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  1. #201
    Stood in the Fire Vaelyn's Avatar
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    Quote Originally Posted by Knaar View Post
    My guess is the OP dont really know much about programming....
    Its not as simple as just write a line that say copy this to server X and remove item from server Y. That "line" will most likely ends up a couple hundred lines of codes if not thousand. But thats only for the transfert... Next they have to include this codes in the game itself and that can lead to mannnnnnys issues.

    So yeah, in short, the biggest part is programming it but that takes a hell lot of time.
    I never did any game programming, just basic stuff and it would sometime takes me dozens of hours just to find a bug over a 50 pages long prog... i cant even imagine how big wow's code is :')
    I appreciate your insight in how complicated something simple is can actually not be. The biggest issue is server realms were designed to be kept completely separate from one another. When character transfers came out, people assumed moving items was just as easy as moving characters (moving characters isn't easy. That's why they charge you money for it). Now with LFD and LFR being cross-realm and even more now with CRZ, people feel that the tech to move items across realms should be easier now. Unfortunately, it's still not.

    I don't know everything regarding the game's innards, but I do know that items when created have a unique ID and they're created on that server. There's a lot of complication when something goes wrong in a character transfer or something else. I once transferred a character of mine with all my BoA's on him and then mailed some of the BoA's to an alt I had on the new realm that just so happened to have the same name as an alt I had on the old realm. The items ended up on that character even though this was 2 weeks after my transfer and I could not get them back over to my new realm toons. It took GM's a couple of weeks to fix it (not to get to my ticket... the ticket was answered in 3 days). Ultimately, they were able to fix it, but it was really hard for them to move just the items back. Creating an in-game interface that could do this tech would be even more complicated, I'm sure. We just need to be patient. Like a lot of ppl have said, it's low priority and a pain to implement.

  2. #202
    You know, considering that they can't even let us upgrade / replace our default newbie 16 slot bag without, apparently, completely breaking the entire game and requiring a re-write from the ground up...

    I don't find their explanation of multiple technical hurdles to be all that outlandish.

    It's just something there isn't a foundation for in the game. That there are multiple technical hurdles implies that it is a great deal more possible and likely than the bag upgrade. I'm certain they could code it pretty easily - they're not stupid. I think it's a matter of coding it safely for the game, so it doesn't break anything else.

    WoW is pretty old. They've made a lot of changes and additions to it.

    Don't compare newer games adding this sort of things to WoW; most of the newer games are being made with certain additions and changes in mind - developers have learned from Blizzard's mistakes and Blizzard's successes, they know what sorts of features have been more welcome, what sorts of things have worked, they know what sorts of features WoW players want but Blizzard hasn't been able to add, so they can code with certain kinds of changes or additions in mind. I guess I'd call it more modular?

    I think I get more deja vu from players than from Blizzard.

  3. #203
    Quote Originally Posted by Chirri View Post
    You know, considering that they can't even let us upgrade / replace our default newbie 16 slot bag without, apparently, completely breaking the entire game and requiring a re-write from the ground up...

    I don't find their explanation of multiple technical hurdles to be all that outlandish.
    And that's the fundamental problem. For some unknown reason you've believed in first bullshit overcomplicating something easy enough (backpack upgrade) and now you easily believe anything else as well, because you don't even need further proof for any more believing.

  4. #204
    I've personally suggested that there are vendors in the main cities. When you acquire an heirloom, or any BoA item, you get an achievement for it. When you have the achievement for the item, remembering that achievements are now account wide, you can purchase said BoA item from the new vendor for free. Job done.
    WoW PvP; Where DPS are healers, tanks are DPS, and healers are tanks!

    RETH RETH RETH!

  5. #205
    Quote Originally Posted by rowaasr13 View Post
    And that's the fundamental problem. For some unknown reason you've believed in first bullshit overcomplicating something easy enough (backpack upgrade) and now you easily believe anything else as well, because you don't even need further proof for any more believing.
    The fundamental problem is that people think that they are always being lied too when they are in reality clueless. For some unknown reason you've believed you've always been bullshitted. I'm sorry if you've had bad experiences in your life, but not everybody is out to get you.

  6. #206
    Quote Originally Posted by Marema View Post
    The fundamental problem is that people think that they are always being lied too when they are in reality clueless. For some unknown reason you've believed you've always been bullshitted. I'm sorry if you've had bad experiences in your life, but not everybody is out to get you.
    Maybe there are two types of people. One that blindly believe, and others who doubt. I don't judge you for believing, but doubting others and known things has certainly paid off more than a few times throughout the history. And I can proudly say I doubt anything laid in front of me without a proof (maybe has something to do with being a mathematician?).

    This thread has been derailed so much that this doesn't even come as offtopic anymore.
    Last edited by Cracked; 2012-12-26 at 05:41 PM.

  7. #207
    Herald of the Titans RoKPaNda's Avatar
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    So what I'm getting from this thread is that there are a lot of people who want Blizzard to just do everything the quick and dirty way and wind up with a mess of code that gets messier and broken as time goes on.

