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  1. #81
    Quote Originally Posted by Priestiality View Post
    It IS a technical problem. People have pointed to Diablo 3's stash, well, if you realm transfer a toon, the bank goes with it. That would be the same as Diablo's stash. As far as the mailing goes, chances are when determining whether a mail is deliverable or not it checks a list of toons available on that realm. They would have to implement a system that would allow outgoing mail to be checked against every realm in that region, likely causing all sorts of lag issues when you consider the number of players across a region. Every time they try to send a mail it has to check the recipient against a list of every toon on every realm. So you mail it to your alt on another realm but oh you misspelled the name and now you wait 30 days to get your heirlooms back, as the game is unlikely to first check that the recipient exists at all THEN has to check if that particular toon is on your account.
    Is there any difference between doing it and sending an e-mail?

    Just split the String in 2. The first String is the character and the 2nd is the server.

  2. #82
    Quote Originally Posted by Knaar View Post
    My guess is the OP dont really know much about programming....
    Its not as simple as just write a line that say copy this to server X and remove item from server Y. That "line" will most likely ends up a couple hundred lines of codes if not thousand. But thats only for the transfert... Next they have to include this codes in the game itself and that can lead to mannnnnnys issues.
    Which could basicly end up getting other players randomly stuff deleted or other characters randomly recieving stuff. The best way to implement such a thing is to make a currency which is account based. And you can buy with that currency your heirloom items.

  3. #83
    Quote Originally Posted by Gereorth666 View Post
    Which could basicly end up getting other players randomly stuff deleted or other characters randomly recieving stuff. The best way to implement such a thing is to make a currency which is account based. And you can buy with that currency your heirloom items.
    That is actually a nice idea.

    Now just wait for someone to come here and say that it'll take months to implement it.

  4. #84
    Herald of the Titans starkey's Avatar
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    mailing heirlooms to other realms pretty much kills off server transfers which = a lose of revenue, there is nothing technical about it they been using that excuse since heirlooms came into the game.
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  5. #85
    Quote Originally Posted by starkey View Post
    mailing heirlooms to other realms pretty much kills off server transfers which = a lose of revenue, there is nothing technical about it they been using that excuse since heirlooms came into the game.
    There's actually quite a bit of trouble that could come up, but we know they have the ability to do it just fine considering server transfers don't cause you to lose all your items. Question is, how would this "kill off server transfers?" Do that many people pay to send over a toon holding a couple sets of heirlooms?

    That aside, I still think they should just make it so when you buy an heirloom you're buying a "license" account wide, so any toon of yours that goes to a vendor can receive that specific heirloom anytime they want. (Possibly with a 24 hour cooldown.)
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  6. #86
    Quote Originally Posted by Lucyrotten View Post
    I suppose it's possible, just possible, that the reason we can't mail anything cross realm has to do with technical limitations of the game. I know!!! It's crazy!!!
    They can send a person or group of people seamlessly from one realm to another but the mailing of an item is beyond their technical limitations? Does seem a bit odd they can't do it.
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  7. #87
    do you even know what a dejavu is ?
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  8. #88
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    Quote Originally Posted by Asthreon View Post
    Seems more like Blizzards way of making people Stay Subscribed longer by having to level new Characters slower, or being greedy by wanting to force people to Sever xfer to send heirlooms to a new server they wish to play on.
    Exactly. What is sooo hard about binding the item # to the player ID..just like mounts....???? I have had enough of Blizzard's money hungry sh*t. I have moved on to another game that is soooo much better. Hopefully more people will open their eyes, like I did, and stop giving Blizzard money for them doing really nothing at all.
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  9. #89
    On that note, I didn't hear yet why they don't allow last tier cross-realm raiding either. Unless you count "but we worry that you'd prefer to play with real friends instead of random people" a valid response, of course.

    Reason, is of course, pretty much the same: you want to play with friends, you all have to arrange for paid transfer to same realm and faction and convince friends of friends to do the same too.

  10. #90
    Quote Originally Posted by Hiya View Post
    Exactly. What is sooo hard about binding the item # to the player ID..just like mounts....???? I have had enough of Blizzard's money hungry sh*t. I have moved on to another game that is soooo much better. Hopefully more people will open their eyes, like I did, and stop giving Blizzard money for them doing really nothing at all.
    Apart from those regular patches and expansions, both with content. Mounts are infinite, they clearly don't want heirlooms to be.

    I'd quite like to see a account wide void storage type thing where you can put heirlooms in and take them out on any server. Then it's just tracking what's in the storage across the servers.

  11. #91
    Field Marshal Boogar's Avatar
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    Mailing heirlooms cross servers will most likely need revamp of the entire mail system.. If blizzard decides to do that, they will most likely make it that general mailing is possible cross-realms and cross-accounts.

    As to the heirloom system, its badly designed from the start as it does not support cross-faction and cross-realm alting and they have hard time fixing that now and they still keep adding heirloom items even in MoP, so the solution is most likely not anywhere close.

    In my opinion the whole heirloom/alts system will have its own new feature in the future (something like transmog/void storage in 4.3 or it could come with next expansion). Something that will make alting interesting and much more fun alternative of playing the game, being able to work with your main on interesting bonuses for your characters which are not on max level yet. You know blizzard when they are making something new they make sure do it right and make it entertaining and fun. And if they do this right, it can greatly improve low level PvE as well as PvP.
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  12. #92
    Quote Originally Posted by rowaasr13 View Post
    On that note, I didn't hear yet why they don't allow last tier cross-realm raiding either. Unless you count "but we worry that you'd prefer to play with real friends instead of random people" a valid response, of course.

