce new char models w/o causing the "shitstorm of all shitstorms". I remember back in BC, they changed something about the eyes of human females. -> The forums were full of QQ and hate.Character models and graphics aren't simple things. Do you know how much work it is to make a new model? Or how much work it is to make a new model that is compatible with all the old items?
Then they changed the druid stuff, boy people were angry.
Personally, I feel uneasy myself about the thought of new character models. Will I like them? Will they be able to catch and reproduce, what made me create the char this exact way in the first place?
@Heirlooms: We currently have no tech at all, that lets us move items in our account from server to server, so new tech would be needed. Also it would be needed to implement it in a comfortable and non intrusive way.
Sure, they could send you to the battle.net page, let you send your heirlooms via web site, similar to the distribution of blizzard shop pets back in the day. But that would be awkward.
Frankly I agree with many posters here: Heirlooms for alt leveling are pretty low on the priority list and thats good. There's much more important stuff to do.
Just an excuse really.
It is fairly complex but not complicated, having already data going x-realm with crz, realID i am quite certain it is not that much of a hassle to program a way for you to be able to transfer an item you already have into a different character in the same amount, it would sound as basic copy paste delete process, either mail it or use already existing structures.
Yes I am aware that they work in a different away, but just need to flag those items the same way.
Likely its not worth the time, besides likely a lot of people just use payed transfers to do that, why should they cut another source of revenue.
In 90% of the cases i will always go for innovation over laziness and progress over greed, but this one case i can understand, its not worth it.
Edit due to post above:
Hahahaha yeah models is more due to peoples reactions to it than it is for technical problems.
Lets just hope they never try to do an uncanny valley type of models, reason why so many mmos fail is the chars are too darn realistic and its disturbing because then they arent quite enough realistic, it feels wrong.
(I guess this is our evolutionary response to shapeshifters! *hey that guy looks human... but... not...quite*, guess it works, i dont see any shapeshifters left!)
Last edited by Kurioxan; 2012-12-26 at 01:21 PM.
It's because the people keep asking the same questions, even if they already have given an answer on the matteranyone else getting deja vu with the latest blizzard blue posts.....
It would be incredibly easy (programming wise) to allow heirlooms to be transferable from one server to another. Since it is something that everyone wants I believe the only reason it hasn't been done yet is that Blizzard hasn't thought of a way they can charge for it.
Once Blizzard figures out a way to charge someone transfer (or duplicate) a heirloom we'll see it on their store.
It IS a technical problem. People have pointed to Diablo 3's stash, well, if you realm transfer a toon, the bank goes with it. That would be the same as Diablo's stash. As far as the mailing goes, chances are when determining whether a mail is deliverable or not it checks a list of toons available on that realm. They would have to implement a system that would allow outgoing mail to be checked against every realm in that region, likely causing all sorts of lag issues when you consider the number of players across a region. Every time they try to send a mail it has to check the recipient against a list of every toon on every realm. So you mail it to your alt on another realm but oh you misspelled the name and now you wait 30 days to get your heirlooms back, as the game is unlikely to first check that the recipient exists at all THEN has to check if that particular toon is on your account.