    There are a lot of things that Blizzard wants to do with WoW but because of the way WoW is made or because of how certain aspects of WoW interact with each other it's not really easy. As pointed out above we currently can't upgrade our tiny backpacks, and Blizzard has stated more than once that the inventory system feels dated and they'd like to change that. From the perspective of someone who has worked with this kind of stuff I can think of a dozen ways to accomplish this, but since I don't know how Blizzard's inventory system for WoW is coded I can't say with any certainty that they would work, or what exactly it would take to make it work. It's probably just a hurdle that Blizzard can't justify working on right now when they have things on the table that they consider more important. Unfortunate for people that want to level alts quickly on other servers but not really a huge issue in the grand scheme of things.

    CRZ/RealID/etc don't really have anything to do with Heirlooms or making the system workable. Real ID is a good example of Blizzard kludging something together and sticking it to WoW with the coding equivalent of massive amounts of duct tape in order to make WoW work with their vision of a unified Battle.net that's more than just chat.

  8. #208
    Quote Originally Posted by Cracked View Post
    Maybe there are two types of people. One that blindly believe, and others who doubt. I don't judge you for believing, but doubting others and known things has certainly paid off more than a few times throughout the history. And I can proudly say I doubt anything laid in front of me without a proof (maybe has something to do with being a mathematician?).

    This thread has been derailed so much that this doesn't even come as offtopic anymore.
    Yes in this case Blizzards proof that they can't easily make heirlooms to send to other realms would involve letting you (and others like you) to look at their code. Which they won't. So anything that Blizzard says from 8 years ago to 8 years from now will all be lies because in your eyes they can't prove otherwise.

    And why do people always have to bring up 'history' stuff. This is a video game. This won't change how the world works or what the world thinks or believes. You're not being asked to believe or not believe in global warming. Don't be all drama.

    I also never said that I believe them. I could care less if they make bags bigger or make heirlooms cross realm. If I want to roll on another server I will either A) not have heirlooms or B) transfer a toon with heirlooms. That is a choice that I will willingly make. I'm not being forced to do that nor am I being lied to in order to do that.

  9. #209
    Quote Originally Posted by slozon View Post
    No it shows you how they THINK wow servers work.
    That's interesting because the project that I linked...works!

  10. #210
    Quote Originally Posted by Thyranne View Post
    That's interesting because the project that I linked...works!
    becuase how you do your project is how every other compay on the planet does theirs amirite!

  11. #211
    Quote Originally Posted by Cracked View Post
    One that blindly believe, and others who doubt.
    Isn't it funny how people who don't see things "your" way are always blind ?

    Quote Originally Posted by Cracked View Post
    Maybe there are two types of people.
    Maybe there are more than to types. Maybe there are a lot more than two types.

  12. #212
    Quote Originally Posted by Marema View Post
    becuase how you do your project is how every other compay on the planet does theirs amirite!
    Because if Arcemu receives opcodes and send them and the client acts exactly like it'd act if it was a Blizzard server then they do the same thing.

    What's the difference between 3 + 5 and 4 + 4?

    8

  13. #213
    Quote Originally Posted by Marema View Post
    Yes in this case Blizzards proof that they can't easily make heirlooms to send to other realms would involve letting you (and others like you) to look at their code. Which they won't. So anything that Blizzard says from 8 years ago to 8 years from now will all be lies because in your eyes they can't prove otherwise.

    And why do people always have to bring up 'history' stuff. This is a video game. This won't change how the world works or what the world thinks or believes. You're not being asked to believe or not believe in global warming. Don't be all drama.

    I also never said that I believe them. I could care less if they make bags bigger or make heirlooms cross realm. If I want to roll on another server I will either A) not have heirlooms or B) transfer a toon with heirlooms. That is a choice that I will willingly make. I'm not being forced to do that nor am I being lied to in order to do that.
    why you are so upset and continue to write in a thread you said is useless. For me I don't find it useless at all and I have read very interesting posts about how that can be fixed or different ideas of how can they implement it, like the achievement way someone mentioned. What I cannot understand is people that being very upset with people who actually add facts and specific information on the table and not only they are upset but they do not provide valid arguments to defend other than personal attacks to people that seem to know about programming and add their knowledge here. Either prove them that they are wrong by providing your own programming facts and knowledge or stop arguing with thin air.

    If you want to pay for server transfer while even buy to play games have them for free nowdays is ok. If you also willingly want to pay for "transfer" to carry some boa items, learn that some people consider it as "too much" and they feel like cows being milked with cheap excuses
    The trick of selling a PvP-MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.

  14. #214
    Quote Originally Posted by papajohn4 View Post
    why you are so upset and continue to write in a thread you said is useless. For me I don't find it useless at all and I have read very interesting posts about how that can be fixed or different ideas of how can they implement it, like the achievement way someone mentioned. What I cannot understand is people that being very upset with people who actually add facts and specific information on the table and not only they are upset but they do not provide valid arguments to defend other than personal attacks to people that seem to know about programming and add their knowledge here. Either prove them that they are wrong by providing your own programming facts and knowledge or stop arguing with thin air.