    Reason, is of course, pretty much the same: you want to play with friends, you all have to arrange for paid transfer to same realm and faction and convince friends of friends to do the same too.
    They said they were afraid of what would happen to guilds.

  13. #93
    I refuse to believe this is any harder than making a tab like mounts and pets, and having your class' specific BoA armour there, where you can click on equip and there, its done, no putting in invent or anything like that, no mailing, it gives people the option to use them or not, its cross realm and the technology is clearly there in mounts and pets.

    I do however believe they are not doing this in order to make us grind it all once per server, it makes you play their game more, henceforth earning them more cash, the time saved mailing BoA from char to char and essentially grinding it in the first place will be cut considerably.

  14. #94
    Quote Originally Posted by Nsira View Post
    I refuse to believe this is any harder than making a tab like mounts and pets, and having your class' specific BoA armour there, where you can click on equip and there, its done, no putting in invent or anything like that, no mailing, it gives people the option to use them or not, its cross realm and the technology is clearly there in mounts and pets.
    It's a problem of counting. If on server A I mount my horse, it's perfectly fine to do so on server B because mounts are infinite. They only need to flag "I own this horse" on my account and all characters can access it.

    With heirlooms, they not only need to flag "I own this heirloom", but also "someone else is wearing this heirloom". And that kind of ingame character tracking across servers doesn't currently exist. Character A on server A doesn't know what Character B on Server B has equipped.

  15. #95
    The reason you see multiple blue posts posting about the same thing is the same reason I see a thread about mailing heirlooms every...other...day.

  16. #96
    Quote Originally Posted by lordjust View Post
    Do you know how much work it is to make a new model?
    Do YOU know how much work it is to make a new model? Cause Blizzard makes plenty new models every expansion. Yes, they have to make old armor compatible with new models, but didn't this problem occur as well when they introduced Blood Elfs/Draenei/Goblins/Worgen?

    People get tired of excuses. They've been asking for model updates for YEARS, and every time they get the same poor excuses.

  17. #97
    Herald of the Titans
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    these "deja vu"-moments only happen because people ask the same questions every week from anew, even tho they have been answered 10 times already.

    its like this since developer-forums popped up for the first time... you should have gotten used to it by now i would assume...

    and no, its not a blizzard-issue, its a people-issue in general.

  18. #98
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    Quote Originally Posted by Deadite View Post
    They can send a person or group of people seamlessly from one realm to another but the mailing of an item is beyond their technical limitations? Does seem a bit odd they can't do it.
    Because that's not the same thing?

  19. #99
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    Quote Originally Posted by Guinzil View Post
    Do YOU know how much work it is to make a new model? Cause Blizzard makes plenty new models every expansion. Yes, they have to make old armor compatible with new models, but didn't this problem occur as well when they introduced Blood Elfs/Draenei/Goblins/Worgen?

    People get tired of excuses. They've been asking for model updates for YEARS, and every time they get the same poor excuses.
    awww, entitled angry dude is angry over his felt entitlement not being granted... lets comfort him with some attention!

  20. #100
    Quote Originally Posted by rowaasr13 View Post
    Too bad I restrained myself from writing "I guess you're that wanna-be MS Access guy who only able to do what framework allows" before you already wrote it yourself. Get back to your visual programming and stop treating code like black magic. 'You need to learn school "Blizzard code" to be able to discuss its arcane spells!' JFYI, development style or framewroks used have zero relation to this particular feature, unless you somehow insist that Blizzard programmer too can only copy/paste framework solutions like you do.
    So my first project was 25 years ago in access?

    Sorry what should I have been using 25 years ago?

    We now use a very different framework, very OOP, trying to move forwards as much as we can, I like how you completely ignore the rest of my post?

    I don't claim to be the best developer in the land it is YOU that is claiming that.

    It is YOU that claims to know EXACTLY how Blizzards Framework and Architecture works.

    Ignorant comments shows you have NO understanding of what Blizzards framework and architecture looks like at ALL.

    Do you really think Blizzards architecture looks like

    Client --> Server --> Database?

    Really are you that naive?

    I will 100% guarantee the network infrastructure is very complex and that the account wide data and the server data are not even in the same firewall zone let alone on the same server.

    And your just proposing that they punch a massive hole through the zone? Can you imagine the nightmare when there is a client exploit that lets you duplicate items?

    Why do you think server transfers etc are all managed outside of game and that you can't be logged in?

    It is so they can be transactionally secure? You do understand that concept right?

    Have you considered that in your ALL KNOWING knowledge of how Blizzard works?

    It is ACTUALLY possible that there is a technical limitation that YOU don't understand?

    Please tell me EXACTLY what knowledge you have of Blizzards framework and architecture?

    Quote Originally Posted by Thyranne View Post
    just create a new table in the same database that they store our account wide achievements and create a bank that lists/deposits item in that table.
    Quote Originally Posted by Thyranne View Post
    Is there any difference between doing it and sending an e-mail?

    Just split the String in 2. The first String is the character and the 2nd is the server.
    Comments like this prove 100% you have NO IDEA what so ever on how you build a server that hosts 10 million active accounts.

    Your just a Java hack that has no idea about infrastructure in the slightest.

    I guess because all your applications look like this....

    Client --> Server --> Database?

    That is how you think everything works right I guess?

    I 100% agree that they could do an "Heirloom Transfer" service a bit like a mash up between "Item Restore", "Mount Giving" and "Server X-Fer" this would be transactionally secure, is this the solution they want to implement, probably not as that is as about as elegant as a punch in the face, but it might stop posts like this every patch.

    I look forward to your next posts where you quote 1 line of my post and ignore everything else.

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