mailing heirlooms to other realms pretty much kills off server transfers which = a lose of revenue, there is nothing technical about it they been using that excuse since heirlooms came into the game.
I'm gonna let 'em know that Dolemite is back on the scene! I'm gonna let 'em know that Dolemite is my name, and fuckin' up motherfuckers is my game!
That aside, I still think they should just make it so when you buy an heirloom you're buying a "license" account wide, so any toon of yours that goes to a vendor can receive that specific heirloom anytime they want. (Possibly with a 24 hour cooldown.)
All classes to 100. Check. Currently playing Final Fantasy XIV. Homogenization is extreme, but classes are still fun.
My opinions: 5.0 was the golden age of content, the pruning was far too light and 6.2 is actually an enjoyable timesink.
I'm a Forsaken. I kill firstborns while their mamas watch. I turn cities into salt. I even, when I feel like it, rip the souls from little girls, and from now till kingdom come, the only thing you can count on in your existence is never understanding why.
do you even know what a dejavu is ?
On that note, I didn't hear yet why they don't allow last tier cross-realm raiding either. Unless you count "but we worry that you'd prefer to play with real friends instead of random people" a valid response, of course.
Reason, is of course, pretty much the same: you want to play with friends, you all have to arrange for paid transfer to same realm and faction and convince friends of friends to do the same too.
I'd quite like to see a account wide void storage type thing where you can put heirlooms in and take them out on any server. Then it's just tracking what's in the storage across the servers.
Mailing heirlooms cross servers will most likely need revamp of the entire mail system.. If blizzard decides to do that, they will most likely make it that general mailing is possible cross-realms and cross-accounts.
As to the heirloom system, its badly designed from the start as it does not support cross-faction and cross-realm alting and they have hard time fixing that now and they still keep adding heirloom items even in MoP, so the solution is most likely not anywhere close.
In my opinion the whole heirloom/alts system will have its own new feature in the future (something like transmog/void storage in 4.3 or it could come with next expansion). Something that will make alting interesting and much more fun alternative of playing the game, being able to work with your main on interesting bonuses for your characters which are not on max level yet. You know blizzard when they are making something new they make sure do it right and make it entertaining and fun. And if they do this right, it can greatly improve low level PvE as well as PvP.
"Oh, you think darkness is your ally, but you merely adopted the dark. I was born in it, molded by it.
I didn't see the light until I was already a man and by then it was nothing to me but blinding." -Bane
I refuse to believe this is any harder than making a tab like mounts and pets, and having your class' specific BoA armour there, where you can click on equip and there, its done, no putting in invent or anything like that, no mailing, it gives people the option to use them or not, its cross realm and the technology is clearly there in mounts and pets.
I do however believe they are not doing this in order to make us grind it all once per server, it makes you play their game more, henceforth earning them more cash, the time saved mailing BoA from char to char and essentially grinding it in the first place will be cut considerably.
With heirlooms, they not only need to flag "I own this heirloom", but also "someone else is wearing this heirloom". And that kind of ingame character tracking across servers doesn't currently exist. Character A on server A doesn't know what Character B on Server B has equipped.
The reason you see multiple blue posts posting about the same thing is the same reason I see a thread about mailing heirlooms every...other...day.
People get tired of excuses. They've been asking for model updates for YEARS, and every time they get the same poor excuses.
these "deja vu"-moments only happen because people ask the same questions every week from anew, even tho they have been answered 10 times already.
its like this since developer-forums popped up for the first time... you should have gotten used to it by now i would assume...
and no, its not a blizzard-issue, its a people-issue in general.
Sorry what should I have been using 25 years ago?
We now use a very different framework, very OOP, trying to move forwards as much as we can, I like how you completely ignore the rest of my post?
I don't claim to be the best developer in the land it is YOU that is claiming that.
It is YOU that claims to know EXACTLY how Blizzards Framework and Architecture works.
Ignorant comments shows you have NO understanding of what Blizzards framework and architecture looks like at ALL.
Do you really think Blizzards architecture looks like
Client --> Server --> Database?
Really are you that naive?
I will 100% guarantee the network infrastructure is very complex and that the account wide data and the server data are not even in the same firewall zone let alone on the same server.
And your just proposing that they punch a massive hole through the zone? Can you imagine the nightmare when there is a client exploit that lets you duplicate items?
Why do you think server transfers etc are all managed outside of game and that you can't be logged in?
It is so they can be transactionally secure? You do understand that concept right?
Have you considered that in your ALL KNOWING knowledge of how Blizzard works?
It is ACTUALLY possible that there is a technical limitation that YOU don't understand?
Please tell me EXACTLY what knowledge you have of Blizzards framework and architecture?
Your just a Java hack that has no idea about infrastructure in the slightest.
I guess because all your applications look like this....
Client --> Server --> Database?
That is how you think everything works right I guess?
I 100% agree that they could do an "Heirloom Transfer" service a bit like a mash up between "Item Restore", "Mount Giving" and "Server X-Fer" this would be transactionally secure, is this the solution they want to implement, probably not as that is as about as elegant as a punch in the face, but it might stop posts like this every patch.
I look forward to your next posts where you quote 1 line of my post and ignore everything else.