    If you want to pay for server transfer while even buy to play games have them for free nowdays is ok. If you also willingly want to pay for "transfer" to carry some boa items, learn that some people consider it as "too much" and they feel like cows being milked with cheap excuses
    I'm not upset at all. While you might find the posts ineteresting, they are utterly useless (just like mine). None of these people work for Blizzard which means that none of these people have any impact on the issue. These people can write a book on coding, and it will be useless to heirlooms. These people could have invented the internet and guess what? Heirloom "problem" not solved. These people have no information on how WoW is coded so therefore all of their ideas hold no merit. They may have ideas on how it is coded or maybe even worked on video games that might be similarly coded but at the end of the day they don't know anything other then what they have experience with, and none of that involves this game specifically.

    If I wanted to check out another server to see how it is, I don't need heirlooms. If I wanted to reroll and stay there, then maybe I'd send some heirlooms over. It isn't 'too much'. WoW is still a very cheap form of time sink for the amount of time somebody is able to log on and play. Shelling out 25 bucks a couple times of year (do people really move servers that much anyway?) isn't a big deal. People need to stop being spoiled brats. WoW is a video game; using heirlooms or not using heirlooms isn't going to save the world right?

  15. #215
    Quote Originally Posted by Sorrior View Post
    I would suggest that maybe they make em like pets and mounts now(maybe tabards as well) and make it so that when we use them we learn them and they can then be activated to say be mailed to that character...Remove their sell price and bam..

    Though i'm sure this isn't even HALF as simple as it sounds but yeah.
    That's how they want them to act. A pull down menu on your character sheet. They do not want however, all of your characters to be able to equip the cloth PvE shoulders at the same time. If they made them like pets/mounts each character would have every heirloom at their disposal to use independently. So when they can figure out how to make them act as 1 sum total item this will happen. Or when they figure out how to mal across servers, or when they figure out an account shared stash like in D3.

    The consensus is because WoW is old and the engine is simple compared to stuff today, it should be easier to fix/add things or because they have had 10+ years with it it should be easier to fix/add things. This is unfortunately incorrect. As stated earlier, the engine technology from 2000(actually before it is a modified WC3 engine) was not prepared for the demands of today. Each new feature they add the the game means the engine has been modified significantly to accommodate the feature so it works with the game. If WoW was released tomorrow using a modern engine, adding cross server mail might be a simple fix sine it could be easily modified to do so, but not WoWs engine. Even though it is leaps and bound better than what it started out as it is very difficult to add new things to it.

  16. #216
    Quote Originally Posted by Ghul View Post
    awww, entitled angry dude is angry over his felt entitlement not being granted... lets comfort him with some attention!
    10/10, made my day

  17. #217
    Its not that they can't do it. Take heirlooms for example. Remember how all your new toons used to get mailed a pet upon being created? Yeah that could have happened with heirlooms although it is quite the dirty fix. They don't do it because they would rather do something else not that they could not do it if they wanted to.

  18. #218
    Titan Kangodo's Avatar
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    Quote Originally Posted by Dundebuns View Post
    I've personally suggested that there are vendors in the main cities. When you acquire an heirloom, or any BoA item, you get an achievement for it. When you have the achievement for the item, remembering that achievements are now account wide, you can purchase said BoA item from the new vendor for free. Job done.
    Job done? That's not even the same.
    Unlocking one heirloom would give you infinite heirlooms on each character, that's not a solution.

    Quote Originally Posted by Cracked View Post
    Maybe there are two types of people. One that blindly believe, and others who doubt. I don't judge you for believing, but doubting others and known things has certainly paid off more than a few times throughout the history. And I can proudly say I doubt anything laid in front of me without a proof (maybe has something to do with being a mathematician?).

    This thread has been derailed so much that this doesn't even come as offtopic anymore.
    You forget group 3: People who refuse to believe anything because it's said by Blizzard

  19. #219
    Glad to see this thread derailed so far now.

    There are some extremely ignorant "programmers" in this thread.

    All I will say to you is I 100% guarantee you have ZERO understanding of WoW's infrastructure and development process, linking github really? psudeo sql really? your that naive?

    I am not (and never have been) saying that cross server heirlooms was impossible, as a developer my favourite comment to the BAs I work with is "anything is possible given enough time" it is all a question of priorities.

    But you people are making it sound like 2 lines of code, you acting like you can 100% guarantee me that that there is not a technical reason why its not 2 lines of code, are you 100% confident that Blizzard is lying to you?

    Maybe just maybe there is a chance that there is a reason that the All Mighty Zeus Of Developers that we have posting in this thread might not understand, time to leave them to their own little fantasy world I guess!

    Shame to see people so blinded by hate.

  20. #220
    I don't know why they are not doing it but I do know they are full of crap . a BOA gear item is no more technical then having BOA mounts ...so tell us another one blizz

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